Sona Build Guide by shadow_ninja9
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Sona has no memory of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house.
When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona’s room. Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara’s guidance, Sona discovered a deep connection with the instrument which Lestara called an “etwahl.” In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends.
“Her melody moves the soul, her silence sunders the body.” -Jericho Swain, after attending her concert
Sona is the ultimate support champion. With her auras, she keeps her team alive and yet dishes out tons of damage. With her ultimate, she turns team fights into disgusting overkill for your team. Sona is, in my opinion, the best support in the game. She gets a lot of trash for being super easy to play, and I agree- Sona is pretty easy to play. But the real skill in playing Sona is knowing when to attack, when to hang back, and most importantly, how to use your Power Chord.
The one and only way to play Sona is with Mejai's and Lich Bane. You will be getting a disgusting amount of assists, which will quickly charge up your Mejai's. Once at 20 stacks, you will have so much AP and 20% CDR. The Lich Bane will proc with your Power Chord, as I will mention later. This combination alone lets you rack up kills and keep your team alive. Sona really does it all, and can really hold her own on the Fields of Justice. This beautiful combination has made Sona Buvelle my favorite champion in the game.
Sona's passive is Power Chord. Every three spellcasts, her next autoattack deals 14 plus (9 x level) magic damage. It has an additional effect depending on which aura is active. Having your Hymn of Valor up doubles the Power Chord damage. Having your Aria of Perseverance up reduces the target's damage output by 20% for four seconds. And finally, having your Song of Celerity up slows the target by 40% for two seconds. Knowing how to use Power Chord separates the noobs from the experts. Knowing when your Power Chord is charged up (there will be a golden ringlet around Sona's waist) can allow you to change auras to use whichever effect is necessary for the situation. Most of the time, it's best to have your Hymn of Valor up, as the Power Chord will do double damage. Add the Lich Bane damage onto that, and you've got a massive nuke (on an autoattack, mind you) that can be used every six seconds.
This is what makes Sona the ultimate support champion- she can keep everyone healed, she can completely immobilize the whole enemy team, and she can annhilate enemies that don't think she can put out too much damage.
I take flat Magic Pen, Mana Regen, and AP runes. Runes are really up to you, but I find these the best on Sona. I take flat runes as opposed to per level ones because Sona's early game is essential in determining how you will do late game. If you get enough kills/assists early game and garner enough stacks of Mejai's, you will be nigh unstoppable late game. You may choose different runes if you so please; it's up to preference.
Like runes, masteries are up to personal preference. However, I like the nice bonuses the utility tree has to offer; the mana regeneration helps early game, the experience helps as well, and the shorter summoner spells are really nice. Another alternative to my masteries would be going down the offensive tree as opposed to the defensive tree, taking masteries to increase AP and magic penetration.
Your first item should be a Mejai's Soulstealer. Now, you may be thinking, "Mejai's on Sona? That's crazy!" If you heal a teammate that totally destroys an enemy, that's one stack of Mejai's right there. If grabbed early enough, you will most likely have 20 stacks by the 30 minute mark. I've grabbed 20 stacks of Mejai's as early on in the game as 20 minutes.
Start the game out with an Amplifying Tome. Sona can keep herself in her lane with her lane partner for a fairly long time. When you do recall, you should have enough gold for the Mejai's and Boots of Speed. Unless you need the Tenacity of Mercury's Treads, buy the Sorcerer's Shoes. They will greatly increase damage output.
Next is your main item- The Lich Bane. Every time you use an ability, your next attack deals your Ability Power in bonus damage. This, coupled with your Power Chord, adds up to some massive damage. As in, sometimes upwards of 1000 damage. With an autoattack. Than can be used again in six seconds. Shorter, if you've got good CDR. This also gives some fair Magic Resist and a nice boost in movement speed. It is the core of your build, and cannot be left out.
After the Lich Bane, there is room for variation. Excellent Sona items are: Soul Shroud, Rabadon's Deathcap, Archangel's Staff, Morello's Evil Tome, and even Rylai's Crystal Scepter. If you find yourself too squishy, go for the Soul Shroud. It gives you health while providing your team with a mana regen and CDR aura. It is an extremely useful item. Rabadon's just gives you an unholy amount of ability power and is a good item for providing extra nice heals and dishing out disgusting amounts of damage. Archangel's Staff is nice, because you get more mana and more AP every time you switch between your auras. Morello's provides AP, CDR, and mana regen, making it one of the best items to have on Sona.
If you needed to take Mercury's Treads due to having too many snares, slows, fears, and the whatnot on the enemy team, than a useful replacement item is the Void Staff, which provides nice AP and Magic Penetration.
Build your items depending on the in-game happenings. Adapting to your situation will make you the ultimate Sona player.
Every time you activate an aura with Sona, it sets of a 2 second global cooldown for all other auras. This is influenced by CDR, so it is useful to have cooldown reduction on Sona.
Hymn of Valor (Q)- Hymn of Valor sends out two bolts of sound that hit the two nearest targets. It prioritizes champions and is an incredibly useful early game harass ability. You pretty much always want your Power Chord to strike after you've used Hymn of Valor, as it deals bonus damage. While this aura is on, you and your allies in range of the aura have increased attack and AP. This aura is a good one to have on when farming minions.
Aria of Perseverance (W)- Aria of Perseverance is a beautiful ability. It heals Sona and your ally with the lowest health nearest to you. People will hate you for this ability. If you play your cards right and your lane partner isn't completely challenged, neither of you will die. You can keep yourselves both healed with this ability, and you won't have to leave the lane if you took clarity, as both you and your partner will be topped off in health and mana. While this aura is active, you and your allies in range of the aura have increased armor and magic resist. Switching between your Aria and Hymn during a teamfight keeps both auras up, pretty much making your team more powerful in general.
Song of Celerity (E)- Song of Celerity is a useful ability for reaching the lane faster than you normally would. It is even more useful for escaping sticky situations. The aura provides a speed buff to yourself and allies in range. Upon activation, it gives all allies in range of the aura an extra speed boost that will render you, for the most part, untouchable.
Crescendo (R)- This is one of my favorite ultimates in the game. And not only becausse you can make the enemy team dance. You can make them dance as you completely tear them apart, destroying any hope for survival as you extinguish their lives. If used right, this ability will make the enemy surrender from how badly they were just annhilated. Trust me. It's happened before. Sona shoots out a lined nuke, and anyone caught in it drops everything and beginds dancing. They also take massvie damage if you've got enough AP. They can do nothing but dance as your team takes advantage of them. If you've got enough CDR, this ability can be used again and again, so don't be afraid to use it often if you've got full 20 stacks of Mejai's. It can also be used to escape. If you happen to get ganked by two people, you can Crescendo them and then utilize Song of Celerity to escape. Crescendo is an amazing ability that, if used when the time is right, will turn the tide of the whole game and most likely propel you to victory.
I start out taking a point in Aria of Perseverance. Early game, I simply support my lane partner, but I don't hesitate to dish out some damage when I take points in Hymn of Valor. Leveling up these two skills first allow me to keep my lane partner alive and also dish out some serious damage. Once a point in Crescendo is taken, you can easy turn the tide of any team fight that breaks out. Taking a point in Song of Celerity is useful for moving quickly across the map, and then just keep focusing on adding points in your Q and W.
The summoner spells I take are heal and clarity. They are incredibly useful early game for turning the tide of a fight, and are still pretty helpful in later-game teamfights. True, they are better early game spells, but they are invaluable in supporting your lane partner and keeping you both alive and able to dominate your lane.
Teleport, ghost, and flash are other useful alternatives. Sona really lacks in escape mechanisms besides her Song of Celerity. In a gank, Sona is often first targeted and her lack of escape manuevers makes her an easy target. Ghost and flash make up for her lack of escape mechanisms. Teleport is also useful for reaching other teammates and helping them out.
Immediately upon taking a point in Aria of Perseverance, activate it three times in your spawn. This will let you walk into your lane with your Power Chord up. Early game, remember this- you are a support. Play defensively. Do not play aggresively in your lane. Keep your lane partner healed and try to avoid starting a real fight until you've got your ultimate. At which point, you do start a fight, ulti, and laugh as they dance and subsequently die. Mid game, always keep everyone healed and always be prepared to pop your ultimate on the enemy team. Play your cards right, and the enemy team doesn't stand a chance. With your combination of increased attack, defense, and speed offered to your team, and the fact that you will control teamfights, the game will be over soon.
My Sona Games
I can't seem to upload pictures, so I hope you'll take my word for games I've played. If anyone knows how to upload pictures, please let me know. Thanks!
Each game, I took Mejai's first, Sorcerer's Shoes second, Lich Bane third, and then Soul Shroud. The game usually ends by then. The first game, however, it went on forever. I took the same first three items, then Morello's Evil Tome, Rabadon's Deathcap, and finally, Soul Shroud.
I'm sorry that this was such a long, drawn out build. I also apologize if it seemed repititious. I do believe that Sona is one of the best champions in the game. With this build and a bit of common sense, you too can be the Ultimate Support! :D
This is my first build, I hope you like it. Please like and leave your comments below! Thanks!