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Build Guide by Baalhrezem

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Baalhrezem

Super Jungle Rammus

Baalhrezem Last updated on November 20, 2010
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
3
10
12
13
Ability Key W
4
5
7
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 18

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 11


Super Jungle Rammus. Ganking before 4 minutes. With this build you can jungle fast enough that you will clear jungle and hit level 4 while your duo lane is 2. Super easy ganking. A note about why I didn't go 21 into defense was because 21 points only provides 4% damage reduction. That's about as little as 8 armor early game or 24 armor late game, while not working with your passive. The extra gold from smite, greed, and Jungle duration from utility will allow you to help your team a lot better.

This build isn't a build meant to be followed to the letter but rather a guide. For example you don't actually buy both boots. They are there to show that each one serves a different purpose.

If your enemy team is: Twitch, Yi, Irelia, Tryndamere, Alistar, do not undervalue the dodge of ninja tabi.
If your enemy team is: Miss Fortune, Annie, Kassadin, Amumu, Mordekaiser get Merc Treds.

Guardian Angel is a nice rush, it allows early game tower dives for your teammates, and a very good "balance" item if your enemy team has a mix of physical/magical. However if they are heavy in physical, rush Thornmail. Heavy in magic? Banshee's.

The sightward is designed for counter jungling in the beginning.

Normal jungle: Blue*, wolves, wraiths, lizard*, golems
Counter jungle: enemy blue*, wraiths, golems, b, blue golem (resume normal jungle)
* - indicates use of smite

If you are counter jungling, use Q instead of W first and get to their golem ASAP. Place a ward in the bushes and wait over the wall, and carefully time your smite. Success will completely ruin their jungle and give you ~70% of a level. If your teammates come to help flash over the wall and slow them with your Q. Then continue jungling.

Do not underestimate Q -> Flash. It's a mini-malphite ult.

You only need Q once for the speed boost. You want to maximize taunt length ASAP.

And please, buy wards if you can spare a few gold. Also potions are great if you know of an impending team fight.