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Morgana Build Guide by Spartietis

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Spartietis

Spell Vamp Demon

Spartietis Last updated on September 27, 2012
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Ability Sequence

1
14
15
17
18
Ability Key Q
2
3
5
7
9
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

If you get dominated

If enemy is stronger than you, just get 3 Doran's rings instead of 1. Don't worry about selling them later. Buying 3 Doran's rings is better than being dominated.


Guide Top

Position and role in team fights

1) Let your tank engage 1st

2) Be in the back of the team

3) Focus AP/AD carries (The one who deals the most damage)

4) Don't back out of the fight if being focused. Just do as much damage as you can before dying, u can't run away. Sometimes u might even survive like that. More damage u deal, more health u regenerate.

5)If you get focused often buy Zhonya's Hourglass instead of Void Staff . Let them waste those 2 sec hitting you. It will be good for your team.


Guide Top

Pros / Cons

Pro's :
[*] Has slow and snare
[*] Ultimate hits multiple targets
[*] Ultimate + Dark binding + Rylai's Crystal Crystal Scepter makes it impossible to escape from her

Con's :

[*] Her two CC's aren't terribly reliable. Dark Binding is a skill shot, so you will need to land it, and Soul Shackles is proximity and time based, so it can be Flashed away before it activates.
[*] Difficult to play; Requires skill
[*] Reliant on Soul Shackles to be effective in team fights