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Graves Build Guide by yavin03

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League of Legends Build Guide Author yavin03

Soon-To-Be-Nerfed Jungling Shotgun | Quick Guide [5.22]

yavin03 Last updated on November 14, 2015
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Ability Sequence

1
4
7
9
12
Ability Key Q
3
14
15
17
18
Ability Key W
2
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 6

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 6



Threats to Graves with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Rengar You can outburst him, just dodge his snare and you're good.
Guide Top

Introduction

His role as a jungler is to fill the gap on the roles as a bursty AD bruiser, it would be better if every lane have some kind of CC so Graves can engage better.


Guide Top

Jungling

Notes for the new Graves:
- Make sure you are standing close enough to the jungle monsters when you are about to attack them, so all of your shot pellets hit and knockback the monster.
- Walk/kite after every attack and when you reload to minimize the damage input on jungle camps.
- Use your E (Dash) just like an Autoattack Reset. (AA -> AA -> E -> AA)

Pretty much the same like most junglers, here's the route:

1. Start with a leash on botlane jungle camp (Small Golems on the Blue Side or the Frog on the Red Side).

2. Next, take the closest Buff (Red Buff if you are on the Blue Team or Blue Buff if you are on the Red Team).

3. Gank Midlane if it's gankable,
or else farm to the closest jungle camp. (Raptor on Blue Team or Wolves on Red Team)

4. Take the other Buff (Blue Buff if you are on the Blue Team or Red Buff if you are on the Red Team).

5. Gank Toplane if it's gankable, otherwise go finish the jungle camp and recall.

*Remember this is what i prefer. In the real game, the jungling route is situational, you gotta act according to the condition of the lanes.
For the example you can farm the whole jungle in your side -> Recall -> start ganking and taking river scuttler if your lanes are all not gankable.
Another example if your mid lane is skirmishing with his lane opponent while you are farming the camp near midlane, you can stop farming and gank mid instead.


Guide Top

Why not building Statikk Shiv??

First, Attack speed do reduce the attack timer and reload cooldown, but it didn't increase the damage of the AA.

My concept on this Graves is to use the AA as a burst as well, utilizing the max. of 110% AD ratio on auto attack. That's why I choose other AD items that gives 55+ AD rather than 30% Attack Speed and some bonus magic damage on-hit. The AD given from the items add damage to his Q and R skill for the burst as well.

Other reason, the item slot for one Attack Speed Item can be used for defensive items that help your team. For example building Magic Resist so you can tank a bit more damage from Mages, or building Randuin Omen/Frozen Mallet to kites enemies.

So Why not building full ADC items? Graves is categorized as a Marksman right? The obvious reason is because you alredy have an ADC in your team and you respect the person's decision to fill the ADC role in your team. You don't have to be a full Marksman where your team peel for you (well except when your team didn't have an adc and your botlane is a duo yolo assassin mode). Remember Junglers help the team.