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Ashe Build Guide by Killrex34

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Killrex34

Support Ashe - Make it Count

Killrex34 Last updated on January 2, 2015
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Ability Sequence

2
7
9
12
13
Ability Key Q
1
3
5
8
10
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 14



Threats to Ashe with this build

Threat
Low
High
Show all
Threat Champion Notes
4
Nami Getting caught by a bubble will make you cry but if you play smart you should be able to avoid them :)
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Introduction


Welcome to my first attempt at a League of Legends champion guide! I've been an avid player of League for about 2 years now and have just recently hit Gold V under the summoner name, LumpyMilk. As much as I enjoy playing competitively, I also like to have a little fun with non-Meta builds. One of my favorite things to play is Support Ashe, though sometimes the teams I'm on beg to differ. Well, anyways, here is my take on support Ashe. Enjoy!

Things to keep in mind



Ashe support is not an easy support to play and you will definitely have to adapt to the champion choices of the enemy team and your own. If you do decide to play her though, you're bound to have a lot of fun. :) Ashe's slows are the premise behind her support role but you won't get anything done without a little bit of AD. You have to find the perfect balance between the two in the early game to get the most out of your poke while also keeping your ADC alive.


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Pros / Cons

PROS
Amazing slows
Useful Ult for engage/disengage
Good Kiting
Decent Mid/Lategame




CONS
No Escapes
Slow Movement Speed
Gold Dependent
No Heals


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Runes/Masteries

Masteries
4/5
1/1
3/5
1/1
2/5
2/5
3/5
3/5
3/1
1/5
1/5
3/1
1/1
1/5
1/5

I go with a 9/7/14 mastery tree. The 9 in offense give you what you need for good poke. The 7 in Defense give you that little extra survivability in lane and. The utility tree is most important for support as you get a little extra movement speed and mana regen which is nice but the gold generation is what you need as you don't get any farming and unless you're doing really well, won't get many kills. Culinary Master helps add that little extra oomph to your pots and the instant 20 health will help if you're about to die to minion aggro. Scavenger also works really well with your Talisman and will also let you see if your ADC is CS'ing properly ;) (you can flame them later). The point in Vampirism is there because....well....idk where else to put that last point. You can decide yourself what you wanna do with it haha

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
1

Greater Quintessence of Attack Speed
2
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Quintessences


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First off, we'll start with the Quints. I prefer the attack speed myself because this build does not get any unless you decide to build into a Statikk Shiv or Runaan's Hurricane. It helps when you're trying to kite the enemy team. The 1 AD Quint is just for the added damage you miss out on in your masteries. These are now set in stone and feel free to experiment. MS Quints or all AD Quints are both very viable options.

Seals


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Armor seals are going to be your best friend going up against an AD carry. Won't do you much good against an AP support but you'll be able to withstand more poke from the enemy botlane.

Glyphs


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I like the Scaling MR glyphs for the early protection from AP supports and the added tankiness lategame. I'm currently testing throwing in a couple of CDR seals to hit the cap sooner.

Marks


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I think the obvious choice would be to get AD. This will add to your poking potential and make you into a scary support. I've seen some people trying Mark of Critical Damage but it really isn't my cup of tea :)


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Spells

Summoner Spells


Flash I would recommend flash on Ashe every time for the simple fact that she has 0 escape mechanisms. You can slow as much as your want but if the opponent has any sort of gap closer, you're gonna have a bad time.

Exhaust Exhaust is a stable in any support play. You can use it to save your ADC when they're going 1v1 with the opposing ADC or slow any attackers that you dont have the time to hit yourself.

Heal Depending on your preferences or if your ADC decides not to get it themselves, heal is a great choice for ashe since she has no heals of her own. There have been many times where I've saved team members who were on the brink of death. It is also a good tool to use when baiting the enemy to engage.

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Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Focus is a great passive for playing in the support role. All you ghave to do is run around and wait for Focus to reach 100% and you can poke and scare the enemy team. Remember that you dont always have to wait for Focus to be at 100% to poke. You can still do your part to keep the enemy botlane at bay.

Volley is your main form of damage and your best skill in spreading the slow from Frost Shot and the armor shred of The Black Cleaver. It is important to add some points in Volley as you level up to 1. increase the cooldown and 2. keep the damage up. No one will be scared to approach you if your volleys are only doing 100 damage each every 16 seconds.

Frost shot is going to Ashe's bread and butter. It may not seem like much but the slow will keep you alive and keep the enemies off your tail. Alternating between Frost Shot and Volley will make your slow ever more punishing while still keeping your damage at a relative high.

As useful as Hawkshot is you only really need 1 point in it, so get it at lvl 3 or 4 and forget about it. It adds vision and when your ADC is away you can farm and make 3 extra gold per kill. Use it if you're scared a jungler is around the corner or when hunting down a wounded enemy champ.

A really great ultimate for starting teamfights, disengaging enemies, or sniping the escapees. This ult can reach anywhere on the map so you don't need to be around to start/end something, as long as you have expert timing and judgement which will only come with practice :)


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Items

Now its time for the most important part of this guide! THE ITEMS!

Spellthief's Edge AP does't really help out your cause and Ashe already has slows. Relic Shield is alright, but you lose out on the mana regen for your poke with Volley and it will be hard to last hit being ranged and all. You wanna be able to save your crits for pokes rather than a little farm. I've found Ancient Coin to be the best support item for Ashe as the mana and health regen that you get from it are important. And the active of Talisman of Ascension is more useful for teamplay. Be sure to upgrade to Nomad's Medallion on your first back for the added gold generation to keep yourself viable! Also the movement speed from the Talisman isn't too bad.

Black cleaver is the most important part of my build. The health is nice but its the cooldown and the armor shred that you really want. The cooldown reduction combined with the Talisman of Ascension allows you to use your Volley about every 3 seconds! The most useful part is that the Volley spreads the armor reduction that you get from the The Black Cleaver. With the slow, your kiting will be out of this world and will make enemies easier to kill for you carries.

I don't know how you feel about this item, but I love it. As long as you can get it before 15/20 minutes you should be able to get your Muramana by end game. When leaving the fountain just keep using Volley until you get back to lane. Your Q slow also procs the Tear so you don't even need to volley to build it up. Just poke away at the other teams. You'll soon have unlimited mana! Once you unlock the Muramana your auto attacks will be a force to be reckoned with, just be sure to turn it off and on accordingly as to not waste your mana.

I prefer these solely for the added cdr so that I can unload Volley every few seconds in teamfights. Also lets you ult a lot more. Other viable options are Boots of Swiftness for the chase and Mercury's Treads for those high cc and ap teams. As hor enchanments I recommend getting either Enchantment: Homeguard or Enchantment: Furor as these have worked the best for me and i have not tried anything else :)

Don't get confused now, you are the support and you need to help your team, so get yourself a sightstone and ward up. "Buy a ward, save a life", those are the words that have gotten me this far and will help you out too. Onc you acquire your sightstone, dont forget to sell you Warding Totem for a Sweeping Lens. And don't be afraid to upgrade your Sweeping Lens if you have the cash, the vision and ward clearing potential is awesome.

Late Game Options




Good item if you want that little extra poke. The Avarice Blade that it builds off of is useful to catch up in gold as well.

If you need the extra health and feel like your slow just isn't enough, this is the item for you.

zeke's Herald This is what your team/ADC really wants you to get! Help them out while giving yourself some added boost as well. Get this or Locket of the Iron Solari if you decide to not get Boots of Lucidity.

Great for spreading more slows and The Black Cleaver stacks!


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Summary

I hope you all enjoy my guide! Please feel free to provide any feedback. I will slowly work on updating and making the guide pretty.