Sona Build Guide by heatherjane

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League of Legends Build Guide Author heatherjane

Sona Support

heatherjane Last updated on January 17, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 13


Utility: 17

Sona has no memories of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house.

When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona's room. Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara's guidance, Sona discovered a deep connection with the instrument which Lestara called an 'etwahl'. In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends.

''Her melody moves the soul, her silence sunders the body.''
-- Jericho Swain, after attending her concert

Here are some hints about how to play Sona support.
1. Try your very best to not take your carry's kill, unless they're dead and you know you can take the enemy.
2. Don't steal the adc's farm. We don't want them to be underfarmed. As a support, you don't need any cs.
3. Ward as much as you can, when you can. But not in stupid places. Both jungles blue buffs and along the river at drake, baron and in the bushes.
4. When you're in lane, harrass the enemy but without getting hit. Remember, Sona is pretty squishy at the beginning. This is why you have a heal. USE IT.

Why did I decide to pick clarity? Well this depends on who your adc is. I find that when playing with Ashe and Caitlyn, they're very mana hungry and find it very helpful rather than having to go back to base when they run out of mana pots. Bare in mind, always think of your adc and their needs. It can come in handy in team fights too if they majority of mana users on your team have half mana or less, left. If they don't use mana (which may happen) or if they're Jayce, then don't take Clarity but rather take Exhaust.
As for taking Flash, that's pretty self explanatory. If I need to explain why to take Flash then gtfo.

Why are you building Sona so AP heavy and not as supporty?
Well ****. Mainly because it's more useful in team fights, the more AP you have the better all four of Sona's skills work against the enemy and your team. You need to heal and hurt, bare that in mind. So that's why my Sona guide is so AP heavy.
Plus, if you're in ELO hell and you get a horrid ADC then you are going to need that damage when you are laning with them. Trust me, it could help you pull the game back for your team.

So you've probably played support before, so you know what these are. If you're a first time support you should start off with three of these and place them in the bottom bush of the river between yours and the enemies turrets. This is so you can see on-coming gankers, except for Evelyn, Twitch and Rengar, this is because they have an invisibility which can only be seen by a Vision ward or an Oracle. But don't buy these unless you have these champs which are likely to gank you. Further into the game feel free to continue buying some or save up for Sightstone.
You're going to need this to help your mana regen since Sona is very mana hungry. This can then be built into Chalice of Harmony and then into Athene's Unholy Grail. (But don't worry about that right now).
Oh look, health pots. These are helpful at the beginning of the game as well as mana pots. Take them, they can be helpful when you don't want to leave your turret as of yet to go and heal.

If you have any screenshots when you've used this build, send them to me and I'll place them here.

My own screenshots;