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Kog'Maw Build Guide by Stokyj96

AP Carry Stoky's Kog'Maw - Bring the Rain

AP Carry Stoky's Kog'Maw - Bring the Rain

Updated on August 29, 2015
8.2
12
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2
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League of Legends Build Guide Author Stokyj96 Build Guide By Stokyj96 12 2 157,489 Views 36 Comments
12 2 157,489 Views 36 Comments League of Legends Build Guide Author Stokyj96 Kog'Maw Build Guide By Stokyj96 Updated on August 29, 2015
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1
emoriam (287) | June 20, 2015 4:52am
Your requested review!

Guide Structure and uniformity
  • You should mention an upgraded Trinket (most likely Farsight Orb) and Elixirs in the item set / cheat sheet
  • Mercurial Scimitar is considered to be a defensive item due to Quicksilver Sash
  • Your masteries shown in the beginning aren't in line with the masteries shown in the guide itself
  • The structure of chapters is decent enough

Readability and visualization

  • In the table of contents I recommend you to leave a bit more space between the text and the lines; honestly, the green and blue text colours are too garish
  • Text and pictures in the 'Pros and Cons' chapter are squeezed
  • The icons in the chapter about summoner spells and abilities are pixelated because of their immense size
  • This screenshot's quality is pretty bad
  • Sometimes there is space between the banner and 'Back to Top', sometimes there is a random line appearing; you need to fix your use of space here and there; you tend to keep the setting as centered quite often
  • You messed up coding the columns in the chapter about masteries as they are overlapping causing the second picture to ruin the visual appearance
  • There is no banner inbetween the 'Ability Sequence' and 'Items' chapter
  • Why don't you put the information about Banshee's Veil and Guardian Angel next to each other?
  • I recommend you to spellcheck your guide and read through the explanations again as many things are outdated (assassin meta, Kog'Maw being stronger in bot than mid lane)
  • [[Mastery Frenzy]] -> Frenzy

Viability of provided information

  • Cleanse is worth mentioning
  • Greater Quintessence of Attack Speed > Greater Quintessence of Attack Damage
  • Mentioning AD Marks as alternative rune choices is recommendable (although, I believe they're are more suitable overall for improving your ability to last hit)
  • I wouldn't mention Infinity Edge as a core item; it's an important item most likely yet no real core item
  • Boots of Swiftness, rather mention Mercury's Treads
  • Maxing Void Ooze second is arguably stronger especially to improve wave-clearing
  • Fury is still pickable and Warlord is honestly useless - consider this when updating the chapter about masteries
  • I'm missing information on the mid game and objective control; Scrying Orb, side wave control and sieging are important topics
  • In the matchup section (you're about to work on) you should actually talk about AD Carry matchups only; you can also write about synergies with supports (and perhaps team compositions such as 'Juggermaw') as Kog'Maw is pretty reliant on his lane partner and his team in general

I hope I was able to help you out. Feel free to ask any kind of quetsions!
1
SKT Faker | July 9, 2014 8:40pm
I'm the one who cause your guide to have that -1 vote. Do you want me to make your guide 100%?
1
Stokyj96 (11) | June 24, 2014 10:28am
Sorry for my absence, I took a break from League due to my exam period for university, I've tested and made the suggested changes and believe that you are right in that they improve Kog'Maw in solo queue. Rylais is an interesting option, I have yet to test that one out, but I can see how that will improve his kiting and ultimate hitting ability tenfold.


I love theory crafting and appreciate your comments.

Cheers,

Stokyj96
1
Vynertje (386) | June 21, 2014 9:46am
I wanted to hold my downvote to see what you'd do with the criticism because the guide has potential but sadly you didn't bother with it. There are a lot of mistakes which needs to be fixed and I'll change my vote if you fix them:

Max a spell by levels 9, 13 and 18.
Replace barrier
Change runes around
1
Vynertje (386) | May 25, 2014 1:56pm
Review without a fancy format:

* Scaling mana regen is good theoretically but not when you consider what you're actually giving up for it. Health (or scaling health) is a far better option for laning, especially since Kog'Maw is such a squishy champion
* Heal > Barrier
* On that note, Cleanse is a good thing to consider since AP kog pretty much means that if you get caught, you die. Cleanse is good to avoid getting caught at all.
* If you start with Faerie Charm, you should consider going 4 hp pots, 2 mana pots and 1 ward. You don't need the two wards early on at all.
* Kog'Maw is an AA-champion so get hybrid pen marks over magic pen. It amplifies your early game massively. Movespeed quints are good to consider as well.
* Consider Rylai's. It pretty much means you can chase so much more effectively with ultimates.
1
Delta Scorpion (1) | May 25, 2014 6:54am
This is an amazing guide, I will have to try this out. Thank you for some inspiration :)
1
Stokyj96 (11) | March 18, 2014 3:54am
Meiyjhe,

I agree with some of your tips, such as treating Seraphs as core, because, frankly, it is! And since the Lich Bane nerfs, it has been moved to the outskirts and is no longer the strongest option on AP Kog'Maw. I beg to differ before the nerf, as it worked with my play-style of him, but yeah that's that. PERCENTAGE movespeed > +3 mana regen "gets you up to character baseline level 1 movespeed, its underestimated :D.

I disagree with a lot of your points, but we all have our opinions :) Thank you for your review and your feedback, its always appreciated!
1
Meiyjhe (538) | March 15, 2014 9:06am
Thy sins
1. Seraphs embrace is core, treat it as such.
2. Not all items in cheatsheet are explained in the guide
3. Lich Bane is not that great for someone who is miles away from its targets.
4. Saying mana is really really important for Kogmaw, takes Fleet of Foot over Meditation
5. Nothing maxed at lvl 9 nor 13
6. Ability explanations are very minimal
7. @Credits; This isn't twitter, I am not following you.

Thy blessing
1. All basics included
2. C2V
3. Good use of coding and structure
4. Overal, good build for AP KogMaw
5. Bonus: Matchups

Result: Path of the Student
Some explanations issues, some build issues, yadayadayada. Your item section and ability section desperately need to improve. Item section is just missing too many items and ability section is just a list of tips. You can do better than this, so do so.

Good luck
-Meiyjhe
(Do not forget to vote! :D)
1
Stokyj96 (11) | March 10, 2014 5:47am
Yeah, I'll get onto it. It's a matter of priorities at the moment :D, one thing at a time.
As for the matchups section, I'm adding them in as I play them, since I can't remember off the top of my head as I'm not playing too much as my workload increases.... Chemical engineering is hard work!

# Edit - Added in the runes changes. Thanks!
1
EdisonKhoo (74) | March 9, 2014 12:46am
Oh w8, you should also expand the match-ups section too :p
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