Sona Build Guide by Roccorii
Champion Build: Sona
| Health | 3550 |
| Health Regen | 51.4 |
| Mana | 1075 |
| Mana Regen | 40.7 |
| Armor | 213.09 |
| Magic Resist | 114.3 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 400 |
| Gold Bonus | 13 |
| Attack Damage | 121 |
| Attack Speed | 0.896 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 40% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Just quickly, this guide is based on helping people to play Sona as a support. I often see people play her totally wrong, so i decided to make a guide myself.
*NOTE*
If there is gramma mistakes or spell mistakes, I am sorry, but my english is not the best but you are free to put it as a comment ^^
Let's get started!
(If you liked this guide please rate and subscribe to my youtube channel: http://www.youtube.com/user/Roccorii )
Pros / Cons
Pros
Very strong all game long
Good poke with
and
Very strong early game
Good aoe stun with ![]()
Good in any team comp if you play her auras correctly!
Cons
Can easily be focused down before team fight before you get the more tanky build!
If you miss
she is much much weaker!
Very annoying to play against because her good poke with
and her ultimate ![]()
Skills Explanation

Very good passive, and is always VERY useful!

I level up Hymn of Valor first because it gives you the strong early game damage, and if you charge up your passive in fountain. It also gives the AD carry more attack damage so he can get more farm more easily, and damage the opponent team. Also i level this skill up before the heal so I can poke in level one.

For the next skill, i level up Aria of Perseverance because it gives the heal for your AD carry that he needs, so it is very important. And then there is the plus that you get armor and magic resist from the aura. If you auto attack when you have your passive set to this attack, it will decrease the damage dealt by the target by 20% for 4 seconds. This ability is VERY underrated!! Trust me. If you imagine, you use this on an AD carry, it can bring their damage down from 300-240. This is very good if you can use it when it is needed.

I level this ability up at level four because you don't really need it until then, but what it does is, that it grants you and all friendly champions around you a little speed buff.
But what it is very useful for is its its passive effect. If you auto attack when you have your passive up with this ability on, it slows the target it hits. This is very useful if you use it wisely.

This is the key to every teamfight if you have Sona on your team. It fires off a line forward stunning every champion it hits for 1.5 seconds. If you can land a good ultimate with Sona, you can almost turn ANY teamfight around.
Runes Explanation
For marks I go with
Greater Mark of Magic Penetration because it obviously gives you magic pen, so you can poke harder with
Hymn of Valor
For glyphs I have
Greater Glyph of Scaling Magic Resist so I can survive the later game against the AP carry, or if the other support is very aggressive.
For seals I rock the
Greater Seal of Armor for a obvious reason... You are a support at bottom lane, the AD carry is the one who hurts, so it is good to have armor so you don't take as much damage from pokes, and you can focus on your teammate.
And last but not least i use
Greater Quintessence of Gold in the quintessence slot.
And the reason is OF COURSE that you are a support. You need to get gold because you dont get any farm at all!
Masteries Explanation
0/9/21
Defense
Utility
Edit it as you want, but i feel this is the best!
Summoner Spell Explanation
Reccomended:
This just explains itself. It is a MUST HAVE since
The next summoner spell is must likely the MOST IMPORTANT summoner spell of all time! With this, you can
Viable summoner spells:
You can use this if your AD carry has
You can also use this if your AD carry has
You can use this in replace for
This is still pretty good if you put a point in
NOT RECCOMENDED
This can be useful in a few occasions. NOT something I would use, so please skip this when you are thinking about what you should pick :)
This can be useful if you are in lane with a Ezreal so he/she can spam all day long.
Maybe useful if you want to use
DO NOT USE THESE!!!!!!
Why. Just WHY would you even THINK about using this summoner spell?
This thing SUCKS TOO! Please just leave these two summoner spells FOREVER!
Do not use this. It is totally worthless!
Item Explanation
Items from the start!
To get the extra mana per 5 so you can keep your mana up!
Take these to ward up so you don't get ganked!
Always good to get a little bit of health back if you get poked too much!First couple of trips back
Always good with more health regen, mana regen and gold per 10!
More health to survive and more gold per 10 IMPORTANT!
For you to catch or flee from enemies.Next items you should get
To get the 35% less CC durations!
Buy this to give your teammates the extra armor, magic resist and damage! It is quite expensive, so you can take it step by step with a
Get this if you have a little extra gold in your pocket! Always good to have since you can sweep wards! Of course don't buy this if you die all the time.
VERY good when trying to go into fights or get away from fights! It gives you a good speed boost and on top of that it gives you tons of health and health regen + 15% cooldown reduction!You should get these items in late game
Very good! Get extra armor and health + health regen, AND on top of that you get a active ability which gives you and all your nearby enemies a shield.
Get this early to get the gold per 10 again, because it is one of the items you need to get
When you have enough gold you should get this straight away! It is awesome to have the extra 5% of cooldown reduction.
OR
Get these things if you have a bruiser top lane such as
How to play Sona
This is just basically how to play her in-game
Early game
In the early game your role is in general to poke down the enemies with
You have to sit in the brushes and go in and use
Of course you have to ward at
At level 2 your AD carry can go in and exchange harass because you can give him a armor buff when you heal him with
If it is possible, then when you exchange harass, focus on their AD carry and try to BE focused.
Remember that you have to set wards! It is one of the KEY things!!
Mid Game
Keep hitting them with
If you don't really die, you can buy a Oracles's Elixir and sweep wards, and if you are ahead down in bottom lane, you can roam around, help ganking and sweep all of their wards.
Of course use your ultimate
Late Game
This is pretty much doing what you are best for, healing, damage/giving power to allies and movement speed! Remember wards at
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