Build Guide by DriftingMellow
Not Updated For Current Season
Not Updated For Current Season
Sona took a big hit with the removal of the Innervating Locket. Unfortunately, it has now made mana a serious issue. I've prepared this build to counter the early-game mana woes. It keeps her viable as a support class. I've had great success with this build and have had my faith restored in Sona.
Sona has no memory of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house.
When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona's room.
Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara's guidance, Sona discovered a deep connection with the instrument which Lestara called an etwahl. In her hands, it played tones which stilled or quivered the hearts of those around her.
Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners all without a single written note.
In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends.
Her melody moves the soul, her silence sunders the body. -Jericho Swain, after attending her concert
Early on, mana is a true hindrance. Because of this, I rush tear of goddess first. I also buy one heal pawt and one mana pawt. Sometimes, if you're laning with a harasser who has mana issues, it is more viable to start with a Mana Manipulator but for me it has always been best to rush Tear of Goddess asap.
We, as Sona players, are able to get away with a lack of boots early on due to our speed buff. Use this to further address the mana issues at hand.
Come mid game, you need to make a decision. If the team hasn't caught onto you then by all means rush Zhonya's Ring. If you're taking heat, then you'll have to get Rylai's Staff first.
Play smart. These are core items. If you find yourself needing more MR then get it. Same with armour. Don't be a static player. Address the issues at hand and adapt accordingly.
I chose Clarity over Clairvoyance as a personal preference. Both will work fine. I find that I end up laning with hungry mana partners who, coupled with my heal, just don't want to stop harassing with me.
Flash is an escape method for me. I use it to put distance between the disabler who might be smart enough to go for me first. This doesn't necessarily mean in the direction of my Nexus. Play smart and use your ability to kite to your advantage.
Avoid casting rank 1 heal. It is a waste of mana, in my opinion. Instead, rely on your health pawt to get you through to rank 2.
Sona is a great harasser. Try to keep two points in your Power Chord and, when the time is right, swoop in and cast your damage spell with a power chord. Doing this will keep them from growing too confident and charging. Clarity is your friend. Don't let your mana go too low or you will have to go back.
Without boots, it's best to stay well behind the action. Avoid over-extending. Keep your laning partner going without putting yourself at much risk. You will be squish until you buy that Soul Shroud so make sure you don't try and gank too much.
By now, you should have some speed and survivability. Use this to swoop in and out while harassing. Your heal should start to become truly viable at this point. Your damage will only start to shine come near the end of mid-game. Remember that you are not trying to carry. Ding them with your damage but then stay back! The enemy will quickly learn that your aura's make the difference and will start targeting you.
At this point, you should be a support machine. I like to envision myself as a big lumbering air craft carrier with the tanks and carries as my jets. They'll press forward and then run back to me when it gets too hot. This often leads the other team into falsely chasing. I've noticed that people tend to bunch up the most when chasing my team. This is an excellent time to stun them with your Ult. Your team can turn around and quickly gank a carry and just rofl stomp them.
At the start, it's helpful to cast a bunch of songs to get your power chord up before you leave the Nexus. This could be a tide turner if they decide to face check your bush or something.
Don't stand too far from the rest of your group. You'll be picked off by stealthers or bush campers. Akali and Yi will wreck you. Sona is purely about position. Learn where the safest place to stand is!
Using your speed song is a subtle way of saying "Back, guys." or "Push Forward!" Without even knowing it, people will get a feel for what you're doing and follow suit. In fact, your speed song is the defining feature of Sona. Believe it or not, proper use of this spell will often make or break a team fight. Don't forget about it!
This build works.
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