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Soraka Build Guide by xAceElite

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author xAceElite

Soraka AP support guide

xAceElite Last updated on June 30, 2015
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Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
3/
Intelligence
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21



Threats to Soraka with this build

Threat
Low
High
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Threat Champion Notes
4
Lulu She's easy to deal with, not much of a poking champ so you can poke her back
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Introduction

Soraka is pretty much a great support that can change the whole game in a blink of an eye, especially the AP one..

Well, Soraka is a boring support sometimes, lacks of action and aggressive plays, because you are not the one dealing damage, you heal your allies so that THEY can deal the damage.

The reason I made AP Soraka guide is that in late game, her heals become so OP!!! the W can grant over 400 heal per use instead of 250 the ult can grant around 600hp instead of 350 (excluding wounded allies)

I found AP gives her healing more bonus than support item's active gives to allies, That's why I made this guide


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Skills

Salvation

This passive is great it has 3 uses

1-Running to aid and help a losing/dying ally which is great, but the third use is the most important

2-Running away from someone, this move is for experienced Soraka players, if you have an ally with 40% hp you can poke and use the movement speed to run back, or to help someone else and use the movement speed to run away (This is a dangerous one)

3-Knowing how many allies will empower your Ultimate..Who's HP is below 40%



Starcall

This is a great skill which Has 3 uses :

1-Can grant you health based on how much health you're missing when the W is unlocked and AP gives this a HUGE boost, that's why you don't need warmorg's armor, getting HP from this one is enough

2-Poke and dealing damage

3-Slowing to Chase or Run away, if you aim it right and the enemy stands in the middle small circle, it will slow the enemy's move speed by 30% or higher

Astral Infusion

This is what Soraka is all about, HEALING this skill is your Core and it has 2uses

Healing allies, you have to use it all the time, just pressing W many times and clicking on ally rapidly to heal as fast as possible, because in late game the cool down will be roughly 1second!

2-Granting Soraka HP from the Starcall skill this is useful for refilling your HP, and it scales very good with AP that you don't need warmorg's armor to fill your hp up

Equinox

This is an amazing skill which makes AP champions useless it has many uses

1-Silencing champions by using it where they stand, it will make them useless and your teammate will surely kill if they stay in it Examples : Katarina after she teleports to someone, Someone after using teleport summoner skill, Zed after using his ultimate

2-Stun this is the game of this skill, if you place it in the road where the champions will run from, it will probably stun them so that you can chase/run away from or secure a kill for your teammates


Wish

This is one of the best Ultimates in the game, it can change the whole game by healing all the allies by 350 at maximum level, Also it scales with AP, so if you have 400ap by the end of the game, it's heal will be over 550 Hp for all ally champions, not only that, it also gets empowered by 50% for each ally below 40% hp. so if two allies were wounded below 40% hp, it would hear for more than freaking 1k HP!!!

But that doesn't mean you have to let your allies die, you use it as soon as the first Ally's hp goes below 30% and is fighting or reciving fatal damage and you can't heal him with W or it won't be enough...

Sometimes leaving an ally below 40% hp is a good idea for this but it's dangerous, the whole team's destiny is between your hands


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positioning

More damage taken = Less heal, as simple as that..

Try not to take any damage unless to ensure a kill or to destroy an enemy turret with low HP, just anything that is worth it, but in general you shouldn't take any damage at all


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Summary

It's my first guide so, please be kind, Up vote and leave a comment with your opinion,

Or if you down vote tell me what don't you like so that I can fix it,

Thank you for reading.