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Wukong Build Guide by BlackAce

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author BlackAce

Solo Top

BlackAce Last updated on March 18, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

Wukong came to the league in July 2011. I personally like this champ because of the decoy. If you play Wukong right you will be able to zone your top easily, as if you don't be careful you will get ganked countless and get denied.


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Runes

Its better to have armor penetration marks because if you go against a team that has lots of armor then it will come in handy. Armor penetration also stacks with your crushing blow.


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Masteries

I prefer 21/0/9. Taking everything that gives attack damage and attack speed.


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Items

The reason for a Triforce is cause the effect of sheen and phage. The zeal effect doesn't really matter since you have the effect of nimbus strike. And cause the fact that you also have a atmas passive which converts your health into attack damage and that will really help. By turning tankish late game you will be allowed to deal tons of damage while tanking tat damage for the team.


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Skill Sequence

Maxing Nimbus strike really helps with the attack speed. Maxing crushing blow really doesn't help because the amount of armor penetrated from it stays the same(not sure).


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Summoner Spells

I prefer Flash and Exhaust but depending which helps you best. People that intend to solo top like to take Ignite because of the damage it does. Flash allows you to run away from ganks right after you decoy if you can time it right.


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Pros / Cons

The good part about this build is that if you are really doing well farming all your creeps and zoning the enemy top lane then you will have a good engage on them. If your doing bad on top lane you'll be screwed and you'll have to farm your way up to get the items. The only champion that you don't want to face top is a Morde. Morde could out farm/harras you out of lane easily.


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Team Work

During team fights try to go in first with your nimbus strike and cyclone to knock up the enemy's. If you have a hard time going in just decoy flash and spin. the enemy team will focus you if you just engage out of nowhere. If the enemy team engages first then you should be protecting your carry of just helping them to run by cycloning and knocking enemy team up.