Fiddlesticks Build Guide by voidflame
Champion Build: Fiddlesticks
| Health | 2980 |
| Health Regen | 32.4 |
| Mana | 2013 |
| Mana Regen | 49.61 |
| Armor | 284 |
| Magic Resist | 125 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 14 |
| Attack Damage | 93.2 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 120.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 75% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
First of all, let me say I AM NOT INSANE. DO NOT DOWNVOTE TILL U READ AND TRY,.
Anyways, hey I'm voidscythe, a lvl 30 player who primarily jungles. I do play support somtimes, but I found the role so boring, I wanted to spice it up a bit. I mean really all you do is stand and heal. Or if you're
Leona just stun 24/7. Henceforth support
Fiddlesticks.
I came to share this with the MOBA community because its my best working ******ED IDEA. At any rate, DO NOT play this in ranked (otherwise you'll probably be reported). Play support fiddles for some solo queue fun. I do not condone or support playing him as a main in any way, shape, or fashion. Keep in mind, that he supports AP better than AD, but no one puts AP bot. Unless you're Team Crs and put
Annie on bot...
Pros / Cons
PROS
-Can still deal good damage with your ultimate,
Crowstorm. In other words, you still deal damage during teamfights unlike other supports.
-Has two long range CCs to let your bottom lane partner get kills easier.
-Reduces enemy MR. Counter
Soraka's passive anyone?
-Can use various support items well and has a degree of synergy with some of them, such as
Abyssal Scepter or
Will of the Ancients.
-Fun imo.
-Strong early game harass.
-Can solo dragon without
Smite. (Not recommended).
CONS
-Squishy.
-Can't sustain your bottom partner.
-Slow move speed.
-Will get flamed for trolling. May be reported. I am not held accountable for anythin that happens to you. HUE HUE HUE HUE.
-Get focused. Get focused. Get focused.
-Passive not great with an AD bottom partner until you have teamfights.
-Will get downvoted if making a guide on him. D:
Why not lane fiddles? Why not jungle?
You might be wondering, "Why can't I just solo top/ mid
Fiddlesticks or jungle him?" First things first, SOLO TOP FIDDLES? BLASPHEMY! Just kidding. Let's face it,
Fiddlesticks isn't a great farmer in lane although he has great sustain. But compared to other AP carries like
Ahri,
Malzahar,
Swain,
Anivia, etc. his farm looks pretty bad. They'll earn more gold than him. Deal with it. So if you're not going to earn gold may as well play support an let a better champ AP mid for you. In solo top, again not a great farmer and his pathetic movement speed won't save him from ganks with a raging
Udyr running at you with speeds faster that Usain Bolt.
Now, why can't we jungle
Fiddlesticks? Simple. He sucks in season 2 new jungle.He went from like tier 1 to tier 4, because he's slow in this new jungle. Not only is he slow, but this slow clearing means he ganks later than the other junglers. He doesn't earn gold in jungle as well as other junglers either an can get counterjungled like mad. And he can't counterjungle them either. Trust me, you are not stopping that mad fed
Olaf anytime soon.
In other words, imo he's a subpar laner and a subpar jungler. Let someone else jungle and mid. Let him be a subpar support if you have no supports on your team.
Masteries
I go 9/0/21. 0/9/21 works too. You need 21 in utility for
Scout
, extra gold, and extra mp regen an XP. Supports tend to love utility. I just go 9 in offense for CDR, AP, and more MPen for
Crowstorm.
Runes
I take
Greater Mark of Magic Penetration for more Magic Pen for early game harass and later on, crowstorm damage.
I get greater seal of replenishment and
Greater Seal of Scaling Mana Regeneration for early and late game mp regen. Depending on how much you spam spells early on, get more greater seal of replenishment. If you're good at managing then 9
Greater Seal of Scaling Mana Regeneration is fine. You can go 9 of any of them in just about any combination if you ask me. Your preference. You can also get
Greater Seal of Armor to keep yourself alive against the enemy AD carry.
I like
Greater Glyph of Ability Power for some AP, which you don't get a lot of in the build. You can also get the scaling AP ones, but again, I like to capitalize on
Fiddlesticks strong early harass with
Dark Wind.
Greater Glyph of Cooldown Reduction is alright, but you get tons of CDR anyways and these are expensive runes, so let's not.
Finally, I get
Greater Quintessence of Ability Power.
Greater Quintessence of Health works too. Or
Greater Quintessence of Gold for more gold. Even though you have tons of gold items...
Summoner Spells
Good summoner spells
Flash is good for escapes and chasing. It can go over walls. Great spell.
I take
Heal because
Fiddlesticks is not a sustained support, so this is helpful. It's good in teamfights an can save you and your carry.
I like
Clairvoyance too since it gives vision, can't be destroyed, and saves money on wards. But with enough common sense, wards, and map awareness, I feel
Heal is better.
Average summoner spells
Exhaust can help by weakening the opposing AD carry or keeping someone in
Crowstorm.
Ignite deals more damage, but you do not want to KS your carry.
Teleport is ok, but much better for solo top and mid champs.
Ghost if you don't have
Flash unlocked yet. Otherwise, why get this? you already have
Shurelya's Reverie.
Bad summoner spells
Revive is a big no no.
Smite is bad since you're not jungling.
Promote = borderline useless. Only AI gets this. And even they know its not good.
Surge isn't that good. WOW some free AP for like 3 seconds. Wait forever to use again.
Ranked Play
Don't play ranked with this. End discussion. (Unless you're platinum elo and you're so good we can't even begin to comprehend your strategies.)
Farming
Let your AD carry on bot take all the creeps. Do not auto attack. You do not want to push your lane up. Don't last hit minions unless your carry is dead or recalled. Again, try not to auto attack too much, to prevent pushing.
Skills

Dread is a great passive as it reduces MR of nearby enemies. Handy during teamfights for your AP carry. It also makes
Soraka's consecratoin less useful. Too bad consecration gives 6 more MR than you reduce...But I digress. Good passive and really fun if bottom lane with an AP.

Terrify is a long range, single target fear for 3 seconds when maxed. This is enough time for your carry to kill the enemy or at last put in tons of harass. It essentially makes a teamfight a 4v5 for 3 seconds. Max this first to increase the duration of the fear.

This lets you sustain yourself. Keep in mind you can't move or use other skills without cancelling
Drain. But that's the neat part ;) You can
Drain minions for HP and cancel the spell to prevent last hitting. This does push the lane, so use it sparingly. If you terffiy and enemy, you can
Drain them for free damage on them and health for you. Max this 2nd for more damage and sustain.

More like Dark Win. Anyways, long range CC again. The range on it is huge an early game against the enemy squishy, this along with your AP runes creates a powerful early game harass.

AoE damage. DO NOT initiate teamfights with this. Wait till it starts and head on in. This is powerful and with
Heal,
Shurelya's Reverie and
Randuin's Omen, your teamfight will be amazing.

Warding
Keep in mind, you should always ward up your side of the map. Buy two wrds at the beginning of the round and ward these bushes.

Also ward the dragon with a pink ward after your first recall.
Here's to show where you should ward as you earn more gold. Circled in pink areas require a
Vision Ward and areas circled in green need a
Sight Ward. If your wards are dying prematurely, your enemies have either a
Vision Ward or
Oracle's Elixir. In either case, kill whatever it is. You too can grab
Oracle's Elixir to kill enmy wards.

(Mirror the jungle wards for other side of map. You can ward enemy jungle if you wish and have extra gold).
Items
Starting off is pretty standard support stuff. Ditch the two potions and sight wards if they have roaming
Evelynn ,
Twitch ,or jungle
Shaco or
Twitch. You get 3 gp/5 items an you upgrade two of them. Just sell your
Kage's Lucky Pick later as it is beneficial early on for gold and AP. We won't build this into anything. Get
Glacial Shroud early on for armor against the enemy AD carry. You might notice I ahve
Frozen Heart and ranuin's omen, creating a very armor heavy build. But most team comps these days in this meta are primarily AD, so it's fine. Plus
Spirit Visage and
Abyssal Scepter provide a sufficient amount of MR.
Keep in mind, this is a general order but can be changed depending on the scenario. As support, get wahatever will help your team the most at the time.
I'll be going over the main core build. Understand that as a support, your core build is not set in stone and you can use the situational items (dependin on the scenario an what your team needs) instead to replace a lot of the items (or all of them). This core build is simply a build I use a lot as it is balanced and is good for most team comps and enemy team comps. It provides good utility, support, and survivability (lets you be tankier).
Good boots for early CDR letting you spam spells more.
Sorcerer's Shoes aren't great I think because you don't deal tons of damage.
Good item early on for survivability, more sustain, and early on CDR to spam spells more.
Good support item, more sustain, nice active for chasing with
Crowstorm or escaping.
Good item for AP, MR, an nice passive. The passive synergizes well with
Dread. Helps your AP carry deal more damage.
Here's some armor at long last. The active plus
Crowstorm is very disruptive during teamfights. Can be replaced with locket of the iron solaris or
Frozen Heart (explained in greater detail next section).
Frozen Heart is one of my favorite items. This gives some nice CDR and mana. Build a
Glacial Shroud early on to help survive against the enemy AD carry. Good against attack speed heavy teams.
Situational items
Remember, if your teammates want an item, then get the item. The core build is in no way set in stone and you can get a lot of the following items if it benefits your team.
Locket of the Iron Solari builds from
Heart of Gold. The active I feel is only good in earlier teamfights and isn't great later on. It is however cheaper than
Randuin's Omen. This is a must if the enemy has a
Karthus as this can save you from
Requiem.
Zeke's Herald is good for supporting your AD carry. Get it if your AD carry needs it, or your team is pretty AD heavy. It won't benefit you much, but you're support so you can't be selfish.
Zhonya's Hourglass is alright as you can
Crowstorm an survive. Just keep in mind you won't do anything during the active so you can't help your team.
Aegis of the Legion is a very good support item as well. Get it if your team is squishy and needs some more resists. It also gives your team more AD. Very nice item. It's better to get this early on as thee stats aren't as good toward late game. Probably my favorite non core support item.
Soul Shroud is alright. More health, mp rgen, and CDR. Get it if your team is pretty AP heavy.
Will of the Ancients lets you support your AP carry and lets you sustain and deal more damage. Great item. You can use this in your core build if you want.
Summary
Overall, support
Fiddlesticks is fun, but not a great pick on bottom lane. I hope you enjoyed this guide! Upvote if youe like it, downvote if you don't. (But please read lol).
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