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Lee Sin Build Guide by bergKING98

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author bergKING98

SoloQ Success: Lee Sin, Blind and Monk

bergKING98 Last updated on July 20, 2013
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Leeee Seeeen

Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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Introduction

Hello, my name is Emil and I play on Nordic & East server for now and right now I only play in Silver 3.

I still have things to learn though, I'm basicly new to this elo but i learn more and more really fast. My main champ atm is pretty much Lee Sin (on the mid lane). I have not played him so much in ranked, because i wanted to learn how to play him perfectly.

Feel free to add me if you like, ingame name "BBEERRGG" and my smurf is "Give Me Lee Sin", leave your comments and thoughts and let me know if you liked the guide so that I decide if i make more.

If you think something is missing let me know and I will add it as soon as possible.

Now lets talk about Lee Sin!


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Why you should try my guide

Lee Sin is deffinately a viable mid laner due to his high damage early on and his mobility and gank potential. With him, you can domimate in solo queue, where the enemy won't really have the knowledge to play against you, or at premades, to make early teamfights in the game and put early aggresion on the map.

However, you should remember that by going lee sin mid, your team lacks an AP Carry. To make up for that, it's nice to have in your team a jungler like Amumu/ Malphite/ Maokai, junglers that deal magic damage mostly or at toplanes like Rumble/ Vladimir etc. If not, it's still ok but make sure that you and your team get Armor Penetration if the enemy has lots of armor.

I dont say that you "HAVE TO" try my guide, this guide is made by me (silver player), where this guide rocks, so dont be a **** and just down vote give it a try!


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Farming

You maybe sitting home and thinking why a Lee Sin mid, buy a Ravenous Hydra and we he Max his TEMPEST(E) first. When you have reached like level 6+ and when you have bought Ravenous Hydra you just go right into the minion farm and clear it with an E and the Ravenous Hydra active! You easy clear your farm and crash the enemys farm. If you are using this technique you must have some wards at your lane!


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Why mid lane and not jungle?

Lee Sin has a super strong early game and a weak late game. It would be dumb not to abuse that. Mid lane gives him more gold and more of a chance to abuse this early game. The reason i don't like him in the jungle is because if Lee Sin fails at a gank or two he will generaly fall behind, and when Lee Sin falls behind he doesn't exactly catch back up. Pretty much wasting his strong early game. Not only that but Lee Sin can beat pretty much any champion on mid when you get good at him. And no mid lane actually counter him.


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Advanced Tricks

This is a really important part. What really makes lee sin being able to go in the midle lane, is his combos and his mobility, which other brusers don't have. He can close the gap to the enemy, or get away easily. With these combos, you can change the game, even if your team is behind.


Wombo Combo 1: Ward -> Safeguard (W)

This is the most famous ''trick'' as lee sin. It can help you close the gap or escape through walls just like flash. Always, make sure you do this first before using your flash in these situations.
Make sure you always have wards on you so that you can use this really strong combo.


Wombo Combo 2: R -> Q -> Q

This combo is also known as Q-> R-> Q. Both work really well, it depends on what you are used to or what is easier for you. With this combo, you can make sure that you deal your maximum damage, without letting the enemy escape.
This can also be used to relocate both you and your enemy if you are at a bad spot.


Wombo Combo 3: Q -> Q -> Flash (or Ward -> W) -> R

This combo is one of the strongest on the game. It has the same use as blitzcrank's grab or skarner's pull, which is kick the opponent in your team. This can be gamechanging, but make sure that in a late game fight, the opponent don't have flash or any escpae mechanism to avoid getting kicked in your team, or you could end up kicking him at the wrong direction.


Wombo Combo 4: R over wall

This is a hard one to do, you might not calculate the distance correctly and fail doing this. You need to master it if you want it to work every time. This combo can have several uses such as:
Kick enemy out of fight before he does anything, making it a 4v5.
Throw enemy jungler out of the baron/dragon pit if you don't want him to smite.
Survive while being chased or save a teammate of yours.


Wombo Combo 5 (Combo 3+4)

You can combine wombo combos 3-4 to make dem plays. It's really hard to perform and you rarely will have such an opportunity (i.e. your team is doing baron, and you notice with a ward someone trying to flash steal it outside the baron pit and while you are in the pit you use this combo to throw him in the pit and get a kill), but YOLO, go for it.


Wombo Combo 6 (As Mid Lee Sin): Safeguard to minion-> E-> Q (if possible)

When laning as lee sin, you can use this to catch your enemy when he tries to last hit. Stay in the back line of your creeps and when he tries to last hit a CASTER minion, safeguard to your MELEE minion and use E to slow him down and land a possible Q. This is can be dangerous though if the enemy jungler is close. Make sure he is not.


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Pros / Cons


Every champion has some things they are good at, and some things they are bad at.. Well, ALMOST.


Pros

    - Extremely fun to play
    - High Skill Cap
    - Just an overall cool Character
    - Viable at high level play
    - Countered by none
    - High Mobility
    - Good at farming
    - Just unbeatable when mastered

Cons
    - High Skill Cap
    - Q is Unreliable
    - Transitions into a peeler late game (Peeling is the act of removing a enemy off a teammate with slows, stun, and knock backs.)
    - Gets banned in ranked or picked first quite a bit.


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Mid Lane Matchups!

Lee Sin dont have many counters on mid lane, but some champs are harder to win a lane versus! Alright so here we will take about your Possible Lane match ups, things you would like to alternate with skill order or item build!

If you are looking after your matchup, are the champs in alphabetic order down below.



Ahri:(Difficulty) 3/10 Easy
Ahri like most mages suffers from a weak early game and high cool down on her cd's her main harassment is her Q a skill shot if you can avoid it then you are well on your way to winning the lane, you have a much higher damage output early on. Abuse that and control the lane as hard as you can, zone her as much as you can and keep her away from exp as mages scale better with levels than items.
Combo: Q>R>E>W>Q>R>R>Q>ignite>W you should really be dead if she hits you with all of that ****. dont let her.
Akali: Difficulty: 5/10 (Easy to medium)
Akali is really underplayed after all the nerf's shes received and she honestly hates lee sin along with shaco and talon, but her main harassment tool is her Q she has a really weak early game you have a really strong one the only reason that this lane could be a 5/10 is because after 6 her kill potential rises but however your's does even more as long as you dont let her free farm passively and shut her down early she cant do much.

Common Combo: Q ( Then she waits untill her Q goes of Cooldown) Then she R's you and q's you auto's then E's you, If you dont kill her by then you should be dead.

Anivia: Difficulty 2/10 (Might as well go AFK and make a sammich)

Anivia is probably the easiest champion for lee to get paired up against, slow skills hots high mana costs and a low health pool and really weak early game makes her, hate lee like no other if you lose this lane you might as well be a potato ( in which case you have a better chance of winning the lane).

Harrass Combo: Q>E
All in combo: R>Q>E>E
Just use minions to dance around her, her wall cant get in the way of your Q, rape her.

Annie: Difficulty 6/10 ( Easy to medium)
Just like most mages you can shut her down hard early just q her face and go back with your w she will try to farm with her q whenever you see she wants to do that try to safe guard the minion or kick her in the face, and hopefully she might miss out on the mana return from the Q Kill, which will make her cry. However at level 6 she can pretty much Burn down your entire health pool, annie players usualy use a Flash>R>Q>W Combo that deals tons of damage if you shut her down really hard early then your Ok but if you feel like she still has the potential to burst you down, rush hexdrinker otherwise youll be fine.

Kill combo: Flash R>Q>W>Ignite if you arent dead then she should be.

Brand: Difficulty 5/10 (Easy to medium)
This matchup is pretty much in your favor as long as you play it wise and dont give him any lead early this lane is yours the only way a brand could burst you would be if you just stood in his combo or got stunned which you shouldnt as a lee player anyway, if you feel like you ****ed up with him just rush your hexdrinker, otherwise play an in your face early game and try to be everywhere he is at midgame he will hate your guts.

All in combo: E>Q>W>R Try to to not to give him a clear shot or your ****ed.

Cassiopia: Difficulty 7/10 (Medium to hard)
Just one of those mids you dont wana play against its really skill related but if she is any good, when you get close to her she will just Q your face and E spam the hell out of you, Defenitly rush your hexdrinker and try to avoid all of her skillshots otherwise your skill order should stay the same, ask jungler for a gank or risk dieng in a 1v1 up to you.

Combo: Q>E>E>E
Kill combo>Q>W>R>E>E>E>ignite if she can. dont get caught in her ult stun and she wont do it.

Diana: Difficulty 4/10 (Really easy to medium)
Depends on player skill but you mostly got this high mana costs early on and a small health pool just q her in the face whenever you can and zone her at 6 she becomes a bit of a threat just play your cards right and combo her properly and this is as easy as cake.

Combo : Q>R>W>E>Q>R>R dont get hit by that intial Q and you got her without an ult for nearly 20 Seconds.

Elise: Difficulty 2/10 ( Might as well take a nap )
She is really underpowerd right now you might as well just afk you own her at all levels just get in her face and Q her, dont let her get free Q's on you otherwise she cant trade for **** probably the easiest lane for lee atm..

Elise dosnt have any sustain, abuse that fact Just keep Harrassing her with Safeguard and tempest. then finish her with your QRQ or Flash QRQ ignite combo..

Evelynn: Difficulty: 3/10 (Sammichs anyone?)
So evelynn is like that champion that you were built to counter in reality lee was built to counter most stealth champions, when you trade with her just make it brief Q/E her in the face and get out you dont want to eat her q's for a long time all she can do is escape you at level 6 her kill potential rises but nothing for you to be afraid of just play it smart. she can escape your Cripple but just make use of her squishiness and punt her in the face after she has used Her W

Combo: E>R>Q>Q>Q
FiddleSticks: Difficulty 5/10 (Medium)
Honestly fiddle will beat your *** from 1 to 5, you just cant trade with him with that w of his, once you hit level 6 just get in his face and QRQ him make sure he is life draining you first though, he has a small health pool try to force him to stay in lane till 6, you got this fiddle cant last hit for shift, if you feel like he is damaging you too much just push the lane and do wraiths or roam thats about it.
Combo: E>Q>W You cant avoid half his combo Just try to stay in a bit of a range far from him, becarefull when aproaching the bushes mid lane as he might jump you and rape you at 6.

Fizz: Difficulty 7/10 (Medium to hard)
Depends on the player but usualy fizz is one annoying ***********er you will have a hard time trading with him if you feel like he is going to Q you, do the same and if he does try to tempest/cripple him, if you cant just Sonic wave And safeguard to a minion as fast as possible, this is pre 6 at 6 it gets really tough his ult will hurt alot and his combo will rape you, but if you play your cards right you can kill him as well with a high damage combo (Q>IGNITE>E>R>Q) Not easy to pull off but probably your only chance to kill him
Note: Try to make him use his playfull/trickster before doing the combo.
Fizz combo: R>Q>W>E>Ignite>Q meh just try to avoid his ult otherwise bait his playful/trickster.

Galio: Difficulty 2/10
High mana costs early, was built to counter mages, you arent a mage just beat his face in with your manly fists. his w can be annoying but he cant last hit for shift push the lane whenever you want he will almost always lose CS because he is melee with barely any mobility.

Gragas: Difficulty: 5/10
Just shut him down early as he has a weak early game and he wont get in your face later on, dont and you will regret it becarefull at level 6 an all in might be ur loss if he is worth his meat. his ultimate will displace you hard and he will get to e, q you try to have him marked with Q when he does that so he dosnt get a chance to combo you..

Heimer: Difficulty: 6/10
None plays heimer mid anymore so dont worry, but honestly he is annoying you cant trade with him early game because of his turrets, just rush hex drinker and beat his *** once you hit 6 try to Flash Q > R > Q him away from his turrets. otherwise just avoid being hit with those stupidly high ranged rockets of his, he can last hit pretty well but if he misplaces turrets he will push the lane giving you free farm.

Karthus: Difficulty 3/10
Just beat his ***, he is squishy and all you need to do is move between auto atacks to avoid his Q when you are going in for a kill or trade he has no chance of winning the lane against you, unless you push in which case karthus will just sit at the tower for the next 4 waves and farm them. Dear god just dont get hit by his damn wall and if you do use your abilities to Juke his Q's or you will be eating them for free~!!

Kassadin: Difficulty 5/10
Kassadin is a counter-mage you are not a mage sure you cast spells but silence cant do shift to you, he is squishy pre 6 just beat his *** with your q's after 6 just bait his Void walk and combo him as fast as you can he be really nasty because of his roaming and slow but otherwise you got this.

Katarina: Difficulty 5/10
well you both have infinite resources and leaps its not hard for lee to win this lane but be warned a good kata will not let you zone her in which case you have to be very careful on how you treat her at 6 because if you are low health you wont have enough time to Kick her out of her ultimate my advice is to q her and wait for her to ult and then ult her and q her again you probably wont land a killing blow unless she is stupid enough for you to be able to combo her at such low health, she will push the lane early on because of her Q, take advantage of that.

Kennen: Difficulty 5/10
Just shut him down early on when he is weak and you have nothing to worry about, even though i dont recommend trying to go in for kills as he has a good ability to stun you and then E away but do the same for him if he gets stupid and gets close to you E him and if he tries to E away cripple him he wont win early trades as long as you dont eat free shrukens, its a more skill orianted matchup but you should win, at six it gets really risky for you a good kennen can stun you around 3 times, grab mercs as soon as you can.

Leblanc: Difficulty : 3/10
Just beat her as hard as you can dont get hit by her ******* E and she will become irrelvant after a while as she cant farm and dosnt provide anything for her team, take advantige of that. if you for some reason start to lose this lane, (Jungler pressure or whatever) just push the lane and roam / or farm wraiths she cant farm as well as you and she cant push for shift.

Lux: Difficulty: (?)
This is a completely a skill orianted matchup lux can be either horrible and feed you like no other or land impossible bindings and make you hate your life, she can farm and sustain and she has a shield and a snare i suggest you dont go crazy on kills or she will lazor your face back to LALA land.

Malzahar: Difficulty: 7/10
You shut him down early however at 6 you probably just wana try to push the lane and roam/farm wraiths as you will most likely not win a 1v1 thanks to his Pool E that silence and ultimate, you dont really wana play against him, infact i deem a 1v1 suicide get your jungler to help otherwise dont 1v1 him after 6! (Defenatly rush hexdrinker)

Mordekaiser: Difficulty 6/10
You will only win untill he gets his revolver at which point you just wait at the turret after he pushes the lane ( he will) and just free farm not hard, he cant turret dive you unless your low dont bother 1v1ning him you will lose (After Revolver!).

Morgana: Difficulty 5/10
Dodge bindings and farm the lane its just gona be a push fest as you wont be able to make her commit to a fight, thanks to spell sheild just stay at turret and push back the lane whenever it gets there, i dont recommend freezing it since she cant toss her W's under your turret its not a scary lane just dont get reckless and get caught at 6, unless you wana die that is.

oriana: Difficulty 4/10
Weak early game punt her as hard as you wish even at 6 she isnt that much of a threat her mana costs are crazy, low health pool as well abuse that.

Ryze: 8/10
You shut him down early until he hits 6 in which case if you try to combo him or anything he will just snare you and throw **** at you like there is no tommorow just dont try it after 6. keep farming and roaming or get a gank thats all. even though if he does waste his snare and you can flash Q>R>Q him to your side of the map give it a shot you might be able to kill him, or feed him it depends on how good he is.

Swain: 9/10
You just had to go there didnt you, swain is the most obnoxius mid to play against, a ****load of sustain a Dot and a snare everything lee hates he is ranged so you cant do much in terms of harassment Pre 6 try to harass him but dont get caught *which is going to be hard* after 6 dont even bother, call for a gank or dont even bother and then just roam or farm, but otherwise you will never win this lane especially if he rushes a ROA.


Many of these champs would be a skill matchup, if you can play your Lee Sin you dont even need you carry about this chapter!


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P.S

Reaching me:
Facebook www.facebook.com/EmilBergSteffensen

Other Websites:
Twitch Stream www.twitch.tv/bergKING98
Youtube Channel www.youtube.com/bergKING98

I ONLY play on EU nordic and east and my accounts is down below!
Main acc in Silver: BBEERRGG
Smurf Lee Sin acc: Give Me Lee Sin

ADD ME IF YOU WANT AND THANK YOU FOR READING MY GUIDE!