get
prime

Team Guide by Staticxkilla

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Staticxkilla

Static's Jungle Guide

Staticxkilla Last updated on January 13, 2012
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Team 1

Ability Sequence

3
8
10
12
13
Ability Key Q
1
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Shaco

I usually use this exact build up to trinity force (usually game is over shorty after getting it) But I might consider in long games to just get the bf sword and get armor/magic resist depending on if I'm being focus'd or not.


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Skarner

Skarner is straight forward, this build has work'd for me 100% of the time.


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Udyr

Udyr build is very straight forward, the only change's are on the fly for team comp. Example, no need to get Wit's End or Merc Treads if there is no or only one AP on enemy team.


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Rammus

I don't recommend taking both Sunfire cape and Thornmail. I usually chose one base on who I'm fighting, however I would take both if the enemy is very AD heavy.


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Lee Sin

Although not my best character, Lee Sin is a great asset to a team, and if you take the time to get good at him he can be the deciding factor in a game. Be smart when building Lee with my build, DO NOT follow it to the letter. Usually up to Atma's in fine, but realistically you won't need all those item's. For example: enemy team is Annie, Corki, Tryn, Shen, and Sona. Because of Tryn and Corki I would get Thornmail to counter Tryn and Corki and Hexdrinker to counter Annie and Sona. However If your team is doing fine w/o your damage output ditch the B.F. Sword and rush the more tanky item's.


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Jungling

Shaco: Blue(Smite) > Wolves > Gank Top > Wraiths > Red(Smite) > Gank (Mid or Bottom) > Dragon(level 6 using ult)

Skarner: Blue(Smite) > Wolves > Wraiths > Double Golem's > Red(smite) > Gank > Dragon (level 7 solo or 6 with help)

Udyr 1: Wolves > Wraiths > Blue(Smite) > Wolves > Gank (Top or Mid) > Red(Smite) > Dragon(level 6 solo or 5 with help)
Udyr 2(leash): Wolves > Blue(Smite) > Wraiths > Wolves > Gank (Top or Mid) > Red(Smite) > Gank Bottom > Dragon (level 6 or 5 with help)

Rammus: Blue(Smite) > Wolves > Wraiths > Double Golem's > Red(Smite) > Gank

Lee Sin: Wolves > Wraiths > Golem's > Gank > Wolves > Blue > Gank(if possible) > Wraiths > Red > Golem's

With Skarner, Udyr, and Rammus all could use a leash but it is not required, you should always try and ask for one. Mostly because If you can get through the jungle with more health it's just going to help your team, because you(jungler) will have less down time and more gank time.


Guide Top

Summary

This is what I use to Jungle, it works well(for me), and hopefully will for you to. All of these build's have Items you don't necessarily need or want in all situation's I don't recommend following any guide to the letter item wise. You NEED to be able to ***es the situation and alter it on the fly.


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