Gangplank Build Guide by mobafire master
Not Updated For Current Season
Not Updated For Current Season
This is my version of gangplank. The reason i chose the items i did was to get a decent amount of life-steal damage Armour penetration and attack-speed with an adequate amount of defense and magic res. this life-steal works great u get about 233 or more health with a critical hit. doing approximately 700 or more damage i know most of u all come here for the build and get on with gaming. I only created the masteries, rune pages, for you to see how i play gangplank but you can change them however you want. They will show up if u hit them.
IF THE OTHER TEAM IS VERY FULL OF TANKS CHOOSE SECOND BUILD
if any of you all don't like the G.A. use my forth build
Pros / Cons
for my first GP build here i used his as a +life-steal = +health.
if you would rather intimidate people with less life-steal but more health u can use the a frozen mallet instead of the second bloodthirster
I don't find anything wrong with these builds but the summoner spells might change the mastery page just a bit.
you could change this by having a last whisper which would make killing tanks much easier
i really like the frozen mallet but changing a bloodthirster isn't worth it i used it just a little while ago and instead of doing around 500-700 damage i did 450-500 damage so i would recommend only using the bloodthirster but u might want to change the bloodthirster for the last whisper that item in this build seems very promising
If u want gold more than chance to get a kill u should go for minions with parlllleeyyy instead of champions this could get u an average or 300-700 gold per game unless u want to make that up with champion kills.
u can use your ult on minion swarms but i think it best to use to get away or a fight possible across map kill if u can pick it up but be careful at placement.
when farming i would recommend using parrrley on minions when no champions are around regardless.
The best way to predict where a champion is going for across the map kill is to the turret or in a near-by bush.
The first build is mostly used for soloing but if 2-3 people fight u can pull it off i advise never going into all enemies when close together because they will eat u alive....
if u time your ult right it can be very good on team fights or to pick up easy kill across map or out of range.
If you do use my build, but switch the second bloodthirster with a frozen mallet u can slow them and get health with a good cut of the original damage.
If your facing Master Yi or other champions who depend on damage and life-steal this build is very good
u really want to get two things the most... parrrley and remove scurvy. but i find it helpful in taking turrets and getting away for raise morale. But i recommend only getting it to level one early. If you want the damage for it get it earlier.
The reason i had remove scurvy early is because it is really useful to have until u get life-steal.
The reason i got raise morale at the times i did is because that is when you will be pushing turrets. You could get it early though because of the extra passive damage.
I like gangplank for his unique ability to get critical hits and do a very high amount of damage. and his harassing abilities.
I think his skills are great:
how parrrley gives you a long-range ability with tons of damage and the critical hit really helps to give u harassing abilities
and.... my favorite part is using life-steal in-sinc with it...