Poppy Build Guide by Haagler
| Health | 2581 |
| Health Regen | 34.35 |
| Mana | 1525 |
| Mana Regen | 33.5 |
| Armor | 256.77 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 5 |
| Attack Damage | 290.6 |
| Attack Speed | 31.001 |
| Crit Chance | 35%S |
| Crit Damage | 50% |
| Ability Power | 120 |
| Life Steal | 10% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Item build
Vs. AD Bruisers
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Starting Items:
First Trip Back: 800+ Gold:
Subsequent Trips:
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Vs. Anything Else
======================
Starting Items:
First Trip Back: 365+ Gold: [
Subsequent Trips:
======================
After The First Few Items:
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The order in which these come is situational. There are times when the slow from
Phage outweighs the damage from
Sheen, but picking up
Sheen first is generally a good idea.
Core Items: Tier Two
Costing you about ~6k gold, the moment you have these items is where you begin to shine. You will begin to deal devastating amounts of damage to any enemy champion, leaving them shocked at how fast they drop.
Situational Items:
After you get your Trinity Force, you will want, in no particular order, to work towards some of these items. Which item you buy next is completely dependent on how the game is progressing. There are times when a simple Chain Vest will do for defensive items and times when a quick Bilgewater Cutlass will allow you to catch your enemies more easily.
Introduction
Poppy is one of those champions that most people see once in a blue moon and is considered a "troll" pick by many. Yet, I have found that
Poppy is simply undervalued. She can play an instrumental role in any team and can prove to be an even match against almost all of the popular top lane champions. While this is not the only role she can fulfill, this is where she excels. I firmly believe that, if played correctly,
Poppy has the potential to be one of the most powerful champions out on the Fields of Justice.

Masteries
Running 9/21/0 grants you a much more powerful early game than most players are equipped to deal with. While running 21/9/0 may seem like an attractive option, the extra sustain and damage reduction from having 21 in the defensive tree is too good to pass up.
You want to pick up two points in both Tough Skin and Indomitable for an extra four damage reduced from minons- allowing almost all trades to go in your favor when there is minion support.
Remember:
Poppy is weakest early game- so you want to gear everything towards improving that.
Runes
There are two different build that you should use as a top lane
Poppy .
Marks:
These should be Flat Attack Damage regardless of who you're matched up against.
Poppy's
Devastating Blow scales one to one off of attack damage and the extra harass and last hitting power is a powerful tool.
Alternatively, you can use Magic Penetration because Popppy deals a huge amount of magic damage and choosing these allows for an even deadlier little yordle.
Vs. AD Bruiser
Seals:
Flat Armor to reduce your opponent's harass to a minimum.
Glyphs:
Flat Armor to reduce your opponent's harass to a minimum.
Quintessences:
Flat Armor/Movement Speed are both good options. You can choose to swap out one or two flat armor quintessences for some movement speed if you want to move a bit faster.
They can't push you out of lane if they can't do any damage to you!
Vs. Anything Else
Seals:
Flat Armor will negate some of the auto attack damage that will be dealt to you by ranged AP champions. Every bit of health counts!
Glyphs:
Flat Magic Resist will lower the amount of damage you take early on- allowing you to quickly regenerate your opponent's harass. ( I didn't found Flat magic resist glyphs so if u know how to put these runes give me the solution ! )
Quintessences:
Movement Speed is the best option here. You want to be able to dodge skill shots and stick on them when you decide to fight.
Another option you can take is Flat Health Regeneration. If you don't plan on being very aggressive during the laning phase, being able to regenerate all incoming damage can keep you in lane for a very long time.
Summoner Spells
Why Choose
Ghost Over
Flash ?
Many
Poppy players prefer to choose
Flash over
Ghost , I personally find that
Ghost is a much more powerful summoner spell.
While
Flash may allow you to catch someone off guard with a well placed
Heroic Charge, it is a one shot spell, which allows you no room for error- you MUST be able to kill them before the stun wears off or they will simply run away.
On the other hand,
Ghost allows for you to chase someone for a fairly long period of time when combined with the active ability of
Paragon of Demacia.
You will find that it is often the case that a Heoric Charge into a wall and a few attacks will be insufficient damage to take out your target. So, having
Ghost grants you a few more attacks than you would have with just
Flash.
Why Choose
Ignite ?
There is no summoner spell more fitting for
Poppy than
Ignite . Dealing additional damage and providing a healing reduction,
Ignite often deals the finishing blow to injured enemy champions. On top of that,
Ignite has the added bonus of working quite well with
Diplomatic Immunity- making for a deadly combination to whomever you decide to target.
Skill
Passive: 
Any damage dealt to
Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
Explanation:
Basically, if an enemy deals more than 10% of your current health in damage, the portion that is greater than 10% will be reduced by half. So, if someone deals 30% of your current health in damage, they will actually only be doing 10% + ( 20% / 2 ) = 20% in damage.
This passive allows for
Poppy to be the powerhouse that she deserves to be. While her passive may seem a bit difficult to utilize at first, once you master its use you will be able to confidently walk into fights that appear to be disadvantageous and allow you to escape from situations that no other champion would walk away from.
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Q:

Cooldown 8 / 7 / 6 / 5 / 4seconds
Cost 55mana
Range 600
Explanation:
This is your bread and butter skill- it allows you to knock out chunks of any opponent's health bar with ease. Learning to use the attack animation reset is instrumental in dealing as much damage as possible with .
Tip: All damage dealt with
======================
W:

Passive: Upon being hit or attacking an enemy,
Active:
Cooldown 12seconds
Cost 70 / 75 / 80 / 85 / 90mana
Range 600
Explanation:
One of the most powerful one point wonders in League of Legends-
In addition, the active ability provides you with what I consider a "Mini-Ghost"- allowing you to chase down enemies or escape from ganks with ease.
Tip: Stagger this with
======================
E:

Cooldown 12 / 11 / 10 / 9 / 8seconds
Cost 60 / 65 / 70 / 75 / 80mana
Range 525
Explanation:
This is one of the most fun skills in League of Legends. Being able to push your enemies around at a whim is just an amazing ability. Once you master the use of this skill, you will become a force to be reckoned with.
Tip: You can charge enemy minions as a movement tool. This can allow you to catch someone off guard. Simply staying out of
======================
R:

For 6 seconds,
In addition,
Cooldown 140 / 120 / 100seconds
Cost 100mana
Range 900
Explanation:
One of the most powerful ultimates in the game,
KILL ALL THE THINGS
Of course, the obvious use of this is to pile on damage to your intended target. The increase in damage is no small matter, and dropping
Gank Prevention
If at any time an enemy jungler comes to your lane and you feel that you may not be able to get away, you can simply use
Hit Me Please!
If your team is lacking a strong initiation, you can choose to barrel into the enemy team yourself and use
Tip: When choosing a target to kill, you might want to cast
Skill Order
Top Lane
When playing
Poppy in the top lane, you will almost always want to get
Paragon of Demacia first. The movement speed, armor, and attack damage boost is too powerful to pass up.
When you hit level two, you have a choice: both
Devastating Blow and
Heroic Charge are excellent options to have.
Devastating Blow is an excellent choice if your opponent is constantly trying to trade hits with you and
Heroic Charge can be used to force an early engagement on your opponent if they are playing passively.
Once you hit level three, you should have at least one point in each of your skills. After this point, you can choose to either put one more point into
Paragon of Demacia or just go on to max
Devastating Blow.
In general your build should be as follows:
Diplomatic Immunity >
Devastating Blow >
Heroic Charge >
Paragon of Demacia
Tip: If you feel that a little bit more movement speed, attack damage, and armor could benefit you more than additional points in
Heroic Charge, you can always choose to drop a few more points in to
Paragon of Demacia.
Early Game: The Minions! They Keep Coming!
Contrary to popular belief,
Poppy is a monster against most AD Bruisers top lane. Because most AD Bruisers tend to focus on building up either armor or magic resist,
Poppy can abuse them with a mixture of both. Constant harass from your auto attacks and
Devastating Blowcan quickly overwhelm an unsuspecting foe.
While it may seem attractive to chunk your opponent, keep in mind that your main goal is to farm. You want to pick up a
Philosopher's Stone as soon as possible and the best way to do this is to concentrate on picking up as many minion kills as you can.
Tip: Do not be afraid to buy a few
Health Potion. These can allow you to stay in lane far longer than you would expect.
Late Game: I AM POPPY! HEAR ME ROAR!
There's not much to say. At this point in the game
Poppy is probably the most destructive champion in the game. She can charge straight into the enemy team and rip apart her intended target... along with any unfortunate souls unlucky enough to be close by.
Tip:
Quicksilver Sash may be your best friend at this point in the game. Use it wisely- especially if there's an
Exhaust being thrown on you every fight.
Mid Game: Look! A Shiny Blue Blade!
Alright! You've managed to pick up your
Sheen! This is where
Poppy really begins to shine. Almost nothing can handle a constant onslaught of Heoric charge and
Devastating Blow combos. With a huge pool of mana at her disposal,
Poppy can constantly throw out her skills- charging in the middle of the lane can still put out a hefty amount of damage.
If you can drop your opponent to about half health, you might be presented with an excellent chance to go for a kill. There's a turret in the way? Well that's fine!
Diplomatic Immunity will help you make short work of your foe. Take time to get used to how much damage you can do and never be afraid to turret dive for a kill. You'll often get out with plenty of breathing room.
Tip: Check your opponent's defensive values. If they have high armor, use your
Sheen proc with
Ghost
Devastating Blow . If not, feel free to auto attack them as soon as you use
Heroic Charge.
Top Lane Match-Ups: AD Bruisers
Every match-up requires a slightly different play style. So, by knowing what the opposing champion can do, you can change your play accordingly.
Gangplank:
Difficulty: Easy
One of the most common match-ups that you will face-
Gangplank is actually one of
Poppy's easiest opponents to deal with. His main method of harass is
Parrrley, which has a fairly short cool, but comes at a fair mana cost to him early on.
The best way to deal with him is to allow for him to spend his mana trying to harass you while you pick up minion kills. If
Gangplank ever tries to trade blows for you, you can auto attack him and
Devastating Blow him for far more damage than he could possibly hope to deal to you. If he chases you, start stepping back towards your turret while still trading blows with him. Unless he is also running a huge amount of armor, you should win out on these trades- especially with your minions dealing damage to him.
Tip: Be wary of his
Remove Scurvy, as he may slip out of a stun when you aren't suspecting it.
======================
Irelia:
While
Other than that the
Tip: If
======================
Riven:
Early on in the laning phase (between levels one and five) you will find that simply trading auto attacks and the occasional
As the game goes on, you will find that it is almost impossible for you to actually catch her in any situation which could grant you a kill. But, you can simply wait for her to use
Tip: When
======================
Olaf:
Olaf is probably one of [poppy]]’s worst match-ups. His [reckless swing]] does true damage, which completely negates Vailant fighter- meaning that he can easily tear through your health pool. On top of this,
Olaf can use
However, there is one way to deal with Olaf. Your goal is to start fighting him as soon as possible- meaning that you should start with
Also, when you are up against an Olaf, you must make sure to build as much health as reasonably possible. This means that you will be skipping over
In this match-up, every bit of harass counts, so if you see Olaf use
Tip: Watch out for Olaf if he has
======================
Tryndamere:
You should be able to easily push
If you find yourself pressured early on by a jungler, you should just farm up until pick up a
Tip: If possible, save Diplomatic immunity] and [[Ignite for when
Top Lane Match-Ups: Everything Else
Cho'Gath:
Difficulty: Average
This lane basically turns into a farm fest until you get your sheen. Because
Cho'Gath has
Carnivore, you will find it almost impossible to push him out of lane until you have quite a bit of damage. Fortunately, the same holds true for him. Unless he manages to lane a
Rupture on you, and even if he does, you should be taking almost no damage from him once you get your
Philosopher's Stone.
In this match-up, I would suggest buying a
Ruby Crystal before you get your
Sheen just to be safe. [cho'gath]'s
Feast does true damage, which bypasses Vailant fighter. Watch out for his high burst damage!
Tip: Using
Heroic Charge allows you to easily escape from
Cho'Gath's
Rupture.
======================
Kennen:
I find
The ideal way to play this match-up is to basically farm under your turret. This means that you need to be able to last hit effectively while dodging
Fortunately,
Even if
Tip:
======================
Lee Sin:
First things first- I know that
While
When you are playing against a
If you become significantly more powerful than
Tip: If you are chasing a
======================
Malphite:
When you are up against
Do keep in mind that
Tip: Constantly hitting
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Nidalee:
When you are facing a
Once
Tip:
======================
Rumble:
In addition,
Tip: Don't get overeager against a
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Ryze:
One of the few AP champions that
Once you purchase your
Tip: It can be extremely tough to kill a
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Shyvana:
While
The main issue for
So, what’s
If the farm is fairly even between the two of you,
Tip: If
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Vladimir:
While
Once he hits level seven, the lane drastically changes.
Fortunately, once you manage to pick up a
Tip: Use
Alternative Roles: Bottom Lane Support
Alternative Roles: Bottom Lane Support Back To Top
So, how does
Poppy fare as a low minion count support? Surprisingly well it seems. While
Poppy isn't exactly a standard choice for a support champion, she can still do a fairly good job of it.
Starting Items:
Runes:
Quintessences: Gold Per 10
Marks: Physical Damage
Seals: Armor
Glyphs: Armor
Masteries:
You still want to be running 9/21/0 as a support- the extra defensive power allows you to fight against the opposing lane with a higher chance of success while the cooldown reduction and magic penetration can prove to be valuable later in the game.
Gameplay:
Poppy's greatest strength in the bottom lane is the fact that you KNOW that the enemy champions will probably be relying on auto attacks to harass you- allowing you to choose a rune page with high amounts of defense. While you will not be starting with a
Cloth Armor, you will still have far more armor (60 at level one) than most bottom lanes expect- especially since ranged AD carries tend to choose attack damage over armor penetration.
Utilizing
Poppy's high durability requires a fairly different approach to playing support in that you must play very aggressively. The best way to do this is to start off with at least one
Vision Ward to grant you bush control. Make sure that you know if your lane partner wants to push or play defensively so that you know which bush to ward. Your job is to basically stay in the bushes and to pop out and auto attack and
Devastating Blow anyone who dares get close to you.
If you jump out of a bush and your opponents decide to start attacking you then you should welcome it! Having the opposing lane attack you will allow your ranged AD carry to drop shots on your enemies while taking almost no damage.
Tip: Having a
Sight Ward in a bush can be very useful as it will allow you to easily use
Heroic Charge on unsuspecting foes. Also, when you decide to engage, be sure to use a
Health Potion- the regeneration granted to you will make you almost impossible to kill early on.
Alternative Roles: Jungler
While
Poppy excels at being a top lane champion, she still proves to be a very powerful jungler. Though she is far from the best jungler out there,
Poppy is still very viable and can completely dominate a game as a jungler.
Starting Items:
Summoner Spells:
Runes:
Quintessences: Armor Penetration
Marks: Attack Speed
Seals: Armor
Glyphs: Attack Speed
Masteries:
You will actually want to pick up 21/9/0 for your masteries- the slight boost in damage from the offensive tree allows you to more easily clear the jungle and the reflected damage from Bladed Armor will also help a bit.
Skill Build:



>
>
> 
======================
Item Build:
Gameplay:
Poppy has a few choices when it comes to her jungling route. However, there are two routes which I find to be the most effective.
The first choice is to quickly take out the Wraith camp, pick up the Elder Lizard buff, and head out to gank a lane. This is a very strong option if you expect a lane to be pushed out very early. This route can land you an early kill which can propel you into a great early game position.
The second route is much safer, but forces you to gank at a slower pace. Starting with the Wolf camp, you move on to take out the Ancient Golem, Wraiths, Mini Golems, and finally the Elder Lizard camp. While this route is slower, the additional level you have from clearing out your entire jungle can prove to be invaluable in an early gank.
When you are playing
Poppy as a jungler, your primary goal is to gank lanes. It is fairly difficult for
Poppy to keep up with more common junglers that have faster clear times by simply farming. This means that you must be constantly aware of which lanes are easily gankable and which lanes you shouldn't even bother with.
Also, one of
Poppy's greatest strengths as a jungler is her ability to counter jungle. Almost no champion can stand toe to toe with her early in the game due to Vailant fighter being such an overpowering ability. If you are ever presented with the chance to sneak into the enemy jungle, be ready to throw out Heroic at a moment's notice. You will find that there are many opportunities to stun an enemy champion with all the walls that will be around you.
Tip: Turret diving once you get
Diplomatic Immunity is one of
Poppy's greatest strengths.
Poppy can easily push someone out of position leading to an easy kill for your team.
Credits
To zekent for his guide, which you can find here
To jhoijhoi for his guide, which you can find here.
To albableat, glizdka and Joxuu for their help.
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