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Thresh Build Guide by meepsterplex

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author meepsterplex

Soulz! (A late-game Thresh guide)

meepsterplex Last updated on March 20, 2015
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Bandit
Intelligence
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21



Threats to Thresh with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Bard Bard is, at the time I write this, a very low damage champion early game. He is squishy and easy to poke, with mana issues early game. Push hard and steadily, and he wont be able to fight back.
1
Janna See tips for Bard.
Table of Contents
Guide Top

Synergy

Thresh works best with ADCs that can both poke and do sustained DPS.
Tristana: Thresh can CC them while she stacks her Explosive shot and AAs them to death.
Caitlyn: Poke-city! Also, you can hook or flay the enemy into her traps, chaining several CCs.
Kalista: Her poke is amazing, but if you can CC them, she can spear them enough that her rend will REALLY hurt. Not only this, but her ult combined with yours can be an amazing way to teamfight.


Guide Top

Pros / Cons

Pros:
Infinite Scaling
Tanky Late-Game
Good CC
Powerful Utility
Fun to play

Cons:
Easy to miss Hook if unpracticed
Easy to counterpick in Draft Mode
Predictable
Nobody clicks the lantern. Like, really guys its not that hard.


Guide Top

Tips and Tricks

Your lantern gives a very small vision area, and can be used as a "ward".

Your lantern can collect souls.

You can throw your lantern to the jungle for an easy gank.

If you throw your lantern behind you, then hook an enemy and leap to them, you and your adc can cover a lot of ground, very fast.

Throw your lantern in front of a fleeing enemy, not on them. Otherwise they will run by it.

At the beginning of a game, remind your ADC about the lantern.

If your adc is in trouble and low on health, dont forget the shield your lantern gives, even if it cant help the adc escape.

You can use your hook+leap to cross jungle walls, including baron/dragon pits. Hooking+Leaping to the dragon after throwing a lantern to the ADC can make for an easy steal.

If you are going to leap to a hooked enemy, waiting until the hook is almost over before leaping gives you precious seconds of added CC.

Hook+Leaping into a fight, followed by an ult and a flay, can easily win a fight for your team.

Hooking an enemy is NOT ALWAYS A GOOD THING! Hooking a Fiora, for instance, gives her a perfect chance to ult you and your friends. Be wary of the enemies abilities before tossing a hook.

Flashing into range for a hook can allow you to secure a kill on even the most distant enemies.