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Ahri Build Guide by Zaltur

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League of Legends Build Guide Author Zaltur

Stupid Ahri Build (works 100%) Kappa

Zaltur Last updated on November 27, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Ahri with this build

Threat
Low
High
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Threat Champion Notes
4
Yasuo Yasou is not too hard to deal with as he has to get into melee range to do damage and so if you dodge his knockup he cannot do as much damage and you can poke him with auto attack to prok his passive and q to do damage. The only problems is his windwall and his knockup to activate his ult.
Table of Contents
Guide Top

Introduction

This is my knowledge of League of Legends with Ahri.
And I want to share with you what I know and also hear some feed back from your experience so that we can learn from each other and know more about this game time will change over time.

Here is my Guide to playing Ahri (for me).

P.S if there is anything I say which is wrong (except my opinion) then feel free to tell me!


Guide Top

Basic Tips

Early game you want to make your opponent farming phase difficult.

By not letting him farm without sacrificing something. One way is to prok thunderlord when he tries to farm by auto attacking and Q. Yout Q cost quite a lot of mana if you spam it, therefor you should only use it to prevent him from getting keys farms e.g cannon turret is low, 2< minion are low or when thunderlord is up.

Another way to prevent your opponent to farm is if they are not behind a minion you can E and Q which will be as effective as it proks thunderlord but will cost a lot of mana and you want to always have E up before level 6 as it is a great ability to dis/engage.
A cheaper alternative is to E ,W and auto attack which should prok thunderlord.

The whole point of this is to scare your opponent and not let him farm so that you can get a fundamental advantage.

NOTE: Try to only push before level 2-3 and after level 6 as between these level jungler could gank and you will have no escape.


Guide Top

Spells

Like most champion you bring FLASH as it is a good spell to dis/engage, also with ahri's ult you can do much more as it gives you more mobility to your kit.

Here you can have one of these Spells:

IGNITE: Most common spell you will use with Ahri as you want to snowball in the early game. Once you get level 6 and your opponent is decently low you can do your combo which will usually get them very low and so ignite will finish them.

CLEANSE: Is useful against people who have hard CC during laning phase and can burst you down during the time you are stunned e.g Annie, Twisted Fate.

EXHAUST: You will only take this when your opponent require to burst you by going all in on you e.g Zed, Talon.

TELEPORT: You only get this when you have a tough laning phase and that you know you can not kill your opponent early game OR if you are going to ahri (which this Guide does not cover).