Build Guide by
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my 3rd guide.
You can read up on Master Yi here:
You can find a dps line Warwick guide here:
Ezreal AP build by me:
Malphite double guide DPS/TANK
This build and guide will help you get familiar with Jungling Warwick.
This week warwick was a playable character and i fould ppl playing him in absolutly ridiculous ways.
I've made a guide for laning warwick, this time i'll make one for jungle one (witch is way better one in my eyes but requires more map awareness)
What Jungling Warwick brings to your team?
1st of all you have 2 lanes with 100% exp this way + 100% exp warwick.
This should work great on getting lvl advantage.
Element of suprise, and less stresfull lvling.
Bad things. One of your teammates will face a double lane, so he either needs to be realy good or just play VERY defensive. You might also suffer a tower loss in early game. The prio of that person is to stay in lane (forget last hitting even) and just gather exp while defending tower and minimising health loss.
A good tip to that person is to equip yourself with 2-3 health pots and pick a teleport skill in case of a gank.
You might get spotted in woods and get ganked so watch out for any miss on a map.
You will be called a n00b warwick, you will be called useless f***r, stupid, ****** and so on, while jungling. Dont get annoyed by that. People that call you that way probably have no clue how to play warwick or how to play this game at all. Just do your job.
Ppl from opposite team will usualy ask for AFK player coz they cant see you.
Make sure your team does not respond to those questions.
Smite - this is the king of warwick summoner skills. You will recognise a good warwick if he has this skill. One of the skills you will ALWAYS use. Untill late game even. Great skill for taking down big mobs fast late game or mid game to speed up pushing lanes.
But the main prio is to make your jungling effective way of getting cash and lvl faster in early mid game.
I will explain when and how to use it a bit later.
This is also the reason you have to pick Plentiful Bounty in your Mastery Tree.
Lower cd and another gold is always good.
Picking 2nd skill is your choice. But you should get one of thiese:Flash - All around great skill. Lets you land that last hit faster. Lets you run away from a gank. Lets you run away or engane an enemy to/from jungle. Lets you tower dive->kill->blink away into woods. My favorite skill.
You will just love it for cover in woods->flash out->ultimate->kill.Exhaust - Good to case better a fleeing enemy, or disabling enemy heavy carry dps on you or your teammate while you gank him.Heal - Makes your life easier while jungling, but after reaching lvl 9 and maxing out huntering strike... it will be useless.Rally - Again, makes your jungling easier and a bit faster. Good skill for team battles. But later on it's cooldown will destroy the effectivness of the skill.
DO NOT EVEN LOOK AT THIS SKILLS!!!Ghost - You have Blood Scent! you srsly dont need this one... Get Exhaust, it will work better, and it will also blind the target.
Teleport - Using this skill will destroy the element of suprise and we dont want that. Its better to run through jungle and get that tower pushing bastard from the back near your tower. If you would start teleporting to the tower or mob, he will run away before you get there anyway.
Ignite - you dont need this one. Its often used as a last hitter on running away champ. With your Blood Scent + Hungering strike beeing a ranged atack you dont need this to kill off your opponent.
I play with 19/0/11 Masteries skills tree.
19 points in Offence - for dps and to help you jungle kill faster.
Prios on Plentfull bounty, Offensive mastery, Sunder.
11 points in utility - for faster lvling, and for enlongment of neutral buffs (VERY IMPORTANT).
Please dont go full offence its realy not nessesary. Srsly... DON'T!
As you see, this build is all about your utimate. You should always be ready to gank somewhere someone when your ultimate is up. This is why lowering cd on ultimate is your prio. Unfortunatly you dont have space for cd lowering items, so you have to get it via runes.
Swapped Marks (they were giving too little CD reduction) to ArP ones.
You can also take 9 runes for critical chance (8.37%) but as we focus on our ulti mainly, this will benefit more in early and mid game, when crit chance will be better only on late games, that should not happen anyway :)
Credit to "Guest from WoW" there in comments.
Eternal Thirst - Each of Warwick's attacks will heal him for 5/10/15 health. Each successive attack against the same target will restore increasing amounts of health to Warwick.
This is a skill that allows Warwick to jungle from lvl 1 very efficiently.
Simple, you hit a target = you get health, even without lifeseal.
Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
Cooldown - 12 seconds
Cost - 100/100/100/100/100 Mana
Range - 400
Take note this is a 400 range skill. It's great for keeping yourself alive, while facing other team carry champ. You maybe have lower damage, lower or 0 lifesteal that time, but with this... he will be down before you are, and he will probably start to run away... worst thing you can do while facing warwick XD. You should use it right after ultimate and to finish off that last fiew points of health.
After maxing out that skill you can use it to get health back after a team fight in the jungle and get back to fight without beeing forced to go to base.
Hunters Call - Warwick lets out a howl, increasing all friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all allied champions. This increases Warwick's attack speed by 50/55/60/65/70% for 10 seconds. Allies gain half of this bonus at all levels
Cooldown - 32 seconds
Cost - 35/35/35/35/35 Mana
Range - 20
Global range skill. Whenever you use it, EVERY champion from your team will get 25%-35% atack speed buff for 10s while you get 50%-70%.
This got changed lately in patch since people were not interested in this skill in early game, and the duration of the skill was overpowered. It got a nice balance now. Still you wont have to max out this skill early or even mid game anyway :P
Proper usage is Ulti->Hungering->Hunters Call.
Get 1 point of this skill as your 1st choice and start jungling. Use it on CD, since it has nearly none mana cost, and will also help your teammates on lanes as well.
This is the skill that allows you to focus on important items instead of stacking atack speed ones before going core.
If you see a warwick with malady... you can laugh in his face and eat him :)
Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.
Cooldown - 45 seconds
Cost - Passive
Range - 20
Blood Scent is a best ingame skill for catching fleeing enemy champs, as well as running away from a loosing battle (if one of their champs have <50% hp).
This should ALWAYS be picked at lvl 4 and maxed out together with Hungering strike and ulti.
You should be able to get som1 to <50% with your Ulti+HS combo, witch enables Blood Scent and just run and kill. So you can call it a passive movement speed increase :P.
It also reveals any enemy player that you have scented on map even in bushes.
It will enable itself if you have a <50% stealter near you as well. But you will not be able to see them anyway.
Infinite Duress - Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 6 times for 33% of his attack damage plus 40/60/80.
Cooldown - 90/80/70 seconds
Cost - 100/125/150 Mana
Range - 700
This is your cookiecutter skill.
It got rebalanced last patch making it less mana eating, better damage, and lower cd. The stun duration nerf is not that important (2.1s -> 1.7s)
You have to take into consideration that you will simply hit 6 times your atack. So all "on hit" items are getting stacked extremaly fast and in very efficient way.
That means you will get 6x4% from Bloodrazor, you will get 6x42mana=42damage from writs end, 5 stacks of Black cleaver debuff just in 1 ultimate atack. Sick!
with all that damage it will calculate in more or less this:
200Atack = 66 per atack
6x66 damage = 396
6x4% max health (example 2000 Health) = 6*80 = 480
6x42 mana = damage = 252
Total 1128 damage.
Target is debuffed with 5 stacks of black cleaver so bye bye armor, and he will be below 50% for sure if not, than 1 HS will do the job. Just execute than.
(i know there are magic resistances and armor **** bla bla bla, this was just an example).
Lvl up this skill on lvl 6/11/16 always when it's avaible.
Get golem neutral buff to lower down it's cd all the way. Gank whenever it's up. Catch players near tower with it to maximize the damage they recieve.
Think of clever usage of blink+ulti from the jungle.
You should focus on getting your Ultimate as powerfull as you can.
This is why your item build should look like this:
Start of withLong Sword and 1xHealing pot (if you face golems in jungle)
When you get enaugh gold, port back and getMadred's Razors. This will alow you VERY fast jungle killing and way faster lvling. And its a core for your most important item. You should get it ASAP. I'm talking aboutMadred's Bloodrazor ofc. It is the killer item. Thanks to Blood Scent you dont need boots that fast to kill so you can focus on getting this item ASAP!.
After getting many questions about "Why you dont buy boots, you will be screwed without them" and so on, i decided to post an answer in guide.
I agree that in harder games, when you face a team that will not go down so easy as you would like to, or when som1 will escape your ganks, you will be forced to return to base after 1-2 kills (in best scenario). At that moment, you still wont have enaugh cash to buy fullMadred's Bloodrazor.
I usualy at this point get theBerserker's Greaves +Vampiric Scepter and go hunting again.
But if its not nessesary to return to base, just keep ganking.
END OF EDIT
After completing Bloodrazor i always try to get enaugh cash to buy,Berserker's Greaves ANDVampiric Scepter together. This will be way more than enaugh to gank absolutly anything that moves (exept baron ofc). Tank, dps, healer, support... doenst matter now. Just jump out of jungle -> kill -> get to the jungle and start thinking about your next target.
After you get some nice cash flow from all those ganked players, you should getWit's End without any problem at all in 1 base port.
Now you can simply eat a mana user in no time.
After some time, your damage will drop a little bit, and ppl will start going in 5's. So you need some damage boost on your ultimate. Get either aThe Bloodthirster orThe Black Cleaver. You will end up with both this items anyway if the game will be still on ofc.
End up withFrozen Mallet coz at this point ppl will have quite big health pools and it will enable you to get that hits wile Blood Scenting more often.
Early game 1-6
Mid game 6-15
Late game 16-18
Help on team fights.
How to jungle?
There are 2 ways of jungling. Hard way, or easy way.
I'll explain the easy way 1st.
Buy a sword and 1 potion. Pick up Hunters Call skill and move to 1 position. start with wolf/golem camp.
If you get wolf spawn, just use Hunters call and slay the big one first. Than finish off the small ones. DO NOT, EVER! use Smite on wolf camps. Try not to use Hungering strike also since you will mana starve quickly.
If you get the golem spawn, use smite imidietly kill first one quickly, enable hunters call and kill off 2nd one.
move to ghosts spot number 2.
If you got the wolf spawn, you should have Smite still ready. Smite the Blue one (he has life drain an dis quite hard to kill on lvl 1-2) and finish off the small ones with hunters call active.
If you got the golem camp 1st, than your smite will be on cd. If you lvled (and you should with this spec and mastery tree) you should already have HS on lvl 1. Start with HS on blue one, enable hunters call and finish off the blue one, than kill off the small ones and move to spot number 3.
Again you should get either wolf or golem camp. If you got the wolfs, hunters call and kill off the big wolf, STILL DONT USE HS OR SMITE!. If you got golems 2nd time, your smite should be off cd in like 5-10 sec. wait up and do same thing. If you have golems 1st time and you used your smite on ghosts, than hunters call, poke 1st one, kill use health potion 1st, than if REALY nessesary use HS to keep yourself alive.
Move to spot number 4. This is the tricky one since you go to enemy terretory. Be VERY aware of any misses, and try to LoS while you sneak through. You might get a kill if the lane is doing good job. Announce a gank and try to gank. If not, just follow up 4->5 with same tactics. At this point you have already cash for the bloodrazors. Port to the base and buy them.
At this point, you are already a farming machine. Just do same route, but now gank the neutral buffs monsters on your way, and try to keep the smite for them. Bloodrazors will do the work on small creeps (wolfs/golems/wraiths).
After you kill everything on your side, you should be at lvl 6. have both blue and red buff.
Go go gank!
This time, check the lanes, pick one, and gank.
Announce the gank, show your target by pinging. Tell your teammates to back up, and let your pray push some. Hide in those bushes, wait for someone to push as close to your tower as possible.
Initiate the gank by ultimating the target, use Hungering Strike, and Hunters call. If your teammates have at least 1/10 of brain, they will help you, and you will get your kill or assist.
Now that your ulti is on cd (lowered by blue rune) go and kill your first dragon.
After killing the dragon, your ultimate should be again ready. Pick a lane again, and hide in the bushes again. Do what i wrote again, and get your next kill/assist.
At this point you should have some cash ready. Port up to base.
Buy nessesary equipment = Madred's Bloodrazor, or at least items you need for it.
Dont spend cash on anything else. Bloodrazor >>> All.
After you bought items, do the jungle run again, get red buff. Look at mid lane, if its possible gank the mid guy coz your ulti is already ready this point, and move to blue buff monster. Gank and so on and so on.
Try to always have both buffs on you. Jungle for them while your ultimate is on cd. Try to kill dragon always when you pass it and your ulti is on cd.
The Hard way.
Its not nessesary much harder, but it requires focus and some calculation skills.
You start with Wraiths camp 1st. Smite the blue one imidietly, Hunters Call and kill off small ones. Move to the left camp (wolf/golem).
Kill off them using stadard tactics.
now the tricky part. Big blue buff golem.
Kill of the small ones with Hunters call active, drink up your health pot and wack the big one! Use HS on cd to keep yourself alive. Smite him, and finish off.
After killing him. port to base. buy nessesary items for Bloodrazors, and continue to small camp, number 5. Kill off this camp, move to red buff lizards. Hunters call the small ones, smite big one and use HS on cd (you have blue buff so mana is not an issue, keep yourself at high HP.) move to wraiths. At this point you close a circle. Do same **** again, till you have lvl 6 and start the gank (see above).
Tip. If you feel unsure about your skills, it might be a good idea to start with+ 3xIf you are going the "hard way".
Hope you like it.
I will try to make a movie too. This will take some time.
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