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LoL Champion: Miss Fortune
| Health | 2420 |
| Health Regen | 16.8 |
| Mana | 1271 |
| Mana Regen | 29.18 |
| Armor | 69 |
| Magic Resist | 104.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 370 |
| Gold Bonus | 0 |
| Attack Damage | 257.25 |
| Attack Speed | 80.995 |
| Crit Chance | 55%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 15% |
| Spell Vamp | 0 |
| Armor Penetration | 14.94 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction
Hello there,
It is my first guide, so please be kind! In this guide I will provide some tips on how to play this red head beauty. So please take the time to read and hopefully learn something new about
Miss Fortune.
Also, please leave a comment, and rate my guide :). I have worked really hard on this, and I am very excited to share my build with you.
Miss Fortune Recently got a Buff on her Ultimate. Is Hybrid Viable?
Yes. But in a certain thread on the LoL forums, some numbers were crunched, and it seems that Hybrid
Miss Fortune is not as strong as pure AD. Hybrid is all good fun in customs and Co-op vs. AI, but you probably wouldn't play it in ranked, unless are absolutely certain that you will do well.
Disclaimer
I would like to say that some of my formats in this guide is used by some other famous guide makers.
- LameoGamer
- PsiGuard
- Bloofyre
- jhoijhoi
Also, this guide was inspired by jhoijhoi's "Making a Guide" guide.
See it here: http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
Phreak's Champion Spotlight
Pros/Cons
| __________________ |
Pros
+ Ranged Champion + Very good Damage + AoE Ultimate + High MS + Good Farmer + Can lane anywhere |
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Cons
- Very Squishy - Ult easy to cancel - Hard to position - Is easily ganked - Mobility is gone if hit - Goes OOM very quickly |
Runes
| Runes | |||||||||||||||
Greater Mark of Desolation 9 |
Greater Seal of Clarity 9 |
Greater Glyph of Shielding 9 |
Greater Quintessence of Strength 3 |
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More armor penetration for
These runes will help a lot during mid-late game because that's where most AP are at their strongest. Early game AP casters don't do a whole lot of damage, as most of them need combos to successfully kill (
Alternate Runes
Marks
I am currently testing these out right now, and they seem to help a little when stacked with
Seals
If you want to be more tanky and less squishy early game. Take these if you don't mind not having mana regen.
Take these if you want to spam more spells early game. Take note that
Glyphs
Use these together with
Together with
Use these if you want to spam your skills more often. It's helpful for level 1 fights, as you'll have your spells earlier than mostly everyone else.
Quintessences
It's a possibility, I haven't personally tried them out myself, but they could work.
Synergizes well with your
Masteries
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~ Tier 1 ~ Firstly, you want to put one point into ~ Tier 2 ~ Put four points into ~ Tier 3 ~ With the new mastery tree, you can get some free armor penetration. So you would be crazy not to take ~ Tier 4 ~ Put one point into ~ Tier 5 ~ More armor penetration?! Put 3 points into ~ Tier 6 ~ The new Tier 6 is really wonderful, as 6% more damage is actually a lot when you are using all your skills and auto attacks, |
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~ Tier 1 ~ Put one point into ~ Tier 2 ~ Put three point's into ~ Tier 3 ~ Lastly, but not least put your last point into |
Summoner Spells
Good Summoner Spells
Flash
Is a great positioning spell to aim your
Exhaust
Is good for ganks, slowing their movement speed so they can't get away, and is also good for escaping, reducing the damage dealt on you by 70% on auto attacks and 35% on abilities. Bursting someone down quickly while exhausted is a viable option too.
Ghost
Teleport
This is good if you want to get around the map quickly, and if you take a solo lane, you can go back and shop, then be back for more last hitting and your tower would not be touched at all. Make sure to take
Skills
Strut is a passive movement speed steroid. It increases your movement speed to about 370ms at level 1. This can be used for dodging skillshots and harassing enemy champions. Be careful though, any damage from any source will completely remove
Double Up is a physical, long range nuke.
Impure Shots deals increasing amount of damage if you repeatedly hit them, it's active gives you a healing de-buff and extra attack speed.
Make it Rain showers an area with bullets, slowing enemies and dealing damage over 2 seconds. This skill is important for
Bullet Time hits all enemies in a cone, dealing significant damage to enemies inside it. This ultimate is one of the best, in my opinion. Late game, it can decide team fights, leading you to victory. It is best to Ability Screen Shots
Hope these screens help visually.
Strut

Double Up

Impure Shots

Make it Rain

Bullet Time

Bullet Time Placement
Blue Team
Outside of the cliff near inner mid turret -

In the Bushes near bot turret -

Behind Dragon's cave -
Skilling Order
- Take
Double Up at level one, and harass with the second shot. - At level two, take
Make it Rain and leave it there. - At level three, take
Impure Shots. - After level three, level
Double Up while taking
Bullet Time at level six. - Proceed to max out
Double Up. - Max
Impure Shots second, while taking
Bullet Time at levels 11 and 16. - Max
Make it Rain last.
Combo Sequence
Harassment
You generally want to
Going in for the Kill
This set up allows for maximum damage. First you
A)
or
B) Just
B) is very risky, because they might not die from maximum range, and if you would have done A) you probably would have been more successful.
Team Fights
During team fights you want to stay near the back, behind your tanks and supports, just so that you're a little more safe when you unleash havoc upon their team >:3 . First
Items
Starting Items
Mid and Duo Bot
It is a very strong mid-lane item, as it gives you health, which helps you survive a little longer. Damage, which stacks with your
Solo Top
Boots of SpeedspaceHealth Potion x3
When you solo top, and the enemy doesn't have a jungler, you're up against two people. Let's say these two people were
Core Items
Berserker's Greaves
These boots are really good for
The Bloodthirster
Life steal is a must for all ranged ad and
Infinity Edge
You've got the critical strike from masteries, and your
Third and Fourth Items
Phantom Dancer
More attack speed and critical strikes?! Yes please! Wait... there's movement speed boost too?! NO WAY!
Banshee's Veil
That pesky
Consumables
Elixir of Fortitude
Makes you a lot more tankier, and gives you more damage! Who wouldn't want that? It can also be used as a instant
Elixir of Agility
Increases your attack speed, which synergizes well with your
Elixir of Brilliance
More damage on
Oracle's Elixir
For those pesky
Sight Ward
Vision Ward
Situational Items
Madred's Bloodrazor
The Black Cleaver
Last Whisper
Frozen Mallet
Wit's End
You should get
Hexdrinker
Let's say there is a
Malady
You should get
Summary
Overall, I think that
Miss Fortune is one of the best AD carries out there. She has great utility and her ultimate
Bullet Time just shreds enemies HP when used correctly.
Thank you for reading my guide and I hope you learned something \(^o^)/
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