Introduction
Hey everyone, my name is A Nearby Shrub, I love to play
Nocturne, he's fun, he can fear people, hit them from crazy distances with his ult, and all around just be an awesome champion to have on a team. I might not be a big bad lv 30 summoner. But I've played my fair share of Nocturne games and I think I have discovered a build that will be very, very good. Against AP nasty teams So read on! leave a comment. Tell me what you think, this is after all my first guide and I've put a decent ammount of work into it. Thanks for reading, and be sure to vote and leave a comment!
All credit goes to jhoijhoi for the sweet line dividers/separators
Items, What and Whys
This is where things get tricky. With the introduction of the Maw of Malmortius, I realized that that would be a great thing to use in an offtank build. and here we are.
x5
So, i start off the game by buying a Cloth Armor and five health potions. getting the health potions really helps you stay in the lane longer and get more experience from it. Try to stay in front of your partner(if you have one of course) so that they enemy will target you and not him first. And let your partner know this so he does not fall too far from you.
after this i build the razors before getting boots. you can do either or in this situation, if you're not having trouble getting back to the lane buy the razor first, if the opposite is true, get the boots, be flexible.
OR
I stress or. This guide is made to counter AP teams and the MR wont be necessary against AD teams.
, I then build straight into
Frozen Mallet to help the team kill people who are trying to get away. Being an unstoppable killing machine is nice and all. But a team who knows how to support each other
is the team who wins.
at this point health is not so much of an issue anymore, but doing damage is. that is where the Maw comes in. it gives me a Hefty boost to attack damage while providing a decent amount of MR and a shield, sweet right? This way, you can boost your MR and raise your effective health while still increasing your damage output.
As I said before in the intro. This guide is mainly for AP heavy teams and will destroy them. If it is a heavily attack damage team. Feel free to replace this item with
Last Whisper!
Who dosent love Atma's? but seriously, Atma's is amazing and it brings out the off-tank's full potential. It will give you a major boost in attack damage from your
Frozen Mallet and make you do some crits in the process
I build this last to give a final boost in damage and speed combined. further increasing the damage out can put out while also increasing the damage they take if the other team has built armor.
This item, is purely situational
you can build this if you want. but against an attack damage heavy team it will not do you much good. in the case that the other team is heavy ad, i'd replace this item with
Randuin's Omen. Because usually AD carries
in my experience get a decent amount of attack speed. Getting randuins would be a good counter to all that jazz with its use ability
Summoner Spells
The Primary Spell setup i use in games. This lets me use
Exhaust on players that are outputting heavy amounts of damage and slow down runners.
Replacing
Flash with
Ghost allows me to catch up to runners if the exhaust is down as well as get away if flash would not have saved me
replacing
Exhaust with
Clairvoyance might seem strange but hear me out. It can be very useful for helping the team know where people are, and are not. and it can also help while playing nocturne!
In a situation where someone uses
Flash or
Ghost to get away from your team as youre chasing them and you use
Paranioa, well then youre out of luck if they get outside of your vision. so, lay down that
Clairvoyance where you think they are running to and hope they pop up. The main point is. It can help nocturne land
Paranoia on things that he would not have been able to with out it.