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Malphite Build Guide by Rokkye

SOLID TOP MALPHITE

SOLID TOP MALPHITE

Updated on July 26, 2012
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League of Legends Build Guide Author Rokkye Build Guide By Rokkye 3 3 7,862 Views 3 Comments
3 3 7,862 Views 3 Comments League of Legends Build Guide Author Rokkye Malphite Build Guide By Rokkye Updated on July 26, 2012
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Introduction

  • Hello guys and welcome to my ROCK SOLID solo top Malphite guide.
  • This is my first guide and my main language isn't English, so I'm sorry for any grammar mistake.
  • Malphite is my favourite solo top ranked pick, he is totally baws and hard to beat.
  • Also, this guide will be very simple and easy to read (I guess).

Credits to jhoijhoi for the template, which you can find here.
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Pro / Cons

Pros / Cons

spaaaaaaace
Pros


+ // His passive allows Malphite to trade very well.
+ // Good escapes mechanism.
+ // Safe pick, can lane against almost everybody.

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Cons


- // If you spam your Seismic Shard, you will get oom.
- // He just got nerfed =(
- // Sincerally, besides that, I see nothing bad about Malphite
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Masteries

Masteries



I will try to explain everything as best and simply as I can
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Runes

Runes


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Summoner Spells

Summoner Spells you should get


Teleport: // I love this spell on tanks. This makes much harder to enemies to hurt your turret, and you will miss much less CS if you B.
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Flash: // If used with your Unstoppable Force you will travel a real long range, making your iniciations even better or making almost impossible to catch you, if low health.
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Ghost: // If you don't like Flash, just get Ghost instead, but I recommend getting Flash.

Other available choices.


Ignite: // It's a good spell to kill that target with ~ 100 hp, or cut off healings from Soraka or Vladimir, but, IMO, there are better options for malphite.
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Heal: // Bait healing is so funny, it also helps your team, while I would take this over Ignite, I still think Teleport is better
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Exhaust: // Another option if you don't like Teleport, it allows you to make enemy AD carry fell useless and useless in every team fight.
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Ability Explanation

Ability Explanation


  • Granite Shield: // This innate helps a FREAKING lot, making almost impossible to trade with you. Remember that minions damage will delay this spell.
  • Seismic Shard (Q): // This makes hard to gank you, also allow you to combo with your Ground Slam and walk away.
  • Brutal Strikes (W): // This spell is mainly used to make your enemies life even worse! +30% armor on activation bring you to a amazingly high ammounts of armor; the AD also doesn't hurt =).
  • Ground Slam (E): // This spell is so powerfull, it scalles off your armor and slows atk speed by 50%, with frozen heart, this brings to AN AWESOMENESS OF -70% ATK SPEED.
  • Unstoppable Force (R): // This is like Curse of the Sad Mummy, but you jump to the direction you want to go, making alot easier to CC enemy AD carry.
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Ability Sequence

Ability Sequence Order

> > >

// As all ultimates, I max Unstoppable Force first, then I go for Seismic Shard, because this slow is awesome to run away if you are getting ganked or to assist a gank; after, Ground Slam because it's better than Brutal Strikes, as it only gives auto attack aditional splash damage.
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Items

Items

Items are very situational, but my item picks are:
  • Philosopher's Stone : // This is your core Early game items, I buy them 100% of the time.
  • : // Those boots are awesome nuff said, pick mercury's threads if the enemies are mostly CC or magic damage.
  • : // With your Ground Slam its INCREDIBLE -70% ATK SPEED to your enemies, more armor and CDR, love this item, I'd say it's a must have.
  • : // I like this item because it gives me MR and Magic Pen for the team, if you don't like, go for Banshee's Veil.
  • : // This item is very expensive, but ressurecting can mean win or lose the game. If you don't like go for Warmog's Armor.
  • : // It's active effect reduces EVEN MORE atk speed, bringing to -105% if you combo correctly. If you don't like, go for Thornmail.
  • : // Big ammount of magic resist and a bit of movespeed, it explains by itself.
  • : // If your support didn't make this item, DO IT! Very cheap stats and awesome aura.
  • : // I don't really like this item, IMO it's expensive and isn't worth for the late game, but I've seen many people using it, it deals a prety nice ammount of AoE early game, and if you like, go for it instead of Guardian Angel
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Your Job

Lane phrase

In the laning phrase, your harass will be: Seismic Shard + Ground Slam, if the enemy tries to fight back, use Ground Slam, they won't be able to deal more damage than you.
Buy sight wards and watch out for ganks, if you get caught, Flash + Unstoppable Force will make you get away from most of the situations.

Teamfights

In teamfights, your job is basically Unstoppable Force and Ground Slam in the enemy AD carry.
With this build, you will be an Aura buff for your team and an Aura debuffer to the enemies.
Remember to use your Randuin's Omen, this is crucial!
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Summary

That was my Malphite guide, not bad for a first guide, right? :)
Even though i'm at 1250 elo, 28 wins to 25 defeats, I have 10 - 0 score as Malphite, to prove my build works, here's a screenshot.






Thanks alooooot JhoiJhoi, I would never be able to make this guide without your help
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