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Soraka Build Guide by MetalDevil

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League of Legends Build Guide Author MetalDevil

Soraka Top (6.23) Deadly early game & support late game

MetalDevil Last updated on December 4, 2016
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Ability Sequence

1
3
5
7
9
Ability Key Q
10
12
13
14
15
Ability Key W
2
4
8
16
17
Ability Key E
6
11
18
Ability Key R

Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 6

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Defense: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 6


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Introduction

Hi guys, I'm a Soraka support main who has climbed from B1 to G2 purely on this great champion. My success was always attributed to being an aggressive support, utilizing Soraka's high base damage on her Q and low cool down on her W to keep my ADC healthy. Sadly RITO nerfed her W cooldown to make it so she would be more healing focused and not do any damage in bot lane.Due to these changes I thought of a way to keep playing Soraka aggressively, playing her in the top lane! I have found great success with this champion in the top lane, beating strong early champs like Riven and Renekton, this guide will show you how you can too!

(It is recommended if you haven't played Soraka to play her as support before trying this build, to understand the range and effects on her abilities)


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How it works- Early game

Soraka top is the harass queen. The closest champion I can think of for early game play is Teemo, you harass your opponent with auto-attacks as often as possible while still farming every minion possible. The advantage Soraka has is her Q is a high damage, low cost ,area of effect, healing skill shot and her auto-attack range is longer.

Hitting Q is core to the sustain and damage of this build. Your opponent will likely think "I'm not taking this from a Soraka" and try to close a gap on you to fight, this is where they go wrong. When your opponent comes for you their movement becomes predictable so all you have to do is remain calm and kite them with Q and auto-attacks, they will be slowed by Q and you will be sped up and healed by its passive effect (rejuvenation). If done correctly you will out trade your opponent easily. It is important to note this may not always work and they may close the gap, especially against high mobility champs, this is not the end!

Soraka has another ability which gives her the perfect tool to deal with this; her E. This ability is a AOE silence that deals surprising damage given the points you get in it early, what most top only mains don't realize is the second proc after 1.5 seconds will apply the damage again and root them if they stay in the field.It is crucial to utilize this ability for ganks to stop mobility and flash, or when dived on to root the opponent under tower.

Important note: E can be cast to stop your enemy laner using teleport, if you see them teleporting just cast it on them and it will cancel it.

Lastly we have Soraka's ult, this is global power spike for your team as you will be able to give a bot lane jungle gank great security if played well, or a gank in any lane for that matter(including yours!).This is especially true when the Windspeakers Blessing keystone is taken as the heal on ult is increased and will give allies defensive stats.


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How it works - Late game

For those that play Soraka as a support this phase of the game is very familiar for this build. I'll firstly stress the importance that as soon as laning phase ends, OP top Soraka is not going to have relevant damage soon, it will feel like you have a lot of damage and you will be the carry but please do not be fooled. Once Q gets 5 points it will no longer get stronger! So it is very important to start maxing W (heal) ASAP, so you can actually be useful to the team. Late game you become a heal-bot tank, the glory days are gone and you are the medic now. You will likely not be able to farm much and you will not be able to push lanes solo anymore, so it is important you take your early game lead and use it to support your carries.


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Pros & Cons

Pros
-Strong early game
-Great sustain
-Global power spike with ult
-Good for jg ganks (slow and silence in kit)
-late game very good support for late game carries
-tanky late game

Cons
- No late game damage(can't carry)
- Can't push lanes or take towers very well
- Farming requires good skill and practice
- People may think you are trolling


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Runes

Marks: 9xAttack Damage
Originally thought magic pen marks would be best but did the maths and that is not the case, dps and farming are both better with AD marks.

Seals: 9xArmour
Very good for early defense.

Glyphs: 9xScaling Magic Resist
Usually full build doesn't have too much MR and you don't need it early usually in top lane.

Quints: 3x Attack Speed
Makes kiting and DPS of early harass really good and makes farming easier.


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Masteries

6/12/6

Ferocity
-Fury or Sorcery: I take fury as I use auto-attacks(aa) a lot and value attack speed, however sorcery early is not bad.(an extra aa is 50 damage, sorcery gives Q about 3 extra damage)
-Fresh Blood: I love this mastery, excellent for harass.

Cunning
-Wanderer or Savagery: I prefer savagery as farming isn't easy early, but if you are confident enough you don't need it then wanderer is fine
-Secret Stash or Assassin: Both are fine. Very low impact.
-Merciless or Meditation: You want to always have mana so Meditation is my recommendation, if you experiment maybe merciless would be great for ensuring kills and pushing opponent out of lane.
-Bandit or Dangerous Game: Both have merit, I haven't experimented with Bandit and I like Dangerous Game for later game fights.
-Precision or Intelligence: At all times CDR is a great stat to have so I take intelligence, Lethality is not very good and the magic pen is scaling and soraka's damage is not so Precision is not very good.
WindSpeakers Blessing: Great for late game to support team.Also increases sustain on Q passive.

Resolve
-Recovery or Unyielding: Recovery helps early game sustain, unless you know you are going with build 2 or a build with high defensive stats then Unyielding isn't that good.
-Siegemaster: Great mastery as it helps when defending dives from opponent and holding lanes later in game.


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Items

: Great item for Soraka top as it gives mana, health and ability power. The really great thing is the passive, when you take damage you get mana. This is great on Soraka as you take damage to get more mana to spam Q to heal the damage back.

: Mana, Armour and 20% CDR? its too good to be true and the passive is great for the team late game and in lane. Always get second against AD

: The health, MR and CDR are great and the passive works very well with Soraka, Ideal against AP as a second item.

: By the time it gets to your 4th item you need to start supporting the team and Redemption is very ideal for this if you need more tank.

: This item will greatly help your team if you have 2 or more auto-attack based carries.

: Great if you don't have any ocean drakes, make you very tanky and a great source of unlimited healing for the team.

: Great if you want great tank stats and shield is very strong.

: Great for helping siege and anti-siege, also tank stats.


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Skill Sequence


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Summoner Spells

: A must have for safety and getting those last autos (or Q) for the kill.

: I recommend starting playing with this as it makes holding lane easier and for teleporting bot lane for fights.

: Great for if against high burst laner and good late game for helping carries.


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Conclusion

Thanks for reading my guide to Soraka top, I will be adding to it and making it more aesthetic as time goes on. Feel free to comment and add ideas to this build.