Soraka Build Guide by Utavon
Champion Build: Soraka
| Health | 1653 |
| Health Regen | 21.4 |
| Mana | 1320 |
| Mana Regen | 28.09 |
| Armor | 83.99 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 12 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 32.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
UNDER RENOVATION
Just making a quick note that as of 6/7/2012, this guide is going to get some work done on it. I played a lot more, tried some different things, and I'm going to end up redoing the entire items section because I made some mistakes (like not putting Aegis as a viable item, derp). I'll also be making a few other editations, all of which I will note in the chamgelog when I publish them.
Introduction
Hello, and welcome to my first ever guide on Mobafire. I decided to do my first guide on
Soraka because she is by far the easiest champion to support with. And yet, I still see people messing it up. I see people in solo queue maxing
Starcall first in order to push the lane. My goal is to start small in the immense world of supporting and help people to become experts at a relatively simple support champion. Here we go...
Soraka Support
This guide is strictly looking at
Soraka as a support champion. She CAN be played as an AP Mid. She also can be played as an AD Carry. Don't believe me? A buddy and I were duo queuing and our clients screwed up when we tried to trade. So we had a support
Graves and an AD
Soraka. We got
Soraka fed and my buddy carried the game. Crit bananas FTW. Is that the best role for her? Nope. Neither is AP Mid in my opinion.
A few assumptions are going to be made in this guide, and they are:
Soraka is playing bottom lane with an AD Carry such as
Graves,
Ashe,
Miss Fortune
Soraka is playing the support role as per the 0 cs meta.
Soraka will NOT be going for kills.- We're playing on Summoner's Rift.
If your expectations for
Pros / Cons
Pros
- Very easy to learn / master
- Most sustain of any champion currently in game
- Allows your AD Carry to get farmed (due to aforementioned sustain)
- Doesn't fall off late game if you can get some AP items
- Easily countered in lane (
Miss Fortune with
Impure Shots,
Tristana with
Explosive Shot,
Varus with
Hail of Arrows) - Cannot cast
Infuse on yourself anymore (not a huge problem with this build) - Lacking in offensive capabilities
Runes
I have a fair number of rune pages for my Support champions, but I never seem to stray from this one when I use
9 x
9 x Greater Seal of Replenishment - Flat mana regen seals. I take flat instead of scaling because of the early game boost it gives (
9 x
3 x
Masteries
Here's a detailed walk-through of my 8/0/22 masteries setup, starting with the Utility Tree and going from top to bottom and left to right.
Utility Tree
Offense Tree
FAQ about Masteries:
Q: Why not go 0/8/22 for some more beefiness?
A: A lot of people do, and it isn't a bad way to build
Q: Why not use
A: Sounds like a good mastery, right? And for one point, why not? Because it is next to useless. 5% more range is equal to 55 extra range added to the sight ward's current 1100 range. You know how much extra vision that is? Seeing as the slowest champion without boots will have a movement speed of 300 (units per second), you will see this champion a full .18 of a second sooner than you would without the mastery. Since your reaction time is the same with or without the mastery, you will only react to the gank .18 of a second sooner than normal. Oh, and I just used the best case scenario. Imagine if their jungler is
Summoner Spells
Most Viable Picks
Less Viable Picks
Bad Picks That You Should Never Touch As Soraka EVER!!!
Skills and Skill Sequence
Your passive. In the current meta, there isn't much use for it until teamfights. And even then, the magic resist bonus will more than likely be penetrated by their AP Carry, so this passive isn't very useful. However, if your AD Carry is doing exceptionally well in lane, it is viable to move
Your Q ability. Again, kind of useless in the current meta. If you get it during the laning phase, you are going to be pushing the lane a lot, which isn't generally helpful. Save this for when you have no other options. Late game, this ability is useful in team fights (mainly for the debuff) and in pushing creeps from your buildings. Get points in this ability only when you have no other options.
Your W ability. Ridiculously great. If your AD Carry is under 75% health, use it on them. It also gives them an armor buff for 5 seconds, making it very useful in team fights to save a dying teammate from the enemy AD Carry. Get this ability first (unless invading, then you could possibly get
Your E ability. Grants mana to an ally or silences and damages an enemy. Also your only form of CC. Use it on the enemy AP Carry at the start of a team fight, and spam it on your allies whenever they don't have a full mana bar since it doesn't cost mana to use. Get this ability by level 2 and max it second.
Your R ability. Heals everyone on your team regardless of status or position. This ability is useful all the time. Laning phase? Heal a struggling ally in top lane to help fend off a gank or secure a kill. Team fights? You don't even have to target anyone, just hit R randomly in the middle of the team fight when your allies need some extra health. Having trouble with
FAQ about Skills and Skill Sequence
Q: Why do you hold off on taking a point in
A: Like I said,
Items
Your starting items will ALWAYS be
This is your core item build that you will shoot for every game. Build the
"...buy 5 wards..."
"...you should be able to afford
"...continue to prioritize leaving your fountain with wards."
"...while continuing to buy wards."
I can't stress this enough. YOU ARE THE SUPPORT!!! Your core build comes secondary to having vision of the map. Leave the fountain with at least 3 wards every time. Your teammates should be helping you with warding, but it is your job to buy the majority of wards. Generally, I'll get done with this core build at around 25-30 minutes into the game. Any earlier, and you probably aren't buying enough wards. If you can afford it, and no one else on your team is better suited, maintain an
This is an example of a very viable end-game build for
Note that everything bought after the
This builds off of your
The other upgrade option for
The one and only upgrade you should be getting for your
This is a viable upgrade for your
A great item to get as your 5th if their AD Carry got really fed and is ripping you and your team apart. A
Enemy AP Carry hurts? Grab this. He hurts less now. Still need more Magic Resist? Build it into
Fill out your 5th item slot with a Keep in mind that you are the support, and the odds of you actually getting to these late game items is actually kind of slim. For example, one game I played ended like this:
I didn't even finish the core build. However, we won, and I went 0/1/12. How is this possible? Support champions don't rely on items to be effective. So, understand that all of that stuff about late game items I was talking about just now is going to be useless to you in game about 50% of the time. And even if you do use it, you'll probably only ever get to buy one or two of those items. My personal favorite is to get
Lane Partners
Honestly, there aren't that many bad match-ups for Soraka. However, there are a few that seem to really shine, such as:
Ezreal can do a lot of damage in a very short amount of time, but he burns a lot of mana if he just keeps spamming his abilities. Who better to lane with then a mana-bearing unicorn?
Pretty much the same deal here. In fact...
Same thing...
Yup...
You can match
Soraka up with any champion inhibited by mana and get positive results. This works, because a lot of champions need both health and mana in order to function, and
Soraka provides both of those in near infinite quantities.
Enemy Lane Match-Ups
ANY lane that has one of those three champions is going to be a problem for you. Why? Well, let's play some Tri-Bond. What do these three champions have in common?
HINT:
Yep, they all reduce the target's healing by 50% (but only when activated). That means your healing is going to do next to nothing when you try to save your buddy. Try to use
This is an example of a kill lane. Kill lanes are created with the purpose of trapping a champion out of position and dropping their health bar from 100% to 0% in a matter of seconds. This directly counters you since you can't do much other than silence one enemy when they jump on your AD Carry. And what are you going to do when
This is an example of a poke lane. Poke lanes are created with the purpose of "poking" an enemy champion until one swift combo will kill them. They excel at keeping their distance from the enemy and "kiting" them. While this strategy works really well on kill lanes since the kill lane won't be able to get close enough to catch them out of position,
Early Game: Laning
Early on, your job is to create a safe environment for your AD Carry to farm up in. With
Soraka, your role is much more passive than other Supports such as
Blitzcrank or
Alistar. Since you lack any form of hard cc, your job is to let your AD Carry do the dirty work. Use
Astral Blessing and
Infuse to heal your AD Carry back up and give them mana so they can spam their harassing skills.
Early Game: Warding
There are two locations you need to keep warded during the laning phase. The first two images outline those critical locations. The next two are optional but become critical at different stages of the laning phase.

Bot Tribush. Useful when you're on either team to spot ganks coming, as this is the most popular location for the enemy jungler to come from if you are purple. Blue team's jungler can also come around behind dragon and gank through this bush, so you'll be doing your lane a favor by keeping this bush warded at all times.

Notice how the ward not only provides line of sight on
Dragon
, but it also gives line of sight over both of the purple-side jungle entrances. This helps both your lane and mid lane avoid ganks while protecting
Dragon
in case the enemy team attempts a kill.

If you are the purple team and have lost your tower, or if you are blue team and you've destroyed their tower, warding this will help to keep you safe from enemy ganks. This ward is also great for offensive or defensive buff control.

Same thing, but in reverse.
Mid-Late Game: Team-Fights
Your role doesn't change all that much from laning phase. In a team-fight, assuming you don't have any actives on your items, your job is to heal those who are dying, replenish mana to those who need it, silence the AP Carry when you can, and use R kind of like a "Oh ****, you're all about to die!!!" button.
Pro Tip: See those Champion icons on the left-hand side of your screen? If you hit W, and then click on a champion icon,
Soraka will heal that champion!!! That works with any friendly-target spell, and it helps immensely when the team-fights get intense.
If you do have actives, use them!! If you have a
Morello's Evil Tome, use it on someone. Preferably the enemy carry or a health-regenerating tank like
Dr. Mundo.
Mid-Late Game: Warding
Take all of the early game wards I showed you, add in their mirror images on the other side of the map, and add in these two locations and their mirror images, and that gives you a decent idea of where you should be warding throughout the game. These next two locations are all about spotting enemies moving around the map by having vision of the most traveled locations on Summoner's Rift.

Note the location on the edge of the brush while still in the brush. That gives extra vision along that left side path while still providing vision along the path leading to the
Crest of the Ancient Golem
buff.

This ward gives a little less vision than we could get, but we give that up for more security. Most people (at least under 1200) assume that if you warded this crossroads, you did it in the middle of the crossroads. They don't think to check that brush, and this ward still serves the purpose of covering that crossroads.
Conclusion
Thanks for taking the time to read my detailed guide on Soraka: The Sustain Support. If you have any comments or concerns about this guide and
Soraka as played as a Support champion, feel free to voice those comments and concerns in the discussion below. I will get around to reading them all even if I don't respond to them all.
I view this guide as a learning opportunity for all of us. So, if you think something works better and you can tell me how and why, let me know! You can only benefit everyone here by doing so.
Changelog
5/16/2012 - Published
5/16/2012 - Added a FAQ to "Skills and Skill Sequence" to address concerns brought up in the discussion by MissMaw; condensed "Summoner Spells"; expanded on "Enemy Lane Match-Ups"
5/17/2012 - Cleaned up some grammatical errors
5/23/2012 - Darius Patch - Added
Athene's Unholy Grail to items section
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