Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Start with mana manipulator nice mana regen and with clarity you will hardly run out of mana
Build into soul shroud great item for cooldowns and that little extra health is nice.
Sorcerers is a great way to increase magic pen. I would choose mercs for heavy cc and swiftness for heavy melee
Tear of the goddess is a must imo more mana with mana regen means more spell casting. Build that into archangels.
What is better than an archangels 2 of them thats right. This item stacks very nicely. Sometimes i will pick up the void staff first but most of the games its gg before I get my second.
On a long game pick up zhonya's more ability power is great and the unique is just too good to pass up.
Heal first up (w). Nice first skill is the heal supporting your teammate from bush ganks right off the bat. Second is Hym of valor (q) great for minion farming and slowly taking down enemy health when they get in front of the minions. Third I pick up the song of celerity (e) practically like a free pair of boots great for tower diving and escape. Fourth hym again extra healing power helps at this stage of the game. Fifth Hym again more minions and champ damage. Then its time for dancing. Cressendo (r) is such a great ability the versitility of this spell is key to success. Timing also plays a part, make sure you pick your moments with this ult.
I like to pick up flash and clarity. Flash gives you a great escape and push mechanism. Clarity lets you lane for a long time without having to go back for mana. This is great to lane with champs that need mana as well.
9 0 21 for sona. Make sure to pick up all the mana regen and ability power points that you can. Archaic knowledge is also a must imo
I go with Health quits, Magic pen red, Mana regen per level yellow and cooldowns for blues. I really like to experiment with runes. Ability power blues aren't bad but I prefer just getting that from items. Cooldowns means more spell casts.
I am quite an agressive player. I like to run in get off a hym run out heal. When pushing towers I wait till its really low health like 3 hits left and pop an ult if the enemy is standing around use my song of celerity to push and get either the kill or assist.