Garen Build Guide by ajricochet
Not Updated For Current Season
Not Updated For Current Season
Fb = First Blood
Ad = Attack Damage
As = Attack Speed
Ap = Ability Power
Ms = Movement Speed
Hp = Health Points
Cs = Critical Strike
Ls = Lifesteal
Op = Over Powered
Lvl = Level
Exp = Experience Points
Ult = Ultimate ( Lvl 6 ability)
''The most effective way to kill an opponent is to slice through the man next to him.'' - Garen, on front line strategy
Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.
Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.
UNIQUE Passive: Enhanced Movement 3
+30 Attack Damage +15% Critical Chance UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction UNIQUE Active: You gain +20% movespeed and +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases...
+450 Health +45 Armor UNIQUE Passive: Deals 35 magic damage per second to nearby enemies.
+60 Attack Damage +15% Lifesteal Passive: Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death.
+68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana. This effect can only occur once every 5 minutes.
+80 Attack Damage +25% Critical Strike UNIQUE Passive: Critical hits now deal 250% damage instead of 200%.
- You can combine with your Q and the speed from and you get over 500 in movement speed.
- If there is an Ap nuker on the other team you could buy or
(Passive) - Garen will regenerate .5% of his maximum health per second after not receiving damage for 7 seconds.
- Garen's next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
Garen gains 15/20/25/30/35% Movement Speed for 3 seconds. His next melee attack deals 30/45/60/75/90 (+) physical damage and silences his target for 2.5 seconds.
- Garen's kills increase his armor and magic resistance. He may also activate this ability to give himself a damage-reducing shield.
Passive: Garen's armor and magic resist are permanently increased by 0.5 every time he kills an enemy unit. This bonus is maxed at 5/10/15/20/25.
Active: Garen places a defensive shield on himself for the next 3 seconds, decreasing all damage taken by 20/24/28/32/36%.
- Garen performs a dance of death with his sword, dealing damage around him for 3 seconds, and reducing the duration of slows by 50%. Garen removes any slow effects on him at the start of the dance.
Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing 60/100/140/180/220 (+) physical damage to nearby enemies every second. Garen removes any slow effects on him when casting Judgment.
The bonus damage is further increased by Garen's critical strike chance. Damage to minions is reduced by 50%.
(Ultimate) - Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much life his target has missing.
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 health they are missing.
- Passive keeps you in the lane a bit longer than everyone else.
- Q Gives you great speed when chasing down someone, or when your are trying too escape.
- W Use it when you tank something or someone.
- E just keep on spinning.
- R (Ultimate) Time it right and you have a a sure kill in teamfights.
My two main spells for
When you use your E and they get out of range you can flash at them and still keep your target inside your ability
I LOVE IGNITE!<333 Prevents people from being lucky
If you activate and your Q and you have a homemade ghost but if you feel more comfortable with the spell, it's a great pick for garen.
A very good spell when chasing people, and trust me people will run.
If you choose this one then pick as well so you can quickly teleport back into battle.
Same thing as i wrote above combine it with
Awesome spell that you can use to counter
and diffrent kinds of poison.
I have to admit that i have NEVER used this spell my self but a helping hand is never bad so why not?
If you are tank then many people prefer that you pick this spell
Another spell that i never have used my self but it looks awesome.
A great support spell if you remember to use it (often i forget)
Build him right and you dont need this spell
is a good jungler but i dont recomend you playing him that way. He's better in lanes.
Pros / Cons
- No Cost on ALL your abilities
- SPIN SPIN SPIN
- You can solo turret's
- Tough to kill
- He can't fly