Pantheon Build Guide by sorcy

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author sorcy

Spear Chucker (S3 Top/Jungle

sorcy Last updated on February 21, 2013
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Kill Dragons

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Tips For Pantheon Late Game

Make sure to focus the Squishy characters, do not ulti in unless your team is coming with you as you yourself are squishy unless you build on the defensive end.

Split pushing is essential for pantheon. You have great range on your ulti and your team should utilize this fact. You need to be solo pushing/farming a lane and then ulti in when team fights are about to occur, or if your team is doing well continue to push. Remember that you can push a lane and force the enemy team to run to you and then ulti to another lane and continue pushing.

Generally try not to engage in team fights without Guardian Angel up. You need this to survive as the people you are attacking will focus you to get you off of them.

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Tips For Pantheon Early/Mid Game

Pantheon is all early/mid game, you will fall off if the game goes much farther then 20min. You can build more damage late game, but this greatly reduces survivability. This means you need to supplement your income with ganks. Mid/enemy jungle should be obvious targets. Make sure you ward enemy Red/Blue depending on map position for easy ulti steals.

Harassing early game can be tricky as pantheon does not do great with mana. You will notice most builds recommend chalice, it is not necessary if you don't waste your mana. Auto attack/E(minion + Champ) to harass. Do not waste all your mana harassing as you will need it when your jungle comes to gank. Try to spear intermittently, basically do enough damage to counter the effects of health potions/passive heals.

It is important when ulting to stay out of LOS, as anyone with a stun/interrupt can stop your ult. It is also important when ulting to use it to CUT people off rather then landing directly on them. Your job when ulting is to disperse people in every direction and hopefully at least one towards your team.

Heartseeker strike should be prioritized in team fights as it is the most damage/aoe.

Make sure to focus squishys (ADC/AP) as they are literally 2 shottable with an E/auto attack depending on how fed you are.

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Notes for Jungle Pantheon

Please note that the build is dramatically different, as it does not really rely heavily on cooldown reduction. This build is far more defensive to make sure you don't die initiating ganks. E is prioritized for faster jungle clears. Items are build more towards attack damage as you are more defensive due to runes/masteries.

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General Notes

You may have noticed this build isn't exactly the same as most peoples as it goes more into cooldown reduction. This might seem like an odd choice, but early/mid game are entirely cooldown dependent on damage/harass.

This build is slightly more lax on magic resistance, this can be made up if needed by buying a hexdrinker.