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Gangplank Build Guide by CptnCaution

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author CptnCaution

Speedy Critplank

CptnCaution Last updated on July 16, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 28

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 2


Caution's Speedy Critplank Build Summary

Somebody asked if i could post my build from League on here. *Shrug* here goes . . .

Welcome to speedy critplank, designed to be used in the solo top lane. Basic stratagy of the build is to out-sustain your opponent. Here's the basics of the build early game:

-use Q to last hit minions or harass your opponent
-use W to dodge jungler ganks and keep yourself healed.
-your ult, once you get it, is primarily used to aid you allies. It can also be used to secure kills or push lane from base, but mainly use it to support the team. Not only does this net you assists without ever putting yourself in danger, but it keeps the enemy on their toes and helps you buddies stay in the fight.
-if done right, you shouldn't need hardly any help from the jungler. Hug turret, harass, Q minions, do whatever it takes to allow your jungler to harass lanes other than top.

Mid game is the transition period. if you don't have your three zeals by now focus on pushing lanes and farming. the biggest advantage of this build by now is it's mobility. you can push one lane, aid a teamfight shortly after, then come back and push yet another lane. Your main focus is to keep the pressure on the enemy and off your team. Backdoor a turret. Pick off a straggler. Be a freakin banshee that keeps them on your heals and off your buddies. Once you get into late game your strategic options open up:

-Keep up the same stratagy as you did in mid, with the exception that you Must participate in every teamfight. Be there in person or use your ult, but help your team. If the enemy is pushing hard on a turret, backdoor a lane and get them to come after you. Split them up. pick them off. You should have trinity now, and if you've been doing it right you'll get both phantoms by level 16 or so.
-Harass. You q can crit, and once you have infintiy edge it will crit every time. you will be doing at least 1k damage or so depending on runes, masteries, and build variances. Personally i like to open with e then follow up with q immediatly after, for the damage boost. Salt and flavour to taste.
-Shore up weaknesses. The Frozen Mallet is a place holder item; buy whatever will help you most. For me it's usually a choice between warmogs, banshee's veil, frozen mallet, or bloodthirster.

That brings me to the last part of the guide; it's a loose guide. The only main items are the two phantoms, trinity, infinity, and boots of some kind as well as 24 of the masteries. The rune page, 6 mastery points, and the last item can and should be swapped out for personal taste.

Well that's it. Should be fairly simple and too the point. I'll work on it a bit more and play with it in the future, but there it is, as requested.

Sincerely,
CptnCaution

P.S. my name's CptCaution in-game. It's an honest pelling error. I can't afford to change it right now T_T shoot me up and let me know how it goes for you.