Build Guide by Xidorian
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Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Soraka - The most pro ugly *** healer in LoL
"Part Unicorn, part Satyr, part crazy witch, and a little bit of everything else."
Healers in general are underplayed. Everyone in LoL are just looking for kills. But what a lot of newbs don't understand is, if you have a healer you live longer, which means a higher K/D, and Soraka is an awesome healer. She can heal everyone on the map, has a free harass/more mana spell, and her heal increases your armor! Now I haven't played all the healers, but I do enjoy Soraka. Plus she only costs 450 IP.
-Uber healer, Restores mana for free, and gives armor + health with main spell. can also heal across the map and piss off opposing harassers. Using Wish to heal across the map means getting free assists as well if the enemy dies soon enough!
-Rarely ever has to go back to base.
-Free harass spell
-Ugly as hell
-Targeted because your a healer
Great spell for soraka, even though you can give yourself mana for free you'll still find yourself casting this whenever its off cooldown. as well if you choose to get its talent your an even better support Char.
Flash is alway nice. With this you can get away easier, or get closer. Mainly preferance while playing Soraka, and I usually prefer not to use it since there are other spells that are more useful for her.
Soraka is an annoyingly slow champion. If your not sure which spells to get, go for this one, It'll save your life many times, or will help you get to your allies that are just right out of reach that need healing.
Now I know people say that people who use heal are newbs. But I find that even in late game it helps top off your team in those big battles where you WILL make the difference. It's major set back is its cooldown, that is the main reason why I'd go for another spell over heal, but its still nice.
I've heard of people using this for support, but I've never been good with it. So if your going full support and know when to use this than go for it but I can't vouch for its usefulness cause I suck at it xD
All around nice spell, helps get your slow *** up to your team mates who are either ganking or getting ganked.
Summoner Spells to stay away from!
You'll never need this over a different spell so just don't bother. Although I will say that as a support in a premade you might be the char chosen to take this so that the other's can get more useful spells.
People like this spell but as a healer its practically useless.
It's only use is for running. You'll never be ganking on your own and honestly probably should never be alone anyways.
No one should ever get this, it's cooldown is just too long.
I chose to go mainly utility because i'm a support character. But I put some in offense so that I could get the cooldown reduction from there, which as a healer is something you really need. You can start wherever you want though if your below 30 it doesn't really make a difference.
Soraka really needs mana regen, AP, and CD reduction. That said, I rarely run outta mana as it is, so I chose to go 50/50 in my runes with AP and CD reduction. But by all means twink these to your play style. if you find yourself constantly running out of mana than it is by far smarter to switch the AP for mana regen since a healer without mana is of no use either. Try though to switch AP over CD reduction.
Consecrate: Increases surrounding allies' magic resistance by 16
Starcall: Strikes nearby enemy units for 60/90/120/150/180 (+0.25) magic damage and reduces their Magic Resistance by 8 for 8 seconds This effect stacks up to 20 times.
Starcall is an.. ok spell. It does practically no damage but if you get good at hitting enemy champs, it'll help your mages. Problem with that is, you shouldn't be getting too close or up front at all if possible which is required since this spell's range sucks.
Astral Blassing: Restores 80/135/190/245/300 (+1) health and grants 35 bonus armor for 9 seconds.
This is your main spell, It not only heals but also grants your target +35 armor so you should use it even before they go up against a melee champ. It also scales with AP so for every AP you have you heal for 1 more.
Infuse: If cast on an allied champion, restores 50/100/150/200/250 Mana.
If cast on an enemy champion, silences them for 1/1.5/2/2.5/3 second(s) and deals 50/100/150/200/250 (+0.6) magic damage.
This is your free harass spell and is also what will keep you in the game longer than anyone other mana user out there. With this you can give yourself more mana for free or silence/harass the enemy. It's very nice and good in the beginning where you'll be running outta mana. Most likely you'll be using this mainly on yourself but you can still pop off a few on you team or enemy at times.
Wish: Instantly restores 250/400/550 (+2) health to all allied champions.
****ing awesome spell! you just stand there and heal everyone on the map. And the best part is if they kill anyone soon after you cast the spell you get an assist. Very good in team fights as well of course
Okay, these are the items I chose to go after. Soraka though is a very versatile champ and you can pick and choose based on your play style. I chose to go for as much CD reduction and AP as possible so that I can get my Heals of more often and they're more devestating.
Unfortunately you don't get anything from the start. Soraka is a very hard person to gear since she won't be getting any killing blows on champs and not very many on minions either. But you'll get there. I'd also like to add that you don't have to get theInnervating Locket and that I haven't really tested it out, but it looks promising and i've heard positive comments about it.
After you reach 1000 gold, blue pill your way back to camp and grab theBoots of Swiftness first. Originally I would go for theRod of Ages but I realized that since she is so slow at getting gold and at running, I was missing assists cause I couldn't keep up, hindering me from getting enough money for another item, so get the boots first.
Once you got the boots you need to start saving up for theRod of Ages next. Getting this item second will allow it to reach its full potential sooner.
Following those two items it really doesn't matter what you get next, but because of our income issue I like to start with the cheapest core items and work my way up. In the Item Build above after theRod of Ages is the order of items from cheapest to most expensive
Its pretty much all the same for Soraka. You just heal people, and harass when you can. Gain as much gold as your able, but never go out of your way for it. Never run around alone and don't ever initiate. until 16l Wish's CD is a little annoying so try to only use it when necessary, but that could also mean using it to heal one guy across the map. Grouping with a mana user in the Early game is good because you can keep them there longer.
-Infuse is free! don't forget to use it whenever its off CD
-Astral Blessing increases armor as well so when laning against a melee heal your team mate even if at full health when he's initiating for better defense
-try to lane with a mana user so that you can both kick *** longer
-harass when you can but don't over-extend
-Never go anywhere alone
-Don't forget your a support!
-Don't go out in front
-Use wish to get assist for more gold
Tell me what you think and Please Rate (positively of course!! xD) Thank You!!
P.S. also if you rate negatively please let me know why so that I may improve my guide Thanks!
P.P.S ALSO if there is anything in the build that you thinks okay but would like more of an explanation let me know and i'll elaborate.
P.P.P.S If I get enough responses, I'll add an "item suggestion section" sooner than later.