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Alistar Build Guide by

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League of Legends Build Guide Author

SUPER

Last updated on June 30, 2011
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Cheat Sheet

Alistar Build

Ability Sequence


Table of Contents
Guide Top

SUPER!

(center)(size=4)(b)Guide for (color=COLOR)HERO NAME(/color) - (color=COLOR)The (color=COLOR)ADJECTIVE(/color) NOUN(/b)(/color)(/size)(/center)
(center)(u)(b)Please comment and try the build (i)(b)and(/b)(/i) strategies before voting. Thank you.(/b)(/u)(/center)

(center)(b)Last Updated: DATE(/b)(/center)




(center)(b)(u)(size=4)(anchor=toc)Table of Contents(/size)(/u)(/b)(/center)
(goto=preface)I. Preface(/goto)
(goto=intro)II. Introduction(/goto)
(goto=skills)III. Skill Explanations(/goto)
(goto=summoner)IV. Summoner Spell Explanations(/goto)
-- (goto=csummoner)Considerable Summoner Spells(/goto)
(goto=runes)V. Rune Explanations(/goto)
(goto=mastery)VI. Mastery Explanations(/goto)
-- (goto=utility)Utility Tree(/goto)
-- (goto=offense)Offense Tree(/goto)
(goto=coreitem)VII. Core Item Build Sequence(/goto)
-- (goto=situitem)Situational Items(/goto)
(goto=laneplaystyle)VIII. Laning & Play Style(/goto)
-- (goto=earlygame)Early Game Phase(/goto)
-- (goto=midgame)Mid Game Phase(/goto)
-- (goto=lategame)Late Game Phase(/goto)
-- (goto=latesum)Late Game Summarized(/goto)
(goto=trickstrats)IX. Tricks & Strategies(/goto)
(goto=closing)X. Closing(/goto)
(goto=faqs)XI. FAQs(/goto)
(goto=changelog)XII. Changelog(/goto)




(center)(b)(u)(size=4)(anchor=preface)I. Preface(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

(i)HOW & WHEN THIS BUILD EXCELS (early game, ganking, etc) AND OTHER THINGS TO WATCH FOR (squishy early game, needs a lot of farm, etc)(/i)

(u)Abbreviated Terms(/u)
AA = Auto-attack (Basic Attacks)
CC = Crowd Control (Stun, fear, slow, snare, etc)
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds




(center)(b)(u)(size=4)(anchor=intro)II. Introduction(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

INTRODUCES THE CHARACTER�S STRENGTHS AND HOW THIS BUILD EMPHASIZES ON THEM

(b)(color=green)Pros:(/color)(/b)
- LIST OF PROS

(b)(color=red)Cons:(/color)(/b)
- LIST OF CONS




(center)(b)(u)(size=4)(anchor=skills)III. Skill Explanations(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)
(center)(icon=Gemcraft size=64)(icon=Imbue size=64)(icon=Shatter size=64)(icon=Dazzle size=64)(icon=Radiance size=64)(/center)

((PASSIVE)) - EXPLANATION

((Q)) - EXPLANATION

((W)) - EXPLANATION

((E)) - EXPLANATION

((R)) - EXPLANATION




(center)(b)(u)(size=4)(anchor=summoner)IV. Summoner Spell Explanations(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

((MAIN 1)): EXPLANATION

((MAIN 2)): EXPLANATION

(center)(b)(u)(anchor=csummoner)Considerable Summoner Spells(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

((CONSIDERABLE #)): EXPLANATION
((CONSIDERABLE #)): EXPLANATION
((CONSIDERABLE #)): EXPLANATION




(center)(b)(u)(size=4)(anchor=runes)V. Rune Explanations(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)
(center)(icon=MARK size=64)(icon=SEAL size=64)(icon=GLYPH size=64)(icon=QUINTESSENCE size=64)(/center)

((MARK)) EXPLANATION

((SEAL)) EXPLANATION

((GLYPH)) EXPLANATION

((QUINTESSENCE)) EXPLANATION




(center)(b)(u)(size=4)(anchor=mastery)VI. Mastery Explanations(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

EXPLANATION; WHERE EMPHASIS IS PUT


(center)(b)(u)(anchor=utility)TREE NAME (Sections divided by Tier Rows):(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

Tier 1 EXPLANATION

Tier 2 EXPLANATION

Tier 3 EXPLANATION

Tier 4 EXPLANATION

Tier 5 EXPLANATION

The Tier 6 mastery is the final mastery in each skill tree, and the one for TREE NAME, EXPLANATION


(center)(b)(u)(anchor=offense)TREE NAME (Sections divided by Tier Rows):(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

Tier 1 EXPLANATION

Tier 2 EXPLANATION

Tier 3 EXPLANATION




(center)(b)(u)(size=4)(anchor=coreitem)VII. Core Item Build Sequence(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)
(center)(icon=ITEM size=64)(/center)
(center) (icon=ITEM size=64)(/center)
ITEM SEQUENCE EXPLANATION


IMPORTANT NOTES

((ITEM)) EXPLANATIONS





(center)(b)(u)(anchor=situitem)Situational Items(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

((ITEM)) EXPLANATIONS




(center)(b)(u)(size=4)(anchor=laneplaystyle)VIII. Laning & Play Style(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

STRENGTHS, LANING, BASICS INTRODUCTION

(center)(b)(u)(anchor=earlygame)Early Game Phase(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

At levels 1-X, EXPLANATION

At levels X-Y, EXPLANATION

At levels Y-Z, EXPLANATION


(center)(b)(u)(anchor=midgame)Mid Game Phase(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

At levels Z-A, EXPLANATION

At levels A-B, EXPLANATION


(center)(b)(u)(anchor=lategame)Late Game Phase(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

At levels B-18, EXPLANATION

NOTES TO BE CAREFUL OF


(center)(b)(u)(anchor=latesum)Late Game Summarized(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

SUMMARY OF LATE GAME




(center)(b)(u)(size=4)(anchor=trickstrats)IX. Tricks & Strategies(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

TRICKS AND STATEGIES




(center)(b)(u)(size=4)(anchor=closing)X. Closing(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

ENTIRE GUIDE SUMMARIZED




(center)(b)(u)(size=4)(anchor=faqs)XI. FAQs(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

(b)Q. (/b)(i)QUESTION(/i)
(indent)(b)A. (/b)ANSWER(/indent)

(b)Q. (/b)(i)QUESTION(/i)
(indent)(b)A. (/b)ANSWER(/indent)




(center)(b)(u)(size=4)(anchor=changelog)XII. Change Log(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)
JJ/KK/LL(indent)- CHANGE(/indent)
JJ/KK/LL(indent)- CHANGE(/indent)


Guide Top

SUPER 2

(center)(size=4)(b)Guide for (color=COLOR)HERO NAME(/color) - (color=COLOR)The (color=COLOR)ADJECTIVE(/color) NOUN(/b)(/color)(/size)(/center)
(center)(u)(b)Please comment and try the build (i)(b)and(/b)(/i) strategies before voting. Thank you.(/b)(/u)(/center)

(center)(b)Last Updated: DATE(/b)(/center)




(center)(b)(u)(size=4)(anchor=toc)Table of Contents(/size)(/u)(/b)(/center)
(goto=preface)I. Preface(/goto)
(goto=intro)II. Introduction(/goto)
(goto=skills)III. Skill Explanations(/goto)
(goto=summoner)IV. Summoner Spell Explanations(/goto)
-- (goto=csummoner)Considerable Summoner Spells(/goto)
(goto=runes)V. Rune Explanations(/goto)
(goto=mastery)VI. Mastery Explanations(/goto)
-- (goto=utility)Utility Tree(/goto)
-- (goto=offense)Offense Tree(/goto)
(goto=coreitem)VII. Core Item Build Sequence(/goto)
-- (goto=situitem)Situational Items(/goto)
(goto=laneplaystyle)VIII. Laning & Play Style(/goto)
-- (goto=earlygame)Early Game Phase(/goto)
-- (goto=midgame)Mid Game Phase(/goto)
-- (goto=lategame)Late Game Phase(/goto)
-- (goto=latesum)Late Game Summarized(/goto)
(goto=trickstrats)IX. Tricks & Strategies(/goto)
(goto=closing)X. Closing(/goto)
(goto=faqs)XI. FAQs(/goto)
(goto=changelog)XII. Changelog(/goto)




(center)(b)(u)(size=4)(anchor=preface)I. Preface(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

(i)HOW & WHEN THIS BUILD EXCELS (early game, ganking, etc) AND OTHER THINGS TO WATCH FOR (squishy early game, needs a lot of farm, etc)(/i)

(u)Abbreviated Terms(/u)
AA = Auto-attack (Basic Attacks)
CC = Crowd Control (Stun, fear, slow, snare, etc)
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds




(center)(b)(u)(size=4)(anchor=intro)II. Introduction(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

INTRODUCES THE CHARACTER�S STRENGTHS AND HOW THIS BUILD EMPHASIZES ON THEM

(b)(color=green)Pros:(/color)(/b)
- LIST OF PROS

(b)(color=red)Cons:(/color)(/b)
- LIST OF CONS




(center)(b)(u)(size=4)(anchor=skills)III. Skill Explanations(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)
(center)(icon=Gemcraft size=64)(icon=Imbue size=64)(icon=Shatter size=64)(icon=Dazzle size=64)(icon=Radiance size=64)(/center)

((PASSIVE)) - EXPLANATION

((Q)) - EXPLANATION

((W)) - EXPLANATION

((E)) - EXPLANATION

((R)) - EXPLANATION




(center)(b)(u)(size=4)(anchor=summoner)IV. Summoner Spell Explanations(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

((MAIN 1)): EXPLANATION

((MAIN 2)): EXPLANATION

(center)(b)(u)(anchor=csummoner)Considerable Summoner Spells(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

((CONSIDERABLE #)): EXPLANATION
((CONSIDERABLE #)): EXPLANATION
((CONSIDERABLE #)): EXPLANATION




(center)(b)(u)(size=4)(anchor=runes)V. Rune Explanations(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)
(center)(icon=MARK size=64)(icon=SEAL size=64)(icon=GLYPH size=64)(icon=QUINTESSENCE size=64)(/center)

((MARK)) EXPLANATION

((SEAL)) EXPLANATION

((GLYPH)) EXPLANATION

((QUINTESSENCE)) EXPLANATION




(center)(b)(u)(size=4)(anchor=mastery)VI. Mastery Explanations(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

EXPLANATION; WHERE EMPHASIS IS PUT


(center)(b)(u)(anchor=utility)TREE NAME (Sections divided by Tier Rows):(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

Tier 1 EXPLANATION

Tier 2 EXPLANATION

Tier 3 EXPLANATION

Tier 4 EXPLANATION

Tier 5 EXPLANATION

The Tier 6 mastery is the final mastery in each skill tree, and the one for TREE NAME, EXPLANATION


(center)(b)(u)(anchor=offense)TREE NAME (Sections divided by Tier Rows):(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

Tier 1 EXPLANATION

Tier 2 EXPLANATION

Tier 3 EXPLANATION




(center)(b)(u)(size=4)(anchor=coreitem)VII. Core Item Build Sequence(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)
(center)(icon=ITEM size=64)(/center)
(center) (icon=ITEM size=64)(/center)
ITEM SEQUENCE EXPLANATION


IMPORTANT NOTES

((ITEM)) EXPLANATIONS





(center)(b)(u)(anchor=situitem)Situational Items(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

((ITEM)) EXPLANATIONS




(center)(b)(u)(size=4)(anchor=laneplaystyle)VIII. Laning & Play Style(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

STRENGTHS, LANING, BASICS INTRODUCTION

(center)(b)(u)(anchor=earlygame)Early Game Phase(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

At levels 1-X, EXPLANATION

At levels X-Y, EXPLANATION

At levels Y-Z, EXPLANATION


(center)(b)(u)(anchor=midgame)Mid Game Phase(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

At levels Z-A, EXPLANATION

At levels A-B, EXPLANATION


(center)(b)(u)(anchor=lategame)Late Game Phase(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

At levels B-18, EXPLANATION

NOTES TO BE CAREFUL OF


(center)(b)(u)(anchor=latesum)Late Game Summarized(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

SUMMARY OF LATE GAME




(center)(b)(u)(size=4)(anchor=trickstrats)IX. Tricks & Strategies(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

TRICKS AND STATEGIES




(center)(b)(u)(size=4)(anchor=closing)X. Closing(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

ENTIRE GUIDE SUMMARIZED




(center)(b)(u)(size=4)(anchor=faqs)XI. FAQs(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)

(b)Q. (/b)(i)QUESTION(/i)
(indent)(b)A. (/b)ANSWER(/indent)

(b)Q. (/b)(i)QUESTION(/i)
(indent)(b)A. (/b)ANSWER(/indent)




(center)(b)(u)(size=4)(anchor=changelog)XII. Change Log(/size)(/u)(/b)
(goto=toc)Back to Table of Contents(/goto)(/center)
JJ/KK/LL(indent)- CHANGE(/indent)
JJ/KK/LL(indent)- CHANGE(/indent)