Gangplank Build Guide by the chaos bringer 00

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League of Legends Build Guide Author the chaos bringer 00

Something new is rising - Top lane Oh-hitplank

the chaos bringer 00 Last updated on July 15, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 1

Honor Guard

Defense: 22


Utility: 7

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Hi and welcome. First off hold your rage for everything you've seen in the cheat sheet till you read the guide. I was checking my Warwick guide the other day and I wanted to be assured about his passive. I read it and then I tried to remember other champs who on AA deal bonus magic dmg thnx to their passive. I thought of Darius and Gangplank. Then I remembered everything I know about GP. GP is by many, a fail champ. He is indeed a bad hybrid of a melee carry and a bruiser. He has neither the dmg of a melee carry, nor the late game tankiness of a bruiser. But his kit enables the players to build him in different ways in order to adapt. He should be the one to have the quote "Consume (oranges ofc) and adapt", and not Kha'Zix. Anyways, the community has seen, critplank full of damage designed to instantly burst people with Parrrley, bankplank who builds GP10 items to save up for big items, tankplank, bruiserplank, and now, after the "blue" Ezreal some people play blueplank, spamming Parrrley all day long. But what about an on hit GP build to abuse his passive? Well I am here to show to you how it is done. I don't say that Dyrus is gonna do this or that you will win every game, but it is definitely that you and more people have never seen before and the community will need some time to get used to it. The basic idea of on-hitplank (originality over 9000) is to sustain through everything, and offer as much dueling power as possible, abusing the bonus 189 dmg (@ lvl 18) that your passive can do. We combine this with other bonus on hit damaging effects like thunderbolts (maybe zap cannons and sparks too) and bonus magic dmg. All in all, on-hitplank is much like Warwick (or Irelia if you like), a magical damage DPS tanky dude with ridiculous sustain that can really turn teamfights around. Also conducting further research, I've found out that Asians play this kind of GP and watching their streams has helped me form the cookie cutter build and better understand the on-hitplank's role in the game.

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So when to play GP this way

GP is a very safe pick with this build. You have a good laning phase, you're good at farming boh under the tower and in the middle of the lane, you can poke well, after Statikk Shiv you can push well, your dueling potential is insane with the steroids, so is your chasing too and as far as you sustain capabilities are insane. Well you don't outsustain the high sustain champs, you're almost or completely even with them, low sustain champs are ofc outsustained and the have a hard time keeping up with your pressure and regarding no sustain champions well you can feel sry for them ... OR NOT! CUT THEIR FINGERS ONE BY ONE THEN CRAVE WITH YOUR SWORD THE EMBLEM OF YOUR FAVORITE PRO LOL TEAM AND CAST Parrrley TO THEIR BALLS. After that I think you can let them die painfully and slowly. Ok seriously, you have very high chance to beat no sustain champs even your counters (ex. Wukong) simply by sustaining when they do damage to you, and poke them till they are pushed out of lane.

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Pros and Cons


+ Massive dueling potential
+ OP sustain
+ Really tanky
+ Really confusing for the enemy
+ Hybrid damage
+ People don't know how to counter you


- People (especially on EUNE) will rage for not being critplank
- No massive Q damage
- Concept is hard to get
- Late game not so impressive

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As I've said GP is a really flexible champion and this also applies to masteries. I prefer defense over offense simply because they are much better late game, and fill the gap in durability that you have. The mastery build I use is pretty much a cookie cutter for the on-hitplank. Bonus AP and AD is always nice, hp regen, hp per level, resistances, incoming damage reduction, flat hp, % hp, incoming damage reduction, mana regen, and extra CDR on your precioussssssssssss summoner's spells are all great.

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These are the typical AD top laner masteries. AD runes greatly help at farming and scale with one of the best farming abilities in the game, which also happens to be part of GP's kit and it is no other than his Parrrley.

As far as marks are concerned, I believe that you could also get AS marks for even more on-hit pain. Armor seals are laning essentials, even if the enemy laner is AP (ex. Vladimir) he needs to auto attack in order to poke you and these help a lot counter this damage. Also armor seals reduce the incoming dmg from early minion aggro. Concerning glyphs, if the enemy laner is AP, you should better take flat magic resist, but if not then you should opt for late game durability with magic resist per level.

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Summoner Spells

Ok so + .

These are the best of the best and the best of them. You have low mobility so Flash really helps making plays, killing escaping, juking, saving teammates, anything. Ignite is more dmg, adds, to your burst and stuff. Cuts off healing and it is the last tick you need to finish off an opponent. Also with the mastery you get a bonus 5 AP and AD which is not bad at all early game.

Other spells:

This is actually really good on GP. You can really turn around a bad situation in a key lane by ulting and teleporting there. You can also go back to lane after a shopping (or healing) therapy at your base. As you got a lot of attackspped, use this to split push really much, which is key objective in YoloQ.

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Passive: Grog Soaked Blade

The key ability of this build. A very annoying source of dmg for the enemy to calculate. This is the reason you build so much attack speed, in order to apply this to your enemies constantly. Also it is a free soft CC (slow) which allows an AA spamming potential.

Q: Parrrley

The key ability of blueplank and critplank. One of the best farming abilities in the game. Don't spam it, the mana cost is not attractive at all. Use it to CS, in order to leak gold. When you're dueling, I suggest you AA-Q-AA which makes applying all three stacks of passive easily since Q resets the AA timer. It is funny to see a critting Q every now and then thanks to Statikk Shiv because it is just unexpected dmg. You can use this to finish off dudes, catch up with them, flee from a single opponent or even peel since it does some considerable dmg especially if it crits.

W: Remove Scurvy

OP lane sustain and CC removal. This can save your *** many times, by level 9 the heal is simply huge so you can even bait someone to burst you under tower, then pop this, AA-Q-AA him and ignite plus tower shots and he is possibly dead. No one expects you to level up this first, so make them go nuts.

E: Raise Morale

A very nice steroid ability, passive and active. If you duel pop this for more AD which also enhances your Parrrley, if you can buff all your team with this in teamfights, then you have possibly won the fight.

R: Cannon Barrage

This ulti is an AoE source of great damage. Use this to farm from, finish off enemy dudes, save a teammate, and turn around fights. With this and teleport, you can really save a lane. However the cannon balls fall randomly so don't rely on this to deal damage. This ulti is also really ****ing OP in dominion.

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Skill order


W is the star here. Maxing this out, gives you extreme power during laning phase since you can remove CC and bait opponents. This also let's you buy nothing but damage early on but still survive, which means that you will probably win the lane

E is better to max second. As an on hit dude, you appreciate the movespeed and AD steroids more than simple burst which is what Q offers. Also E has tremendous impact in mid game teamfights, which is something that you shouldn't ignore at all.

R whenever possible as with all ultimates (except Jayce)

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Item building

... is really simple for on-hitplank. Start with either of these depending on your situation:

vs really hard AD (ex. Riven, Renekton) take
vs farming laner (ex. Tryndamere, Nasus) take
vs weak early game champion (ex. Vladimir) take
if you want to farm forever take

Always combine your spawn item with consumables, preferably and Sight Ward but is not bad either.

By mid game you should have and possibly boots or some doran's items. This is what is called the core, with these you have a nice amount of durability and you deal hella dmg. What I find to be hilarious when I play GP this way and get Statikk Shiv first, is that the enemy freaks out as he thinks that I am doing a typical critplank build. As a result he starts stacking tons of armor. What he doesn't know is that I am planning to abuse the magic damage from my passive. As far as you've completed the core, you can get your boots to tier 2. Possible options? Mercury's Treads, Ninja Tabi. Now decided what you will do, if you're ahead or if your team needs another dmg resource, build damage ex. Blade of the Ruined King, Infinity Edge, Trinity Force. If your teams dmg is just fine and you feel that you're gonna get focused build defense. Hard AD team? Randuin's Omen, Frozen Heart. Hard AP team? Warmog's Armor, Spirit Visage. Really hard engage team? Banshee's Veil. Wanna build perma-slow? Frozen Mallet. Everything is flexible concerning building GP and that's his true power.

Pls do not always build the cookie butter build of the cheat sheet. Every situation is different and you need different build in order to adapt.

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Gameplay Rotation I: Early Game

First of all you need to look at the enemy laner and jungler so that you start with the best item for the situation. GP is a very good level 1 champion. If you get the chance, try to pull off a AA-Q-AA combo which along with Ignite will do a significant amount of damage. To pull of such a combo you could trap your opponent by waiting in the tri-bush or in the other one across the river regarding your side, if your enemy laner has been kind enough to leash for his jungler. I suggest you force a level 1 exchange but don't get baited by Barrier or Elixir of Fortitude. Other than the level 1 actions, you should just farm farm and what did I forget? oh yes FARM! Don't spam your Q in order to poke, use it for better CS and get more G. You're not a Darius you don't simply pwn laners so play safe. When you get your first few points on W, remember! DO NOT SPAM IT! It has a pretty high mana cost and CD so you want that in long exchanges to bait your opponent, or escape tricky situations and of course sustain your self if you are low on HP.

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Gameplay Rotation II: Tips and tricks for laning phase

  • Since you have very limited AoE damage, you might feel uncomfortable about pushing. Well once you get Shiv, you have the zap cannon to clear teh waves quicklier and mmuch more attack speed. As a result, you will be often able to push your enemy till his back touches the tower.
  • After every single recall you must buy wards. Dude I 'm no ****tin ya teh damn wards can save yo life. Always buy a ward over an item, you can't risk it. Also not having gold is pretty much impossible since, farming with Parrrley grants some really impressive gold early on. Even if you don't have enough gold, you can ult a huge minion wave somewhere in the map and get gold.
  • As I also said at the start of the previous chapter, GP is very strong at level 1 so against a very weak champion of level 1 (ex. Vladimir) you should force an engage and do the AA-Q-AA combo plus ignite. Even if he flashes, he is slowed so that you can reach him too or flash and slow him again for the kill.
  • You have a good laning phase; true. But you can't risk an engage if the enemy jungler is not in sight. If he is in bot it is ok to engage. If he is mid I would be careful.
  • If you see the enemy trying to engage on you: there are some possibilities you've got to consider before you decide what to do. 1) The enemy jungler is ready to gank your lane: 1a) You don't have a ward so he is here possibly: You're stupid. 1b) You have a ward and you've seen him: GJ you saw him, you backed a bit but he came anyways to gank, the enemy laner will back too. The enemy jungler is stupid. 1c) Same as 1b though the jungler backed too just to avoid the ward and gank you or leave. Be careful he backed and you don't know what he wants to do.
    2) The enemy jungler is somewhere far from your lane and the enemy laner thinks he can beat you. Show him his mistake, without dying ofc.

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Gameplay Rotation III: Mid Game

Mid Game in opinion is when people start leaving their base to complete other objectives. This is really easy for you since you can globally help your team with your ultimate. Also you Raise Morale has some really strong impact in Mid Game mini and regular fights. You should kill at least once the drake or try to steal it from enemy team. As you're a dude with an OP slow, I suggest that you gank mid lane, use your if you need to. Also convince your bot to force an engage (if possible) and do your ult for extra damage/slow. As far as your lane is concerned, with that much attackspeed, on-hit magic damage and slow, plus a heal to get you out of CC and AD steroid, your 1v1 potential is simply insane. Also with the thunder from Statikk Shiv you can clear waves very quickly, and with your insane attack speed you can bring towers down really quickly. If you have teleport you can push deceptively multiple lanes which (this is what is called split-pushing) which is great in YoloQ.

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Gameplay Rotation IV: Late Game and Teamfights

Late game is all about objectives. Important objectives right now are teamfights, barons and destroying inhibitors and ofc win the game. As I've said in the pros/cons section, GP isn't very strong late game by himself so you must end the game ASAP. If you kill baron be sure to make it worth, that is to say force a huge fight where you will possibly win thanks to the huge stat boost. You can lead your team with your E which combined with a shurelia's can give a huge movement speed boost. Ult their whole team and try to land the AA-Q-AA combo plus ignite on their carry which shouldn't be to hard since you can ignore CC thanks to your fruit salad. Also you should peel for your carries. That's easy to do too, since you're a perma slower, with auto attacks, Parrrley, and possibly Frozen Mallet and/or Randuin's Omen. I will give you an example. In one of my first games with this build, I went through the whole ****ing enemy team, more manly than Xin Zhao and definitely more HAM than Udyr, and sticked to their Urgot who had about 200 armor. Anyways 3 other people were trying to send me away ( Lux, Master Yi, and Rengar) and ofc **** their CC thanks to my beloved oranges as always. I killed Urgot but they managed to make me bow down, and only that cause I had Guardian Angel. While I was occupying 4 people my team killed the 5th dude. When I was revived I went to peel for my Caitlyn cause that Rengar dude was very fed. I killed Rengar too (but he ignited Caitlyn and she died) and I helped my team finish off the rest of their team. Anyways we won a fight 3 (ours) for their whole team. We pushed for win and we eventually won. With a team kill score of 35-45 (we had 35). 10 minutes earlier we were at 26-42 and everything seemed over. We managed to take some 5v2 kills or something like that and we did the fight I described above so we won. Plasma 1 - Community opinion about GP 0.

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Thanks for reading my guide. I know that on-hitplank is something new and not popular but blue ez started this way too. If you think that my guide is good go ahead and push that +1 button, I would really appreciate it ^^ If not downvote it but be sure if you do so to leave constructive criticism. I haven't made a guide in a while so I might have some problems in my style of writing. Be sure to point out such mistakes. Anyways thanks again for reading my guide and go ahead and try GP that way, I am sure that you will be surprised. One last thing, I am dedusting my guide writing skills so I don't remember a lot of things about BB coding. Is it possible that anyone that is kind enough can put some links to pages where I can get a reminder on BB coding, because I am aware that my guide has some pretty good content but it lacks an impressive look. Anyone who helps me improve these lines of knowledge that I have to offer, will get +Rep and a special thank you at the relative chapter, that will be created.