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League of Legends Build Guide Author Desphera

Soraka Immortal Healer/ Shotting AD Soraka

By: Desphera on August 27, 2011
Comments: 8 | Views: 17,907 |
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LoL Champion: Soraka

Health 2548
Health Regen 14.4
Mana 1695
Mana Regen 36.4
Armor 75.8
Magic Resist 80
Dodge 0
Tenacity 35
Movement Speed 380
Gold Bonus 0
Attack Damage 102.8
Attack Speed 0.852
Crit Chance 0%S
Crit Damage 0%
Ability Power 301.27
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 0
Cooldown Reduction 37.02%

Recommended Runes

Purchase Order


Ability Sequence

5
14
15
17
18
Ability Key Q
1
3
7
8
9
Ability Key W
2
4
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21

Guide Top

Introduction

Well Well Well, I started playing Soraka two weeks ago and I'm winning every game with this build, people rarely die because it's focussed on the CDr/MReg without forgetting health (because of course you will be the main target of the enemy party) and the movement speed to escape from ganks and a faster run to go healing your team mates! So you could be considered immortal :)


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Story



Soraka, the Starchild of Ionia, was the first of her kind. While there are many who tap into the rich magical energies of Valoran, she was the first to tap into the magic of the cosmos itself - the celestial sea in which it is theorized that Runeterra swims among other like bodies. While Runeterran magicians are limited by the finite (though tremendous) powers of runes, there have always been those who have searched to go further. Reaching beyond the terrestrial firmament of Runeterra, Soraka was capable of invoking the power of the stars, evolving beyond her kin. This power has changed her in fantastical ways - it is for this reason that she became known as the Starchild.

Though Soraka was once trans-human, Soraka has fallen since she let the most primal of emotions rule her. Warwick, a mercenary chemist in the service of Noxus, had caused untold suffering and death among Soraka's people. An alchemical genius who took no responsibility for the atrocities he'd caused, Warwick became known as ''the Deathmaker'' by the Ionian people. As Noxian murder and terror pushed ever-forward across her land, unstoppable anger and hatred welled within Soraka. She called down the power of the heavens to curse and forever change the Deathmaker, and she mutated the man into a werewolf - a wild, murderous beast. For this misstep, Soraka lost much of her power, sacrificing her trans-human ascension and sliding several steps down the evolutionary ladder in an instant. Though she is still a champion of the Ionian people, Soraka has joined the League of Legends in hopes of reversing her curse and redeeming herself in the eyes of the stars.

Though having fallen from grace, Soraka is nonetheless determined to once again be one with the stars.


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Runes

Soraka = AP = MORE HEALINGS!!!!
More survivability
Ehm... Healings?
Greater Quintessence of Focus = CDr = 20 sec. CD... too much, it must arrive to 12.


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How to use Soraka

Soraka is really bothering for the enemy team because she silences, heals, magic resist reduced, and often people, only do one of these 3 things: healing

When you and your teammate/team engage a fight what should you do?
1. Have your heal out of Cooldown
2. Starting chain silencing the more bothering enemy as a mage
3. Healing when needed
4. Spamming Starfall
5. Use Wish when a teammate is at 30% life

This way the enemy team cannot play and you easy win


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Early Game (1-8)

Start with you are a support and as supporter you buff yourself to buff others. (Anyway Soraka needs MRgen at early game)
You should return back when you can buy to start increasing your resistance to ganks and lowering CDs if you can also buy would be really really better. You will spend 1150g.


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Mid Game (9-14)

In this phase of the game you should kill you first turret so you can go helping middle leaving your teammate alone defending if the enemies are still trying to push, so he can also level faster (really important for a DPS) anyway if he has any problem you can always return back helping because you run fast with also preventing ganks using Clairvoyance! When level 12-13 there will be enough money to buy , usually i buy boots and armor together spending 1550g.


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Late Game (15-18)

And now, when the fight becomes hard we needs to heal more = LESS CDr!
Solution is and after his daddy, , next . Usually i don't arrive taking more than 4 items because we win faster, and also because supporters don't take a lot of money but a lot of assists.


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Skills with Release Note 1.0.0.124


Increases surrounding allies' magic resistance by 16.


Strikes nearby enemy units for 60 / 90 / 120 / 150 / 180 (+25% of ability power) magic damage and reduces their Magic Resistance by 8 for 8 seconds This effect stacks up to 20 times.

Starcall
Cooldown reduced to 2.5 seconds by 3 seconds
Base damage reduced to 60/85/110/135/160 by 60/90/120/150/180
Ability power ratio increased to 40% by 25%
Reduced cost to 35/40/45/50/55 by 40/50/60/70/80
Reduction increased to 8/9/10/11/12 by 8 to all levels
Max Stacks reduced to 10 by 20
Range increased by 30



Restores 80 / 135 / 190 / 245 / 300 (+90% of ability power) health and grants 15 / 20 / 25 / 30 / 35 bonus armor for 9 seconds.


Astral Blessing
Ability power ratio reduced to 45% by 90%
Cooldown increased to 20 seconds by 10 seconds
Base Heal increased to 70/140/210/280/350 by 60/120/180/240/300
Armor buff increased to 25/50/75/100/125 by 20/35/50/65/80
Armor buff duration increased to 5 seconds by 4.
Range increased to 750 by 650



If cast on an allied champion, restores 50 / 100 / 150 / 200 / 250 Mana.

If cast on an enemy champion, silences them for 1 / 1.5 / 2 / 2.5 / 3 second(s) and deals 50 / 100 / 150 / 200 / 250 (+60% of ability power) magic damage.


Infuse
Ability power ratio increased to 75% by 60%
Cooldown reduced to 10 seconds by 15 seconds
Silence duration modified in 1.5/1.75/2/2.25/2.5 by 1/1.5/2/2.5/3
It doesn't give anymore double of it's mana if used on Soraka



Instantly restores 200 / 320 / 440 (+130% of ability power) health to all allied champions.


Wish
Ability power ratio reduced to 70% by 130%
Cost reduced to 100/175/250 by 200/275/350


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Clairvoyance how to spot your enemy

This ability can be decisive in a game and i recommend that at least one summoner have it to check if a jungler is coming to gank you or something else.

In the early game when you are in the bottom/top lane use it to spot who is inside the weed then, help your team when someone say SS using it near the mid lane, or to see if there's an incoming gank near your lane. Also useful to use behind the turret to look if enemy are coming or near the forest, so you can decide to continue pushing or return back.


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5v5


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