WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
BRUISER BUILD UNDER REVISION. PLEASE, IF YOU ARE GOING TO VOTE, REFER TO MY OFF-TANK BUILD ONLY. THANK YOU.
Alright, so this is my first guide on Mobafire and I thought I should start by making one for the champ I play the most, Wukong! To be honest, I'm fairly new to League of Legends and PC gaming in general. I typically solo top with Wukong and I rarely lose with this build. I don't expect the best ratings but I really hope you guys give me some input! I'm open to any suggestions (or praise =3). Please give this a go before making your vote!
NOTE: I've taken what you guys have said into consideration and made tweaks accordingly. You'll find two new builds, Bruiser and Off-Tank, as well as small changes in the layout! There's still a lot of work to be done, but I hope this helps and please don't stop giving feedback!
Wukong's Origins and Mythology
I thought it'd be interesting to give you all a little taste of Monkey's origins and influence to his lore. Wukong's character is influenced by Sun Wukong, one of the main protagonists in the Chinese classic Journey to the West.
Wukong's relation to Master Yi is based on how Wukong learned The Way from an Immortal Master. After Monkey started using his powers to impress the other students, he was banished from the temple. The master knew that Wukong's thirst for power and fame would cause great trouble. He was correct.
Wukong, now an immortal, forces the four great Dragon Kings (masters of the seas) to "lend" him Heavenly armor and the ever-so-famous, gold banded cudgel.
One of the biggest feats that he is known for is his rebellion against Heaven. After constantly defeating heavenly officials, Wukong has his monkey followers create a banner to taunt the soldiers of Heaven. The banner reads "Great Sage Equal to Heaven," a title that Wukong gives himself after effortlessly defeating so many from Heaven.
Wukong virtually succeeds in taking the Heavenly throne, but is stopped by Buddha. Wukong becomes so powerful, however, that he can not be killed. So Buddha traps Monkey under a mountain for 500 years.
If you want to know more, read the books or you could just message me ;)
There are no immortal peach trees in Summoner's Rift, making Monkey very sad =(
Masteries
Masteries
1/1
3/4
4/4
4/3
1/1
1/2
3/3
3/1
1/4
2/3
3/4
3/3
1/1
I prefer a standard 21/9/0 page for Wukong. I have seen variations which put points in Sorcery instead of Deadliness , but I personally like the +10% critical damage that Deadliness leads to.
Runes
Runes
Greater Mark of Armor Penetration 9
Greater Seal of Armor 9
Greater Glyph of Scaling Magic Resist 9
Greater Quintessence of Attack Damage 3
I feel that these runes are pretty straight forward: Greater Mark of Desolation
X9
These will give you that extra oomph with your Crushing Blow! Plus, a lot of times, if you're solo top, you might be matched against a rather tanky opponent.
X9
Wukong is one of those champs that could always use a little extra defense early game. This will increase your survivability for when you use Cyclone as well.
X9
For much of the same reason as having the resilience runes, it is good to have extra magic resistance. Helps a ton if you decide to mid with Wukong. (Mid works better than you might think!)
X3
It's great to have extra attack damage at the beginning of the game. With these quints, you can start the game with a Doran's Shield and still do substantial harassing damage.
Spells
EXHAUST
Pairs great with Cyclone if you don't manage to get a good start with the chase. Also really helps you escape if you're ever in a bind.
FLASH
If you're ever in a really really bad bind, Flash can help you juke those meanies and save your butt! Also good for getting that last hit. But I wouldn't use it for offense unless you're doing good that game. Ghost is a good alternative for this.
IGNITE
Exhaust just not quite tickling your fancy? Not to worry, Ignite is an excellent alternative. I think we all know how it works. My favorite thing to do is save it for an ulting Tryndamere! ;D
TELEPORT
This is a great solo-top spell! You never know when you have to go help mid or even bot, while still keeping an eye on your lane. If no one on your team has this spell, it's not a bad idea to get it for yourself.
Abilities Explanation
CRUSHING BLOW
The canon in Wukong's arsenal! This baby drops the hurt on your opponents while also dropping their armor by a delicious 30%! For this reason, it's a good idea to lead with this skill when you can.
NIMBUS STRIKE
Monkey's mobile magic. Useful for initiating, ganking, escaping, and making a bunch of monkeys hop out of your arse! There's a lot of cool tricks you can do with this move and Decoy.
SPACE
STONE SKIN
One of Wukong's....not so special abilities. But it's kind of nice to have. Whenever enemies are close to you, your armor and magic resistance go up by a small amount per enemy. So the most you can get from it is +40 for armor and magic resistance.
SPACE
DECOY
Part of being a monkey is to play around and pull pranks and stuff! What better way to this than making a copy of yourself and sneaking around behind them? The best part is when they get donked on the head, just before realizing they wasted all of their moves on a fake monkey!
CYCLONE
Wukong's spin-to-win! Monkey's staff stretches out and he spins around getting faster and faster. Each enemy will be knocked up the first time they are hit. Great way to mess up the enemy in a team fight, but also a great way to be targeted like crazy! Careful with this!
Ability Sequence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
When I level up my monkey, I want to put extra emphasis on Crushing Blow! Sometimes, I'll even wait til level 4 for my Decoy just to give that extra damage for a harass. However, the combination of Nimbus Strike, Decoy, and Crushing Blow can really give you a head start in your lane. So getting all three early really helps a lot. I focus on Nimbus Strike a bit later on, mostly to have extra attack speed when their armor is down from Crushing Blow.
Items
Ok, there's a lot to choose from for when it comes to building Wukong. If their enemy team looks pretty AD heavy or your team is without a tank, building Wukong as an off tank is the way to go. If their team is more AP oriented or just squishy, AD Wukong is the way to go. This build satisfies the need for both situations. I will explain and give you alternatives to my preferred build.
Starting Out
I'm going to lay out an ideal shopping strategy based each time you go back. I doubt you will perfectly be able to follow this every game and that's ok, it's more of a concept. But please do yourself a favor and don't wait in your lane with 18 health for that extra 200 gold! If it takes two recalls for one step, that's fine!
Doran's Shield
Some of might wonder why I chose Doran's Shield opposed to Doran's Blade and my answer is simple: you don't need the extra attack damage. The great thing about Doran's Shield is that it not only gives you an extra 120 Health (a significant amount when starting out) and 10 armor, but it also gives you a lovely 8 Health Regeneration. This ties in well with Stone Skin as well. While many people start with Doran's Blade, giving them +10 attack damage, you'll have +10 armor from the shield and +4 armor from your passive. Dropping a Crushing Blow will drop their armor, giving you a good advantage.
Cloth Armor and Potions
+
X5
If you're going against some seriously tough opponents top, this is a smart way to go. Health Potions do a lot for you early game (especially if they have Ignite) and the extra armor is pretty nice. It also builds into Wriggle's Lantern, one of the best sustaining items early on.
Boots and Potions
+
X3
As much as I love my shield, sometimes mobility is the way to go. When you're matched against opponents that use a lot of skill shots ( Ahri, Lux, Nidalee, Brand, etc...) you're going to be doing a lot of dodging. You should be alright with lower defense as a lot of their damage comes from these skills. Just like with the shield, you'll have enough damage with your runes and masteries to get away with no extra attack boost. This will give that extra mobility to keep your moves fresh like Mick Jagger! (I personally like to rock my Jag-Swag when I'm going mid)
Doran's Blade
I bet you were thinking I wouldn't suggest this item after that Doran's Shield section! Guess again! Doran's Blade is great starting item! I usually will grab this baby if my opponent isn't likely to put out so much damage early game, like a tank or support. If you end up bottom lane, you'll most likely have your own support. This will give you the freedom to add a little boost to your damage. However, if you're soloing a ranged AD Carry, I would stick with the shield. Those auto-attacks hurt!
First Recall
> >
There is a lot that can happen before you go back. When you solo top or mid, you can be ganked early. When you're bot, your support can think they are a carry and steal all of your farm. I'm not going to put every little detail as to what you should get when this happens. But I will put what to strive for. (and the alternatives of course)
Boots of Speed
It's always smart to grab these guys early, especially because your opponent most likely will. I personally don't end up going back until the Turn starts up (around level 6). By that time, laners will be moving around and you're going to want to have that mobility for switching lanes.
The Brutalizer
This puppy is handy early on. It's a nice little aggression kit that offers you attack damage, cooldown reduction, and armor penetration. If you go back too early, I'd try to buy at least one of the Long Swords used to create this item.
Health Potions and Wards
As the game continues and you gain more maximum health, health potions become less helpful. But with the first recall, they still can do you some justice. I pick some up if I have the extra gold. As far as wards.....GET THEM! Yes, it's great to save your gold for good items. But a measly 75/125 isn't worth a death from a ganker. Plus, it might just give you a jump on the enemy and score you a kill. That's getting your money's worth! Supports and junglers will help you at times, but I always grab a couple whenever I can.
Ruby Crystal
Sometimes you're just not having a good game and your enemy is dropping some serious damage. If I have to go back early because of that, I grab a Ruby Crystal for the extra health and build into Warmog's Armor. I don't suggest a Giant's Belt just yet because, even if you have that much gold, it's better spent on a Long Sword, Health Potions, or a Sight Ward.
Wriggle's Lantern
If you really need sustain, extra health just might not be enough. Wriggle's Lantern is a very useful item for that. You have life steal, extra damage to minions, attack and armor, and an Active Ability that gives you a virtual Vision Ward. This will save you gold for preventing ganks, help with cs (minion kills), and keep you alive in your lane. If you feel the need for this, don't even worry about The Brutalizer. Get Boots of Speed and this item as soon as you can.
Second Recall
> > > >
At this point, you should be in the Turn or just out of it. People aren't calling mia's anymore and your noob Dr. Mundo is calling you out, "NO MIA TOP???" It's going to be ok, Dr. Mundo, Monkey will make it up to you soon!
Mercury's Treads
Here's Monkey's new sweet kicks with a mysterious blue finish! Mercury's Treads work well with this build to put a balance in Wukong's armor and magic resistance. It's also one of the only convenient items with Tenacity , to help against any debuffs that hold you back. Here are some alternatives:
Berserker's Greaves-If you don't feel too threatened, these are good for more offense.
Ninja Tabi-If a lot AD is coming your way. You might start building tanky if it's that bad.
Boots of Mobility-They're fun! =D And if you're switching lanes a lot, they can be handy.
Giant's Belt
Since Wukong works better with more health, it's a good idea to get this item soon. It will build into Warmog's Armor, to really keep you safe and sound! If you feel like you're doing just fine, I suggest getting a Ruby Crystal and Avarice Blade for about the same price. The crystal is another part of your soon-to-come armor and Avarice Blade not only gives you a small gold boost, but also builds into Youmuu's Ghostblade.
Mid Game
> > > > > > > >
Around this time, you're about level 14 or 15, Dr. Mundo has forgiven you, and 1-2 rows of turrets are missing from both sides. Although Dr. Mundo is merciful, Ashe is not. She decides to rage-quit because her noob Mundo support is a KSING SON OF A...Yordle =D! Not to worry! You are the Monkey King! Who needs a malnourished complaining Ashe anyways? Psh! Time to rack up the hurt!
Avarice Blade
Here's a fairly cheap item that I like to invest in around this time. It will boost your critical damage, build into Youmuu's Ghostblade, and give you some extra gold for the pricey items to come! If you had already bought this item, now would be the time to get Giant's Belt.
B. F. Sword
The Best Friend Sword! The Boy Friend Sword! The Big....Fancy Sword! You're eventually going to be buying two of these whoppers and they are not cheap! Part of why Avarice Blade comes first is to help you save for this whacker! But an investment well-made. It will help you build the The Bloodthirster.
Youmuu's Ghostblade
The cool thing about this item is that it really isn't that expensive! You get a decent boost to your cooldowns, critical damage, and physical damage. You also get a wonderful Active Ability which boosts your attack and movement speed by 40%! Where do you think you're going, Twitch??
Warmog's Armor
Ah yes, it is finally time to get the rest of your life-building equipment! Warmog's Armor is a key-item in almost any tank build and great for the extra health that bruisers need! If you can get this before Youmuu's Ghostblade, by all means do so! The blade only costs 600 gold at this point, so I find that unlikely.
Late Game
> > > > > > > > > > > > >
So it's getting close to the end of the game and things are getting rough. You're about 40 minutes in and even though you've been kicking butt, you just lost a team fight. But the chance to turn around arrives! Just as your team re-spawns, Gangplank uses Cannon Barrage and steals Baron from the enemy! This is it! Time to bring everything you got for THE FINAL SHOWDOWN!!!
Chain Vest / Atma's Impaler
Now you might be wondering, "if Chain Vest is part of Atma's Impaler, wy doesn't he just put them together??" Glad you asked! Chain Vest is a handy universal building item that can go into a lot of alternatives. If things are going alright, just go ahead and get Atma's Impaler! It's the second piece to the infamous "Atmog" combo. Thanks to this spear's Unique Passive, the more health you have, the more damage you have. If things are going rough however, here are some things that Chain Vest builds into:
Thornmail-More detail on this later, great against a fed AD carry.
Randuin's Omen-A very tanky support item. If you need to start supporting the team more, this has a great Active Ability that slows enemy attack and movement speed. It will also make you more tanky.
Sunfire Cape-Another tanky item that constantly damages nearby opponents. Careful in the jungle though. You'll upset the monsters!
Guardian Angel-I pray it doesn't come to this. If you find yourself dying a lot, this may give you a second chance. Enemy's choose to hover over you for the second kill, so don't rely too heavily on this item. It's a last resort for Wukong.
Pickaxe
For the same reason as getting Chain Vest before Atma's Impaler, the next item I get is Pickaxe. Although this is late game and you probably know how your opponents are building, it is good to have a variety of choices available. If you have the gold and feel good about the game, just get The Black Cleaver first. Later on, Pickaxe will contribute to Infinity Edge. But if things are changing late game, here are some alternatives:
Madred's Bloodrazor]-If you find your enemies have a lot of health, this is great to switch out with The Black Cleaver because it deals damage based on their maximum health and also grants attack speed.
Last Whisper-One of the best items to have for getting rid of heavy armored foes.
Maw of Malmortious-This will give you extra defense against AP carries while also giving you more damage.
The Bloodthirster
Finally, you get to put that B. F. Sword into something even stronger! The Bloodthirster is sure to mess up opponents with lots of damage and its Unique Passive. The passive boosts your damage and life steal percentage based on kills you land. You'll get a lot of sustain and damage with this item.
Infinity Edge
What a glorious spectacle! You're going to see a big jump in your attack damage, once this beast is equipped. You'll only have one available slot left with this item, so I suggest getting the B. F. Sword first.
Elixirs
If you completed your build, good for you! You're either dominating or turning things around. Either way....whatever will you do with all of that extra gold???? Elixirs are a great way to spend that extra gold. The cool thing about these is that even if you have no item slots available, you can still buy them! They'll be automatically consumed! Get oracles elixir if you want to clean out wards, Teemo mushrooms, or stealth champs like Twitch.
Situational Items
As I mentioned before, Wukong is a very versatile champion that can built many different ways. The build for him is really molded off of the situation. I won't cover all of these situations as there are a lot. But here are a few suggestions that I've seen quite often (not prioritized in any particular order).
Last Whisper
If you're fighting a team with a lot of armor. This is an item to get. It will give 40% armor penetration. This means that whatever their armor is, you penetrate 40% with this item! If you have a fed AD carry on your team, you will likely see the enemy's armor go up.
A great counter for that pesky, fed AD carry! Each basic attack they do to you will be returned with 30% of that damage via magic. If they have an AD carry destroying your team, encourage some of your teammates to also get this item! Trust me, it makes a difference.
You're going to have to put Atma's Impaler on hold for this item. I suggest building tanky if their carry persists.
Maw of Malmortius
Here's an item that will give you some magic resist and attack damage. If you're fighting an AP heavy team or their AP carry is causing a bit of trouble, this is a nice item to have. Not only does it give you magic resist, but it also has a Unique Passive that gives your attack damage for health missing AND a 400 magic damage shield that pops up if you would almost die from magic. Eat that, Lux!
If you can sense their AP carry getting fed, don't even finish Youmuu's Ghostblade and shoot straight for this item. The sooner you can get AP defense, the better. If the ghostblade is already built, I don't suggest interrupting Warmog's Armor. Build this right after!
Madred's Bloodrazor
Remember earlier when I mentioned that Pickaxe was a great universal item for building? Here's one of the nifty items that comes from it, Madred's Bloodrazor! I will typically switch from focusing on Infinity Edge to building this item, if the enemy team is rather tanky. The more maximum life they have, the more damage you do. It's not a bad idea to build Infinity Edge shortly after. But it's always nice to be able to show the tanks that you don't care how tough they are!
Because you are a balance of tank and dps characteristics, I don't suggest rushing this. However, your AD carry probably should. Let your team know that it's a good idea to get this item. A good time for you to get it is when I recommend getting Pickaxe. Don't get The Bloodthirster anymore.
Basic Strategy
Wukong is best built as a Bruiser or an Off-Tank. But unlike most of these champions, there are a lot of different mechanics to Wukong. In this chapter, I will give you a better understanding of how to use this champion throughout the game.
Basic Combo
+
+
AUTO ATTACK
+
SPACE
If you recall the ability sequence from before, the first ability you should select is your E, Nimbus Strike. Why? Because you can harass and farm at the same time! One of the most important ways to take control of the lane is to out-farm your opponent. Now, with Wukong, it's a bit risky to just dash in all of the time. I usually time Nimbus Strike when a group of minions is low and your opponent is nearby them. The ability will kill minions and the boost in attack speed will allow you to drop a couple auto attacks before running back to your minions.
After you've been farming for a little while, you should have the first three abilities available at your disposal. If you look to your left, you can see the Basic Combo that I like to use. It's very simple to execute and quite open to variations:
Immediately after, press W to leave your Decoy and run!.
Early game, this combo can take almost half health from most champions. If you time it right, you won't take very much damage and they'll start to be more careful. Keep in mind that it does cost a lot of mana for the combo. So take advantage of their fear by last-hitting the low health minions!
FARMING & WARDING
This leads me into farming. If you are familiar, just skip this paragraph. Farming is essential for getting gold, experience, and the upper hand in a lane. But one does not simply auto-attack minions hoping for gold! That's bad! If you do that, you will push too fast and over-extend (opening yourself for a gank). You will also miss a lot of the minion kills. So instead of auto-attacking, let your minions widdle their minions down and hit them just before they die. This takes a little practice, but the more you do this, the better you will be.
As I said before, wards are very important and you should get them whenever you can! I usually try to buy one after my first recall. The best places to put the ward are the top bush in the river or the intersection to the Blue Golems and Baron.[/center]
THE JUNGLER
Don't forget, you should have a jungler. Sometimes you won't even need to use your ult, if he gives you a solid gank! With that in mind, try to save your Flash and Decoy for the enemy jungler. If your ward doesn't help, those two abilities will.
TO KILL OR NOT TO KILL?
At the point of level 3 or 4, you might consider going for a kill! Well, a big part of this decision is just knowing your opponent. Take Pantheon for example:
The Passive Ability for Pantheon is Aegis Protection. This will occasionally block damage that is more than 40 (basically everything). If you use The Basic Combo, you will have to exchange auto-attacks until your abilities cool down. In this predicament, Pantheon most certainly has the upper hand, putting you at high risk!
I don't want to discourage you from going for a kill you're perfectly able to get! If you have been widdling your opponent down, you should have no trouble landing a kill! In fact, that's how I suggest killing Pantheon, if you wish to do so before you reach level 6.
Once you are level 6 and have the ability Cyclone, your enemy will be in trouble! Sure, it's a great crowd control ability, but you probably won't be in a team fight for a little while. Go ahead and indulge! Use The Basic Combo to initiate. Only this time, don't press W for Decoy. Press R to unleash Cyclone!
A lot can happen here, but your enemy will really be feeling the hurt with their armor dropped! They will start running to their turret, so try to stay in front of them as you spin. Do use Exhaust, if you think they might escape.
After Cyclone finishes, your other abilities will be cooled down and you can finish the job (if you haven't already)! Don't forget that you can stop it at any time with R!
2v1 (TOP)
Nothing sucks more than getting set up to go top and finding out that the other team doesn't have a jungler! Now you have to lane by yourself with two big baddies on the other side! The worst part is that the champions are both likely to be good solo-top or tanky champs!
I recommend reminding your jungler that it's going to be 2v1 top and you'd like a gank first. Tell your team to give him a strong leash (helping kill the jungler's first monster) so that he can get to you faster. Your jungler will appreciate it too, most times.
After leashing, get ready for a rough lane. Your enemy will most likely take advantage of your solitude and be very aggressive! They will do what they can to push you out of your farm and get an early kill. You won't be able to just run up and last hit, like you can with only one enemy, so just try to stay as close as you can to the minions fights (you gain exp for standing nearby).
Now, you are going to need farm. So VERY CAREFULLY harass the more vulnerable of the two. In this circumstance, I usually get Decoy at level 2. That way you can dash in with Nimbus Strike and pop a Decoy before they both pummel you! As I said before, this is very mana costly. Try to time it when the minions are weak.
You can also use their aggression to your advantage. With a 2v1, you might be pressed against your turret by two greedy players. It's time to use a little bit of that monkey magic and try to bait them to the turret! Note: This is very risky and if you are uncomfortable, I don't suggest trying it.
MAKE SURE THE TURRET WILL HIT THEM! (if their minions are too close, the turret will target them instead)
Go in for a harass, only this time, be a little more aggressive. You want to trick them into thinking that you bit off a little more than you can chew.
Start running back to your turret, they should chase you at this point. (If they're too far behind, turn back to make yourself more tempting.)
Once they start taking hits, get ready to Exhaust. (You want to time it just right so that they can't escape the turret)
If only one chases past the turret: Go ahead and Nimbus Strike them to secure the kill.
If both chase past the turret: Exhaust the one getting hit and keep running. (You don't need to risk actually giving them a kill! Top goes fast that way!)
(I've had success in Exhausting the turret's victim and using Nimbus Strike to the following champ, circling around the turret afterwards. The first champ died to the turret and I chase down the second for a double kill! Kind of a high risk though....)
TEAM FIGHTS
When in a team fight, your primary objective is to deal damage and draw SOME but not all attention to yourself. You want to focus on killing the weak, squishy carries first, followed by the Off-tanks, Bruisers, and Tanks. The following information will give you tips on how to be a team player while dishing out that the lovely damage.
CYCLONE IS GREAT CROWD CONTROL
The cool thing about Wukong is that he can really mess stuff up with his Cyclone. This move can knock up the whole team while the rest of your team takes them down. Simply use Nimbus Strike to initiate and let Cyclone do its thing!
Be careful however, the enemy will target you down! Communicate with your team to make sure you don't get bursted on spot! You want to get Cyclone in as soon as possible to make sure they can't start. But if your takes too long to follow in, you won't get the chance to escape!
Sometimes, it's better to go in and out with Cyclone. Let your tank move in as they fall. But don't just run away! Dash back in with Nimbus Strike and help your team finish them off!
DECOY IS CONFUSING
The cool thing about team fights is that there is so much going on at once! With all of this action happening, Decoy makes a perfect break from being the center of attention (er...sort of). If your team doesn't manage to pick off everyone, they might still target you. So leaving a Decoy that would normally look obvious, can really trick them into wasting their abilities. Use Nimbus Strike, if you can, to really throw them off and escape any crowd control abilities they might use.
Juking
The beautiful art of juking will come to some easier than others. But, if you're going to be playing as the infamous Monkey King, you should at least learn some basics to help him keep his reputation!
What is Juking?
Before I can go into detail on how to juke, I'd like to just refresh all of you on the definition of juking. You can view this and much more in the Terminology Section of Mobafire.
Juke - The act of tricking the enemy pursuer(s) into chasing the wrong way, which is most often accomplished by utilizing the brush and/or the fog of war to break the enemy's line of sight.
Juking as a Monkey
Part of being so great with Wukong is to think like a Monkey! You know how monkeys are, they bounce around and mess with people and such. Now I can't give you extra elaborate detail on how to be the best juker; after all, it's quite situational. However, I can give you some tips and tricks that will improve your...juke-ability, so to speak.
Decoy
Decoy is great for juking because it puts stealth on Wukong for a couple of seconds. When you press W, a copy of Wukong will appear, facing wherever Wukong is facing upon use. Average players will assume that you are still running in that direction and continue to move that way. At this point, you are able to switch directions, gaining distance on the enemy.
Small tricks:
Wukong is able to use Decoy while snared or stunned. It doesn't help much, but can fool the enemy into bursting down the wrong target.
Decoy makes a good barrier. It can act as a minion and block any abilities that would stop at one target, such as Caitlyn's ult.
You can tap S on the keyboard to stop your champion, simulating the motion of Decoy. If your opponent is getting smart and running past your Decoys, you can use this to get a head start in the opposite direction. This will save your Decoy for later as well ;3
Don't forget that Decoy does do a small amount of damage. If it's a 1v1 and you're both at the last hit, go ahead and let your copy save you the trouble. If that doesn't fool them, your Nimbus Strike should be cooled by then!
Things to be careful of:
Turrets can see through the Decoy and you will be visible if you are targeted.
Not every player is a sucker. If you do the same Decoy strategy, count on them to catch you!
Oracle's Elixir... Vision Wards. Though doubtful they will get these things just for you, keep an eye out for them.
Mana cost and cool downs. You don't need to be spamming Monkeys all day so you shouldn't level this up too much. That means the cost to use it and the time you can use it again will be more. This should be common sense, but I'd feel guilty if I didn't warn you and then you died because you couldn't pop your ult! =O
Jungle Boogie
Yup, that's my jam! Anways, Decoy gives you a great opportunity to run into the jungle. Your opponent, having seen that you are not visible after Decoy wore off, will most likely assume you've ran to the bushes. Don't worry though, the jungle is vast and winding! Use the brush, fog of war, and tree barriers to confuse them! Flash can help you a ton here because you can go over walls. If you choose wisely where to use it, you can make almost impossible for them to catch you!
One trick I like to do is Decoy near a wall and then Flash over the wall while stealthed. Your average customer won't figure out what happened until you've already got some good distance!
Have map awareness while doing this! The last thing you want is to Flash over into an Udyr stun!
Going into the Bush
Bushes are a great way to mislead the enemy. They can be found all over Summoner's Rift and help you quite a bit with the stealth they provide. Wukong can utilize these bushes even further with his Decoy ability. Remember how I mentioned Decoy pops out in the direction he's facing? Well you further use that in front of bushes! Two simple ways of doing this:
Run to the front of the bush (don't go in it) and plant a decoy. Then turn to a different path and run like hell! Most of the time, the enemy runs into the brush. (I wouldn't run down a lane with this strategy unless you have back up. You'll show up on the map!)
You can also do the reverse of that strategy. Run away from the bush, pop a Decoy facing away from it, then turn around and go into the bush. But don't get too cozy! It won't take them long to figure out you turned the other way!
Here's another simple trick without even using Decoy. If you're running from the enemy in top or bottom lane, the long bushes in the middle can help you a bit. As you go into the bush, the enemy might try to cut you off (cutting corners means, no bush for them). If that's the case, STOP running and wait for a moment. Then turn and run the other way! The idea is to make it seem like you're still running through the bush so that they don't turn around.
Nimbus Strike and Cyclone
This move does some wonders when you're trying to gain distance, similar to Akali's Shadow Dance. All you do is pick the farthest target from the enemy and Nimbus Strike away! Using Decoy at that distance and with a switch in direction can really give you some juking power!
The other way to use it is to target the enemy at the back of the chasing herd! Of course run the other way afterwards. This works poorly however and I wouldn't recommend it unless it's a last resort.
But don't let that scare you! If you're not too low on health, you can maybe get away with it with just two or three champs on your tail!
Cyclone is another helpful escape tool. As painful as it may be to waste your glorious ult, you just might need it to save yourself! While they're knocked up, spin away! Wukong gains speed as he spins, so this can really give you a head start!
Example
I don't have any recordings of my own game play. But I did find a video that utilizes almost all of these tricks! Keep in mind that he had full health in the beginning!
As I said, juking is very situational and it will take practice. Have fun with it though! =3
Enemy Match-Ups (A-E)
As amazing it would be to just summarize Wukong's strategy for every single opponent in one huge paragraph, that just doesn't cut it lol. So I'm going to give you a general strategy for each opponent individually. It will be in alphabetical order to save the hassle of searching. Don't freak out if a champion's section seems somewhat too short. I may or may not fully complete a section. This will take me a lot of time to complete! But you will have everyone's info once I'm finished!
It's not very likely that you will be facing this champ early game, unless you're mid. But if you do, I suggest starting with Boots of Speed and 3 Health Potions. Ahri, like many mid champions, use skill shots that Boots of Speed will help you dodge.
Charm is a skill to watch out for, as Ahri can unleash her full combo when you are entranced. This ability will stop at the first enemy in contact so stay behind the minions and use Decoy, if needed.
If you are low on health, be mindful of Ahri's Spirit Rush. With an equivalent of 3 Flash's, she would have no trouble diving a turret for those last one or two hits.
The best way to dodge her spells is to keep moving. Be unpredictable. Harass her often, but intelligently, as she can stop your assault with Charm. I suggest using The Basic Combo, but unless you know her Charm is on cool down, use your Decoy before you use your basic attack. That way, even if you get charmed, there is a chance for you to avoid part of her combo.
Akali
Most likely Encountered: Top / Mid
Akali
Akali, not unlike Wukong, is a very mobile champ. However, her play style is more dependent on dashing in and out for kills because of her squishy nature. Occasionally, Akali will hide herself under Twilight Shroud. To ensure that you don't waste mana with your Q, wait until she uses Twilight Shroud before dashing in. If she is overly cautious (which is very likely), don't ready Crushing Blow until you are sure you can land the hit. Harass her a lot before level 6, keeping in mind that Mark of the Assassin can cause trouble and make you quite vulnerable.
Once level 6 comes around, I recommend saving your Decoy for her Shadow Dance. Overtime, she gets three of these suckers and they can really mess you up! Her combo happens quite quickly so the sooner you can use Decoy to trick her, the better. Be careful for this anytime you're in a team fight as well. Akali is famous for jumping in and jumping out, picking off the vulnerable targets!
If you think you can kill her, first ensure that she can't escape. She can easily escape with her Shadow Dances. When you engage and she is worried, she'll immediately start with Twilight Shroud, an incredible juking tool. Save your Cyclone just for this, as even though you cannot see her, it will still knock her in the air. No guarantees that she won't escape, but that's you're best bet! Nimbus Strike after her as soon as you see her leave the shroud and Exhaust her, if needed.
Whatever you do, make sure your team knows that she is missing from the lane. If she wanders down mid or bot for a kill, she'll get fed very quickly and potentially cost you all the game!
Alistar is an incredibly useful support tank. More times than not, you will find him in the bottom lane with an AD carry ( Ashe, Caitlyn, Draven, etc...). With that being said, facing this champ 1v1 is not very likely until later game.
Should you encounter him early (like in the jungle), Alistar shouldn't be too much trouble, but he will have enough CC to escape. I don't recommend chasing him because his teammates can meet with him and a 1v2 with Alistar is not safe at all.
When fighting Alistar, or any tank, be sure to lead with your Crushing Blow to help strip his armor. Decoy may help you avoid a Headbutt and allow you to move away from his auto-attacks.
If the fight is close, be careful because Alistar saves his Unbreakable Will for when he is low. This will greatly increase his AD and is Armor and Magic Resistance. Your best bet is to use Ignite, if you have it. Otherwise, you might just want to try and escape.
Thanks to Tantrum, Amumu is able to jungle quite well. This ability also makes Amumu a rather dangerous champion to cross in the jungle. Early game, Amumu is rather squishy. Because of this, Amumu is susceptible to counter-jungling.
Amumu's jungle route is similar to quite a few different champions (including Wukong's). Try to predict his location for a swift kill.
The biggest thing to worry about with Anivia is well...just about everything! She has strong burst and AoE damage, she can stun you with her Flash Frost, and her passive allows her to sustain quite well. If you plan to mid against her or encounter her at top lane, request help from your Jungler.
Although Anivia is strong, she is typically very squishy, especially early game. With The Basic Combo, you can do a lot of damage. But be careful where you kill her, if you do. Rebirth will turn her into an egg that you must also destroy, before killing her. Otherwise, she comes back with some life and can finish you, especially if it's under a turret.
When reaching level 6, do not engage with Nimbus Strike any longer. Glacial Storm deals heavy AoE damage and she can cast it as long as she has mana. When engaging her, lead with Crushing Blow and use Nimbus Strike to escape the storm.
I suggest going Off-tank, rushing health and magic resist items.
Annie the Dark Child! This little girl should be easy for Monkey to shut down with one thing in mind: her stuns. Annie's passive, Pyromania, allows her to stun enemies with any of her spells after she has cast four spells. If you click on Annie, you can see how many she needs before her stun is ready. Once it is, you will see a transparent circle around her. Try to avoid the stun with Decoy as she can release a lot of damage otherwise.
Once level 6, she will be able to release her super, loving, and horrifying evil teddy bear, Tibbers! Tibbers is a beastly pet that will chase you down as much as he can, dealing damage. As Summon: Tibbers counts as a spell, it can stun you if he is summoned close by. This will give Annie incredible range to stun you from. If you can get her to stir the beast too early, use Decoy and escape until it dies off.
If you happen to be jungling, go ahead and use Smite on her bear! He causes a lot of trouble! Remind your jungler, if you notice he/she's not doing so.
Ashe can be a rough opponent for Wukong, as she is a ranged AD who can constantly harass the poor monkey. You're going to have trouble farming with her constantly picking you off from afar. I recommend staying back from range until there are low minions to kill. Aim at them with Nimbus Strike in such a way that you also hit her, dropping a Crushing Blow, and leaving a Decoy to avoid her barrage of arrows.
Ashe is awfully squishy. To kill her, harass while keeping shelter from Decoy. If you have Exhaust, you can usually land a kill after the second or third harass. Just be aware of your own health. If you try to run, she will most likely shoot you down.
Be wary of her global ult, Enchanted Crystal Arrow. She can shoot it across the map to stun a champion, slowing nearby allies of that target. But don't forget that she doesn't always need to use it as a global ult and can hit you past the turret. Decoy blocks it, but try to use it with some time to get away from it, as it can hit the copy and still slow you!
Blitzcrank is usually a support champ that sits in the bushes and grabs the squishy AD carry with his Rocket Grab. You can avoid it by staying behind minions, using Decoy, or using crafty foot-work (like Jagger). But don't underestimate his cowardice. This robot is no push-over!
Blitzcrank has a built-in shield, Mana Barrier, that protects him from a bit of damage. Heed thsi when engaging him, as it can turn the tide of battle around. This shield also makes him an unwise target to turret-dive.
Early game, Blitzcrank can be somewhat squishy but as he is supported by his AD carry, you should plan out your engagement with your partner before attacking him.
If he is on his own, feel free to engage. The Basic Combo will burst him down quite a bit. Just be aware of his knock-up ability, AoE, and Mana Barrier.
Late game, Blitzcrank is built to take on tough bruisers like yourself. I suggest using Decoy as a diversion and focus on the carry.
Brand can be surprisingly simple to defeat as Wukong. But, the skill cap is a bit high and I don't recommend facing him as a beginner. This is because Brand is a powerful AP Carry that can stun you and attack you from afar. His weakness is his squishy form and his composition of skill-shots. Meaning, if you are too predictable in your movements, you won't stand a chance against this opponent.
Farm cautiously by running up to hit minions and swiftly retreating, keeping an eye out for a fiery ring, Pillar of Flame. If Brand is harassing too strong, use Nimbus Strike and Decoy to last hit. This will be mana-heavy, so will have to allow Brand to push.
If timed properly, you can block Sear with your Decoy. Like all of his spells, be careful as Brand may stun you if you are hit.
What makes Brand easy is when he uses his Pillar of Flame to harass. Let him take the first shot. As soon as you see the fire ring, Nimbus Strike straight for Brand, immediately leaving a Decoy. Circle to a side of him while prepping a Crushing Blow. As soon as he unleashes his combo, drop your Q and a couple auto attacks before returning to your minions. If you deal enough damage, Brand will retreat, allowing you to farm. Be cautious as players won't always fall for this trick. If Brand hesitates in using his full combo, retreat, for he is no longer fooled by the Decoy!
Similar to Anivia, build Off-tank and rush health and magic resistance. Communicate with your Jungler for effective ganks. Start with Boots of Speed and Health Potions, as you will be doing a lot of moving around.
Caitlyn
Most likely Encountered:Bot / Mid
Caitlyn
Caitlyn, like most AD Carries, can prove to be a difficult match for Wukong alone. Her powerful basic attacks and ranged skills make it difficult to farm. I recommend avoiding this situation as much as possible. Fortunately for you, Caitlyn is more times than not, found in the bottom lane, safely away from Monkey.
But should you be forced to lane against her, you will have to surrender a good amount of your farm. Occasionally, use Nimbus Strike to get last hits on minions and request that your Jungler assists you whenever possible.
Use your Jagger moves to make it difficult for Caitlyn to aim with her Piltover Peacemaker. Decoy does not block it and it has a powerful burst.
Be mindful of her traps, as you will be temporarily stunned and unable to hide with Decoy. A trick of Caitlyn's is to drop a trap in front of you and launch a 90 Caliber Net to push her safely out of harm, placing you in a very vulnerable position. Keep an eye on her mana gauge to ensure you don't turret dive into suicide. Sort of like this Rammus:
Caitlyn has a powerful ult that can shoot from quite a large range. As soon as you see a long red laser, you're in her sights and you cannot dodge the bullet. Caitlyn's a pro! You can, however, BLOCK her shot with Decoy. Be sure you run from your copy in such a way that her line of fire goes through it. Use allies to block it, if you are low health and they can survive it. You can use Decoy to save them from it as well.
Cho'Gath can be a tricky opponent to lane against. If his Rupture and Feral Scream aren't annoying enough. His ult, Feast makes him awfully tanky.
Before you decide to fight this fiend one-on-one, look at his inventory and try to determine whether he is going AP or AD. If you cannot tell by his items, ASSUME THAT HE IS GOING AP until you can study his behavior.
If AP, try to shut him down early. Start with Boots of Speed and Health Potions to dodge his harassing circle of spikes. Around level 2, you will have Nimbus Strike and Crushing Blow, where he will have Rupture and, most likely, Feral Scream. Let Cho'Gath begin the engagement, rushing in with Nimbus Strike to avoid his spikes. Drop your Q and auto-attack like crazy, using your abilities whenever they cool down. As Cho'Gath is AP, he will be relying on his skills to defeat you, not his basic attacks. Use your Health Potions while fighting him to ensure that you keep the upper hand. If you are fighting him as he has his Vorpal Spikes, use your Decoy to walk around him and avoid some basic attacks (they add up!)
If AD, be cautious. Starting with Cloth Armor and Health Potions would be preferred. However, it can be hard to predict AD as it is less common. Cho'Gath will continue to harass with his Rupture as usual. But he will be focusing on his Vorpal Spikes, making an auto-attack encounter somewhat dangerous. You are now going to want to treat him like any other Bruiser or Off-Tank, occasionally harassing and focusing on farm. The most important thing to do is to hold the lane until help can come. But apply enough pressure so that Cho'Gath doesn't leave to gank.
At level 6, Cho'Gath will acquire his ability Feast. Be careful when engaging him, as this skill does incredible true-damage and has a fairly low cool down. If you watch him level up, you can slightly monitor whether or not he used the skill. When, Cho'Gath kills an enemy, he gains a stack that adds maximum health. If he has that stack shortly after the cool down, you have about one minute to engage him without having to worry about Feast.
In the jungle, Cho'Gath has a great sustain advantage over you. I don't recommend facing him in the jungle environment, as you have low sustain. See the Juking chapter for more tips on escaping.
Corki
Most likely Encountered:Bot
Corki
Coming Soon...
Darius
Most likely Encountered:Top / Jungle / Bot
Darius
Thanks to his abilities and stats, it is difficult to simply exchange auto attacks with him. He will Apprehend you, Decimate you, slow you with Crippling Strike, and after level 6, finishing it all off with a Noxian Guillotine.
So, how do you defeat Darius? He has no escapes, aside from possibly Flash. With this in mind, use your surroundings to your advantage. Is it possible that he might try to dive the turret? Is your jungler nearby for a gank? The best way to defeat him is to trick him. Take advantage of your Nimbus Strike and Decoy.
If you can get him to waste his abilities on you, he will lose quite a lot of mana and he will have everything on cooldown. More importantly, he may unwittingly push the lane due to your minions attacking him and Decimate being AoE. This is the perfect time for your mid or your jungler to strike.
If you don't have a jungler or a mid to help you, your main goal is to survive the laning phase. Make sure you always have a way out should Darius initiate on you, and don't overextend. If you can avoid giving him kills or too much CS, you should be reasonably strong later on in the game. You may need to get a Heart of Gold, if you are having trouble with farming. Even if you have offensive masteries with Wukong, it might be smart to build Off-Tank.
If you see that Darius is jungling, try to counter him early. At the beginning, he typically has lower health while he is fighting red or blue, so use this to your advantage and kill him there. Then proceed to take the aforementioned buff, if and ONLY IF no one is mia.
Don't forget that Noxian Guillotine does true damage and the only way to counter that is to have more health.
Dr. Mundo
Most likely Encountered:Where he Pleases!
Dr. Mundo
Jungle / Top =3
Before we start this, I need you to realize this: Infected Cleaver freaking hurts. At rank 5, it is 25% of your current health in magic damage. That is an built in Deathfire Grasp. Thanks to this, I would recommend you start with Boots of Speed + 3 Health Potions. Make sure you dodge those cleavers. Fortunately, while those are on cooldown, there is nothing that Dr. Mundo can do in the laning phase, really, besides being annoying to kill. He can punish you if you get in close, but you can get out quickly with your standard harassment combo. The only lane sustain he has is his passive, which is not that strong in the early game, as well as Sadism.
As long as you can avoid his cleavers, his early game should not be too difficult.
Draven
Most likely Encountered:Bot
Draven
Coming Soon...
Evelynn
Most likely Encountered:Roaming
Evelynn
Coming Soon...
Ezreal
Most likely Encountered:Bot / Mid
Ezreal
Coming Soon...
More to Come!
Hey, I know there's already a lot in this guide so far! But there's still more I want to add and maybe tweaks I want to make. It's brand new! Some things to be expecting:
I really love Wukong as a champion and as an awesome Monkey Journey to the West! I hope this guide helps you get a handle on him or at least gives you some new ideas on how to use him! I have a lot of fun with this champ and if you haven't tried him yet, I suggest you do!
That guide really helped me figure out what to do on this site and where to put things! I highly recommend it if you want to make your own guide! (The bad guide example made me lol XD)
IceCreamy for the Free Guide Review! When there was no one else willing to look at such a new member's guide, there was IceCreamy. =3
BlackIceT for the in-depth criticism and build suggestion. Also for inspiration from his top-rated Wukong Guide!
Albableat for taking the time to review my guide. Although he doesn't particularly play this type of champ, he reminded me of one of the best ways to start top: Cloth Armor and 5 Health Potions! He responded fairly quick with his Guide Review!
MissMaw for the Guide pic in my sig. If you clicked my picture to get here, and liked the pic, go ahead and check out her shop!
A Chubby Baby for one of the most in-depth reviews! I really appreciate picky criticism and thanks to that review, I'll be sure to improve my guide. If you've got at least 100 posts, I recommend this review shop!
LezBeHonestHere for the awesome Wukong Cudgel Line Dividers! Be sure to give him a warm welcome to Mobafire!