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Soraka Build Guide by Algid Tune

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League of Legends Build Guide Author Algid Tune

Soraka the Healer of Valoran [6.9]

Algid Tune Last updated on May 10, 2016
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Soraka with this build

Threat
Low
High
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Threat Champion Notes
1
Janna Fairly passive laning phase.
1
Taric Passive laning phase.
Guide Top

Introduction

'
Hello there and welcome to my champion guide to Soraka the Starchild!
'
The nickname's Algid Tune, I'm the EU West Platinum ranked player and I got there mainly by playing Soraka. Link to my stats: lolskill

I decided to write the guide because I don't see people using some of the items I generally use. And since I enjoy playing Soraka this way, I figured maybe there are people who'd enjoy it either.

My main objective when I was creating this build was to make sure Soraka is strong through all the phases of the game. Runes help her to stay healthy in early game, potions allow her to maximise her healing potential in mid game, and finally, some AP items with armor and magic resist are great for surviving the late game.

The guide is mainly designed for those who are already familiar with the champion and the game. I hope you'll find information that's written here useful.

English isn't my native language and it's my first guide ever. Feel free to correct me, let me know if anything in my guide can be improved. Anything, really, is much appreciated.





N.B.
I feel like I should recommend reading notes to items.


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Runes

Runes

Greater Mark of Armor
9

Greater Seal of Scaling Health Regeneration
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Health Regeneration
3

If you want all-purpose rune set, I'd say this one is the best option.

Pick Greater Glyph of Scaling Magic Resist if you are positive that you won't be dealing with strong magic damage abilities pre 6.

Pick Greater Glyph of Mana if you are going to play against full AD team composition.


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Summoner Spells

'
↓↓

Usually, it's Flash and Exhaust. These two spells allow you to survive when you or your carry is focused by an inappropriately fed enemy assassin.

↓↓

There are four reasons to swap the spells with your AD carry:
  1. It might be easier for AD carry to reach a damage source than for you because you are usually behind your carry.
  2. If you come close to a damage source in order to put Exhaust, an enemy may start focusing you if they are ranged.
  3. It doesn't matter who gets focused in a team fight, Soraka's always happy to receive some healing because of her health donating mechanics. It means that if you use Astral Infusion 2 or 3 times on an ally, and then Heal an ally, you may maximize Heal's potential.
  4. Windspeaker's Blessing affects Heal.


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Masteries

'


↓↓VS↓↓

I prefer Dangerous Game over Bandit since Soraka isn't about auto-attacking an enemy regularly due to her health donating mechanics (doesn't mean you shouldn't auto attack when you have the opportunity). Often it isn't worth the risk to get close to an enemy. In team fights, she easily grabs 3-5 assists, it heals her and replenishes mana which allows her to continue spamming Astral Infusion.

You do lose 200-400 gold, it depends on how good your allies are at last-hitting, how often you are able to get close to an enemy safely for auto-attack and how long a match lasts.


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Picking Boots

'
It is my choice by default. As it's been said in the notes, they let you roam faster and dodge skill shots more easily. Also, you are able to outrun a lot of champions with these.
'

These are a good choice against slow effects and if you want to effectively kite enemies.
'
'

It is a great choice if you feel relatively safe and want extra ability and spell cooldown reduction.
'
'

It is a fine choice against heavy crowd control and heavy AP enemy team compositions.
'
'

You may want to buy these against a full AD team composition.
'
'


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Offensive Items

'
It boosts your heals, regens your health and mana, gives a lot of cooldown reduction, a bit of Ability Power and it's cheap. In most cases you may want to rush it after Eye of the Oasis. One of the best items for Soraka.

Great item against area of effect magic damage. Potentially provides you with additional gold. Helps with defending side lanes if your team is busy with objectives.
'

The item is amazing if your team has 2+ attack speed based champions (e.g. Warwick and Kalista). Wish will give the buff to everyone in your team (except you of course).
'

You may want to buy Zhonya's Hourglass if your team is tanky enough and you get focused hard. The stasis will increase your opportunities to survive and once you leave the stasis you can start healing with those 100 AP. The problem is it's pricey.

If your carry can use some crit chance, consider buying it. Sometimes I decide to get other items if my carry is way behind.
'


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Defensive Items

'

It is a great item that boosts your survivability in team fights, works especially well against heavy AP team compositions. I recommend buying it after one or two items that give AP (e.g. Banner of Command, Zeke's Harbinger, Morellonomicon).


'
I like to build it buying Raptor Cloak early for extra mobility and armor and finishing an other item ( Spirit Visage or Banner of Command, for example) before I finish this one. Potentially provides you with additional gold. Helps with defending side lanes if your team is busy with objectives. Helps with sieging.

If the enemy team has a lot of strong CC (e.g. Nasus' Wither, Morgana's snare and ult), consider buying it.
'

Another great item. It doesn't make your heals cost more health wise since Frozen Heart doesn't give health. But it gives mana, it gives 20% CDR and 90 armor. If there is at least one attack speed based champion in the enemy team, consider buying it.

Another item that you may want to buy if you get focused hard. Works well against mixed damage. Personally, I always find other items more useful.
'


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Synergy

'

AD CARRIES

Soraka is one of those supports that provide their carry with safe early game thanks to sustain and disengage via zoning and crowd controlling, it's a decent pick for any AD carry, but here are those carries I had better experience with.

Spoiler

JUNGLERS

Here are junglers Soraka's good at helping to if they focus on ganking bottom.

Spoiler


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Special Threats

'
In this chapter, I'll introduce you to enemy champions (aside from supports) you may struggle to play against and share some build examples against certain enemy team compositions.

Enemy champions

build examples against certain enemy team compositions


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Tips

'

  • If your team has hard crowd control (e.g. stuns or knock ups), place Equinox under a controlled enemy. The enemy won't escape. Also, you can snare with Equinox an enemy that teleports to a unit near you if you time the ability correctly.

  • Every time enemy mage minions with full HP approach your turret, you can hit each of them once with your auto-attack. Alternatively, you can hit them all at once with Starcall. It lets your carry last hit minions under a turret more easily. It's called softening minions. This tactic is especially helpful when you and your carry are under heavy pressure.

  • You can detect invisible enemy champions with Starcall. If an invisible enemy gets hit with Starcall, you can see Rejuvination's particle effect that buffs Soraka. It's especially useful if you need to check a brush for Teemo's ambush.

  • Even though in Starcall's description it's said that enemy champion hit by Starcall applies Rejuvination to Soraka, there are some enemy units you might not consider enemy champions:
    Anivia's egg form ( Rebirth).
    LeBlanc's clone ( mirror image).
    Mordekaiser's enslaved soul ( Children of the Grave).
    Yorick's reanimated ally ( Omen of Death).
    Shaco's illusion ( Hallucinate).
    Illaoi's pulled out spirit ( Test of Spirit).
    Hitting any of these targets with Starcall will buff Soraka.


Guide Top

Thank You

'
Thank you very much for reading my guide.

Hit upvote button if you like the guide, hit downvote button if you don't like it. If you don't like the guide, please let me know why, so I can improve the guide in the future.

Special thanks:


Guide Top

Change Log

'
09/05/2016

15/03/2016

10/03/2016

09/03/2016

18/02/2016

07/01/2016

24/12/2015

19/12/2015

18/12/2015

16/12/2015

15/12/2015

14/12/2015

12/12/2015

11/12/2015