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Build Guide by Pseudoname

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Pseudoname

Soraka

Pseudoname Last updated on March 16, 2010
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Cheat Sheet

Pseudoname

Soraka Build

Ability Sequence

1
7
11
16
17
Ability Key Q
3
5
10
14
15
Ability Key W
2
4
8
9
13
Ability Key E
6
12
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Healing Build

Runes not yet decided...will probably focus on mp5/hp5 to reduce the use of abilities upon self instead of on teammates. I haven't looked too in-depth into the rune system.

Items:
Boots of Mobility - Testing these out. Not sure if they are better than Boots of Swiftness or Mercury Treads. I've been using Mercury Treads which are really invaluable, but I'm going to test out the Boots of Mobility to compare.

I treat Heal/Teleport as a semi-Wish "R". If I've used up Wish, I can always Teleport -> Astral Blessing -> Heal by helping out a teammate on a push that needs that little extra oomph to keep going.

From what I've seen so far, the skill order up to level 6 works fairly decently in that "Q" Starcall helps you clean up opposing minions for gold/exp, while Infuse second helps your lane partner keep on pushing and harassing. Astral Blessing at rank 3 gives you a little staying power in that you and your lane partner have probably taken a hit or two and have already or will soon consume a health pot.

I believe everything after level 6 depends upon the flow of the game. You can go for early Starfall maxing to farm gold. If your lane mates are pushing hard leveling Infuse and/or Astral Blessing would most benefit you.