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prime

Zyra Build Guide by dONKEY

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author dONKEY

super ap zyra!

dONKEY Last updated on July 28, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

My first build for Zyra. I just bought her and i'm raping every enemy champ I see lol. I hope this build serves u as well as it did with me.


Guide Top

Runes

I chose magic penetration marks for the haunting guise for early and mid game and also for sorcerer's shoes late game. Flat mana regeneration seals for the lack of mana zyra has early and mid game especially if your harassing a bunch. Ability power per level glyph's for all the ability power you should be focusing on getting. Flat ability power Quintessences again for the massive ability power you buy with zyra.


Guide Top

Masteries

Take 22 0 8 for magic damage in offense and mana regeneration and in utility.


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Items

These items are for all the ability power needed to make zyra op and + a little bit of armor and some magic penetration but you can also buy Rod of ages after you get your boots and that means you should subtract will of the ancients but that's the only thing I would change about this build.


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Skill Sequence

I recommend getting your Q first for harassing your opponent a bunch in the starting and its also good for leashing your jungles blue or red. You can also get your E first for the same reasons but it wont do as much damage and there's a bigger possibility to miss.


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Summoner Spells

Flash and Ignite allowing you to close in on kills or escape to safety.


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Pros / Cons

The pros are that u will have a lot of health, Ap, and magic penetration to do some damage and to take more damage without dying.

The cons are you might have a mana problem early game and mid game.


Guide Top

Team Work

In team fights you wanna get all of your seeds down and make your Thorn Spitters and Vine Lashers then u should started spamming your Q and E till the enemy team is either chasing your team or running from your team and then you should hit them with your ult and finish them off.

When a team mate is about to die and their being chased by someone stronger then you just place a seed close too the enemy and hit them with your E and run or flash out of there depending on how close u are to them but if their not stronger than you, you should just kill them.


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Farming

With this build you should be mid and when your mid you need to farm and when you farm you need to get both seed down and make the Thorn Spitters and Vine Lashers then just basic attack till the minions are dead because with this build you should be very conservative with your mana.


Guide Top

Summary

You should be very conservative with your mana and farm with your Thorn Spitters and Vine Lashers. Help your team out a lot in team fights and Harass as much as possible while your in mid lane but still watch your mana.