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Choose Champion Build:
- OP Rumble - Guide to Win
- VS AP
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Threats & Synergies
Xin Zhao
Xin's harassment through the use of his dash Audacious Charge and the knock-up on his third basic attack after using Three Talon Strike allows him to annoy rumble to death. This is a match-up that you want to avoid at all costs. Even if you do deal a little bit of damage to Xin Zhao after turning on him with Scrap Shield, it is very unlikely that you will win lane because he will be back on you in only a few seconds.
Introduction
Welcome to my first guide concerning the surprisingly cocky yordle, Rumble. My summoner name is Gandhiking22, I am a Gold player and someone who enjoys playing Rumble a great deal. Rumble is one of the most fun champions to play on the Rift because of his passive ability Junkyard Titan and his damage potential when USED CORRECTLY. Building the right items is always a plus but Rumble requires a great amount of skill (and a small amount of luck) in order to win games consistently. The day I started writing this guide, I was in a 15 win streak duoing ranked with my adc/supp main friend named Diddlehole. I played Rumble for every one of these games. My friends and I own a YouTube and Twitch account which names are both GanJoDid.
In this guide, I will show you how Rumble has worked for me and allowed me to win 15 ranked games straight, with hopefully more to come. (BTW this is work in progress).
- No mana
- Can overheat in order to deal tons of damage :D
- One of the few AP tops in the game
- Almost no one knows how to fight a Rumble (because of his unpredictability and insanely surprising damage output when played correctly), giving you the element of surprise
Cons:
- Few hard counters
- Hard to time abilities for new players
- Difficult to get the hang of farming early game
As this guide is focused on playing Rumble in ranked, I will be focusing on the aspects of Rumble that would be best put to use in Bronze/Silver/Gold elos. Attempting this at a higher elo can be unpredictable as I've never tested it, and know of no one that has. Though I would bet it would work just as effectively. I will update this guide as my elo rises and have the required experience and skill to prove that this guide works at even higher elos.
First of all, overheating is NOT a bad thing by any means. Overheating will allow you to get up close and deal a lot of damage if done correctly. However, overheating should not be abused because being silenced will remove your ability to use your Flamespitter to deal damage. Try to overheat when you are going in for the kill. As you can see in my proof video below, overheating works best when you are going in melee. You should always have 60-79 heat before overheating, and preferably use Rumble's Scrap Shield to speed yourself towards them to get in melee range, and Flamespitter for the additional damage over time. This will allow you to enter full melee with the maximum amount of DPS that you can possibly achieve. Overheating should only be done when you are either sure you are going to get the kill, or you're sure you will win the trade. Doing this after a Riven, Pantheon, Elise or other ability dependent AD/AP champion uses their abilities and are on cooldown is the best possible option.
My runes are pretty standard AP runes on a Rumble, except for my addition of the spell vamp quintessence. The idea behind the spell vamp quint is that you can heal off of farming a lot more efficiently, especially if you buy 3 pots every time you recall. Having a total of 3 pots every time you leave the base is an easy way to sustain yourself in lane.
Expose Weakness
Expose Weakness
works very will with The Equalizer as long as you are using it while your team is nearby. Their damage will be increased to compliment yours.
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Mental Force
More Ability Power is always good. Increases damage of his abilities.
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Spell Weaving
Helps when overheating since it increases spell damage, such as Flamespitter or Electro-Harpoon, when you hit an enemy with basic attacks.
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Arcane Mastery
More Ability Power is always good. Increases damage of his abilities. A solid 6 AP is extremely beneficial early game.
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Executioner
Executioner
will increase the damage you do to enemies below 50% healt. This will greatly increase your kill potential.
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Blade Weaving
This will greatly compliment your Flamespitter into overheat combo. It will be much easier to nuke enemies or secure kills. It also goes well with
Spell Weaving
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Archmage
More Ability Power is always good. Increases damage of his abilities. The percent increase will help the most late game when your Ability Power(AP) is very high (15 more ability power at 300).
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Dangerous Game
This will allow you to continue laning after securing a kill, or even better, getting many kills. Survivability during teamfights will be improved greatly if you get kills.
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Devastating Strikes
Devastating Strikes
gives you much needed
magic penetration
, with the addition of some
armor penetration
as well. This will help you in all aspects of the game, whether it be bullying your enemy out of farm or securing kills when overheating.
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Arcane Blade
Havoc
Havoc
increases all your damage by 3%. More damage = more kill potential.
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Recovery
This increases your health regeneration by 2 per every 5 seconds. More sustain is always necessary when laning.
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Enchanted Armor
Enchanted Armor
helps you survive by giving you 5% bonus armor and magic resistance. If you decide to build semi-tank this will be very resourceful.
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Veteran Scars
This increases your health by a solid 36. More health can, very simply, allow you to survive longer and take a little more damage.
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It is difficult to farm early game with Rumble Flamespitter and his basic attacks dealing very little damage without overheating. Farming before level 3 should consist of you using Flamespitter to lower the health of minions and trying your best to basic attack them when they are low. Don't forget that Rumble is an AP champion and therefore his basic attacks do less damage then AD champions except when he is overheating. I know it's easy to get carried away with the idea that your basic attacks do a lot more damage when they actually don't and then missing a few creeps as a result. If you miss a few creeps early its no big deal, late game Rumble becomes a farming god. From about 3-6 you should farm by still using Flamespitter but try to last hit with Electro-Harpoon especially if you are getting bullied out of lane. Overheating when you are alone or under your own turret will help you a great deal when farming, as your basic attacks will deal a lot of more damage and will allow you a lot more flexibility with your estimations of whether you will kill the creeps or not. After 6 you should be farming much easier with Flamespitter, and overheating pretty much whenever you feel comfortable enough to do so.
40-59 Heat
Go in with Scrap Shield, then Flamespitter, followed up by Electro-Harpoon and a few overheated basic attacks. This combo, when done right, can nuke your enemy to death. If your heat is below this point and you don't have time to waste bringing it up, do the same combo and try your best to stay on the enemy until you can overheat. If they die before you overheat, even better. If your heat is over 59, you will have to be more selective with your abilities.
60-79 Heat
This is when choosing which ability you will use before overheating becomes key. I would recommend using Scrap Shield into Flamespitter as to keep you closer to the enemy while protecting yourself from a little damage while dealing a lot of damage with Flamespitter. If you are a little more daring, or your enemy can't run away (cool downs or champion has no escapes + no flash), feel free to try Electro-Harpoon into Flamespitter; though without phage or any movement items it will be difficult to stick to an enemy using this combination. Scrap Shield into Electro-Harpoon should never be attempted unless if your enemy is really far away and you have no other options.
Over 79 Heat
If your enemy likes to run away and has the required speed in order to evade you effectively without being slowed ( Gnar, Evelynn, Garen, Nidalee, Volibear, Jayce), use Electro-Harpoon to slow them down and overheat allowing you to reach them with your basic attacks. If your enemy is slow and fat and annoying ( Renekton, Darius, Jarvan IV that builds tanky) you should use Flamespitter into overheat followed up by a few basic attacks. If you are low but so is the enemy and you have over 79 heat, you should use Scrap Shield in order to stay alive and deal tons of damage to your enemy. THIS IS THE ONLY TIME YOU SHOULD EVER USE SCRAP SHIELD TO OVERHEAT.
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