get
prime

Team Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



999
Views
0
Comments
0
Votes
League of Legends Build Guide Author

stalemate breaker

Last updated on January 20, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Pro

Ability Sequence

2
5
8
10
13
Ability Key Q
4
15
17
18
Ability Key W
1
3
7
9
11
14
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


how to synergize

Pros

jungler
good gankers
decent cc
survivability
decent burst
great defense
mostly great farmers except fiddle but he farms ganks like a pro
great aoe ult synergy
sustained and burst damage
good control of dragon and baron with ults if necissary
decent mix of ad and ap

cons
lack of escape spells on tankys
expensive builds
need ts/vent coordination for fortifies
not as bursty as other teams except when ults are up
not all the simplest characters to be good at

this team comp is based primarely on ult/skill synergies

the main point of this build is to be able to break stalemates where both teams are mid and your pushing a turret

there are four options that this team could go for

1. vlad ults and pools to loose tower agro renac and nasus ult and go in swinging as mumu bandages and ults, fiddle ults in fear drains zhonas

2. renactin and nasus ult and backdoor as the other three protect with the help of fort and ults

3. split push, four on main turret poking as nasus pushes up a side then q's the turret to death if they don't come, if they split up renactin ults and the 4 push the turret

4. double split push with renactin on one lane nasus on the other ults to tank turret and take one down, realying on forts and revives to come back and defend after the fight

obviously not a fool proof team but very strong. The team is weakest early game if fiddle gets counterjungled or a lane gets shut down. However late game this team is a force to be reconned with and the longer the game goes the stronger nasus gets.

A note on nasus with the new changes his q gets fed stupid fast if the game last long enough it should be doing 500+ to people and 300+ to turrets without minions around.

I have tested this team once against a team with high burst ie. veiger and anivia there burst allowed them to lead by a few kills till late game. However we pushed towers down like pros and had control of baron and dragon every time they were up.

by the end of the game they had taken two outside lane outer turrets and we wrecked there base using the different pushing stratagies i laid out above.


Mobafire

General Guides

League of Legends

More Guides

The Charts


Featured

30 Days

All Time

Popular
Top Guide by Champion