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Fiddlesticks Build Guide by jordanjaded

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author jordanjaded

Super Jungle Fiddlesticks

jordanjaded Last updated on December 26, 2011
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Ability Sequence

4
14
15
16
17
18
Ability Key Q
1
3
7
8
9
Ability Key W
2
5
10
12
13
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction

In the upcoming Chapters I will explain everything you need to know about jungling with the Harbringer of death, otherwise known as Fiddlesticks.


Guide Top

Masteries

I went 22/1/7 for maximum damage output and sustainability. Simply put, when jungling with this champion you need to be ready to gank frequently to get fed and get right back in the jungle. The single point in defense is for the additional 10 gold for smite, which really adds up late game.


Guide Top

Items

Fiddlesticks is all about the damage. In order to make him into a lethal weapon in the lane, and in the jungle he needs a few simple things. Magic penetration, Mana regen, and Ability Power. So I take a Doran's Ring first, then follow up with my Magic Penetration boots. This 20 magic penetration plus the 10 on enemy champions is extremely potent early game. From there it depends on how fed I am from ganking as to what I grab next. Most games when I go back the time after I got my boots, I can get a Needlessly Large Rod. If you cannot afford it, then begin to work on Will of the Anchients because it is a relatively inexpensive item and it's spell vamp gives you pre-nerf drains and a decent chunk of ability power.


Guide Top

Skill Sequence

By taking drain first you won't need any health pots or a leash to get blue buff. Upon obtaining blue buff there's only one second where minions can hit you before your next drain comes up thanks to the cooldown reduction. Considering you'll never run out of mana either, you'll grab your Dark Wind next. This is great for the jungle as well with it bouncing 5 times in waves. Then at level 4 you get your fear and begin to have fun ganking. Level 5, get a second rank of Dark Wind to increase your damage and harassment abilities. At 6 get Crowstorm, then focus on getting your Drain up first, following up with Dark Wind, and finally Terrify.


Guide Top

Creeping / Jungling

Easy stuff, Start at blue, then wolves, over to wraiths, golems, and then red. By then wraiths should be spawned again so get them again and you'll be level 4. Then begin ganking (the fun stuff). If you gank bottom lane you can then use those 2 people down there to help you DPS dragon while you tank it with drain and smite it for the extra 35 gold (25 for the last hit and 10 for the smite bonus). Continue to jungle and run around ganking as necessary until the laning phase is over.


Guide Top

Team Work

Fiddles Relies on not getting CC'ed so that his Crowstorm can Destroy anything and everything. Once storming in, hit someone with a fear, then your Dark Wind and finally get a drain off to finish. Try to do this from a bush so they cant see you coming. It's even better to get between them and the tower so they have to run through you to get there. Rinse and repeat.


Guide Top

Summary

Very easy to play. Very easy to jungle. Very easy to troll teams lol. Have fun.