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Lux Build Guide by Silvershape

ADC Oppressive Lux Support S7

ADC Oppressive Lux Support S7

Updated on December 4, 2016
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League of Legends Build Guide Author Silvershape Build Guide By Silvershape 203,081 Views 1 Comments
203,081 Views 1 Comments League of Legends Build Guide Author Silvershape Lux Build Guide By Silvershape Updated on December 4, 2016
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Introduction

Hey guys, I'm Silvershape, a diamond support main. This is my first guide so I would love to read any feedback you have. With the rise of Brand and Zyra support in season 6, I have been looking to find other mages that may be viable in the bot lane. The release of Elementalist Lux made me have to try to make this work and I think support Lux can be very effective given she is played right and the player understands their role on the team and in lane. Support Lux is great because it allows you to bring a little bit more damage into the bot lane while maintaining crowd control tools similar to Zyra and Brand. However, Lux also has a shield, making her much more effective at saving her team than other mage supports.
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Ability Explanation

For those who do not know Lux's abilities I will cover them very quickly. For those that do you can skip to the next paragraph. For Lux's passive, everytime Lux damages an enemy with one of her abilities, she marks them. This mark can be activated by Lux's auto attacks to deal bonus damage. Lux's Q is a skillshot that snares and damages up to two enemies in a line. For Lux's W she throws out a skillshot that returns once it reaches max shielding both on the way out and the way back. The shield on the way back is larger than the one on the way out. Lux's E is a area of effect skillshot that lingers for 5 seconds and slows in the area. At the end of the time or when activated again it deals damage in the area. Lux's E also gives vision in the area while it is active. Lux's ultimate is a long range line skillshot that also activates her passive.

In lane there are a couple of things you are going to want to remember. First off, it is important to recognize that Lux's E deals far more damage than her Q but also costs much more mana. Lux's Q should be saved for times in which Lux is either setting up a full burst or peeling for her carry. Save this skill in lane to prevent ganks from ruining your day. Lux's E is her best harass tool in lane and when sieging. When harassing in lane with your E you will need to carefully judge whether or not you will safely be able to lane an auto after to proc your passive. If you think you will be able, try to leave it up as long as possible in order to slow the enemy to more easily catch up to land the auto. Keep in mind you can auto and reactivate your E while the auto is in the air and it will still proc your passive. If you are unable to get an auto in safely, just throwing out zoning E's is effective at making farming significantly harder for the enemy carry. Lux's W is a shield but not a very strong one in lane. The true power of this shield is in teamfights when you can throw it through your backline and frontline to maximize the shield amount. This can save your carry or yourself but do not rely too heavily on its ability to shield. Proper positioning is a much better way to make sure you will not die than Lux's W. Lux's ult has incredibly high damage early game. Make use of its strong early game to carry it into the late game. Your basic full burst combo for Lux will be Q -> E -> Auto -> E -> Ult -> Auto. Keep in mind the second E in this combo is just to activate the E and that you should proc the passive from your Q before you detonate your E. Your long range combo is just Q -> E -> E -> Ult.
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Pros / Cons

Pros
    + High Damage Support
    + Good CC tools
    + Good wave clear supplement
    + Strong trades in lane

Cons
    - Squishy
    - Less protection than standard support
    - Predictable Skillshots
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Masteries

For Lux, you are going to want to make sure you go down the cunning tree to get Thunderlord's Decree. This allows you to hit an E in lane and auto attack to get the proc. This makes your poke/trades very strong early. There are a couple ways you can get to Thunderlord's though. First, you have to choose between Merciless and Meditation. Merciless will give you a bit more damage as enemies get low while Meditation will allow you to poke a bit more consistently. I like to use Meditation as it allows early game spamming and solves some mana problems in the late game caused by a lack of blue buff. Merciless can be good to deal a bit more damage and finish kills, but honestly you want your carry to get the kills anyway. Next you have to choose between Greenfather's Gift and Bandit. Bandit is much better in this slot as Lux relies heavily on getting her items. Without AP Lux won't be able to do much for her team. Greenfather's Gift can give you better poke in lane though. Lastly, Precision or Intelligence. Precision gives you some early game damage while making your late game a bit stronger. However, Intelligence gives you the 45% CDR which will be reached rather early with the build provided. With 45% CDR your ult cooldown will be 35.75 seconds at level 11 and 27.5 seconds at level 16 which is very strong. Being able to ult every minion wave that comes into a lane should not be underestimated. Going 12 in the Ferocity tree gives you nice damage in lane and in the late game.
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Runes

These runes are fairly standard for all mage supports. I would run this page on every mage support such as Brand, Zyra, Karma, Lulu. The health makes you a bit tankier in the early game and the ability power and magic penetration boost your damage. Running armor Quints gives more armor than armor Seals while health Seals give less health Quints. The health seals only give 6 less health while the armor seals give 4 less armor. 4 armor is much more valuable than 6 health so you should use armor Quints.
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Spells

Flash and Exaust are basic support masteries. You could take ignite if you are looking for more kill pressure in lane but exaust is a bit better as Lux only has her shield to keep her ADC alive and it provides a little bit more peel into the late game.
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Skill Sequence

On Lux, you should max E first followed by W, ranking your Q last. This allows you to have high harass in lane while still providing large amounts of shielding into the midgame without losing your ability to make long range catches or peel with your Q. You max Q last as the duration of the root does not scale with rank. You should rank up your ult at levels 6, 11, and 16 like on most other champions.
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Laning Phase

Lux's main strength as support is the kill pressure she brings to lane. Early in lane you should be looking to harass the enemy carry off of creeps using your E. Keep in mind that you do not necessarily have to hit the damage on your E for it to be effective. If you throw it out and notice it is going to miss, you can leave it up for no penalty to the CD. Leaving up your E could zone the carry making them either miss creeps or walk back into your damage. Most of the time, you can easily insta-burst the enemy carry at level 6 with the help of your carry. When you hit level 6 look to throw your snare through a single minion into the carry. Most people will feel safe behind a wave of melee minions but as Lux's Q goes through the first enemy hit you can easily punish this false sense of security. Even if you do not get a kill, bursting the enemy carry at 6 forces them to recall or puts a timer on the amount of time they can spend in lane. Lux's ult has a very low cooldown and only one application so use it early and often. Unless going for an all in play or making a very extended trade, it is important to hold onto your Q to prevent ganks. Once your Q is on cooldown, both you and your carry are vulnerable. Keep in mind that when being ganked it could be better to hold onto your Q in order to look for a double snare as opposed to hitting a single snare on the enemy jungler as they come in. All in all, Lux's main job in lane is to keep harassing the enemy carry off CS and to pop them during fights. Remember this when skirmishing. Often times when getting engaged on it is better to full combo the carry instead of trying to get out of the fight. Lux is very immobile and trading 1 for 1 is often more likely than you escaping on Lux.
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Mid Game

In the mid game, your main role is dropping wards and looking for picks. Use your E to acquire temporary vision to make sure you do not have to facecheck bushes when warding. Warding is vastly important to enable you to make the picks you need to. Lux's very long range allows you to lead enemies walking into wards with your Q to set up full bursts on squishy targets. Bursting tankier champs can be effective in the right situation. While not securing kills, it can secure important objectives. Look to burst frontline fighters and junglers in the mid game before they are too tanky. Bursting these fighters and junglers should only be done when the enemy carries are positioning to avoid being picked by your long range. Do not be shy with your ult. With the items we get your ult should be around a 50 second cooldown in the midgame if not lower. Look to steal dragons with your low CD ult.
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Late Game

Into the late game you are looking to more or less continue what you have been doing in the mid game. Keep warding and looking for picks. The only change in the late game is that during big fights you should be looking to protect your carries. Look to zone the enemy carries with your E and keep the fighters and tanks off of your carries with your Q. If you are having a hard time keeping the tanks and fighters off of your backline you can also use your E as a long duration slow to allow your carries to kite a bit better. Your ult should be used early in the fights when 2 or 3 enemies line up. In long fights you should be able to use your ult at them beginning and at the end to pick off enemies that lived with low health.
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Laning vs Aggressive Mage Supports

Here I'm talking about laning versus champs like Brand, Zyra, Karma,and Velkoz. All of these champs are likely to play in front of their carries while being just as squishy and dealing more damage in the early game. In these lanes instead of poking the carry off farm you should focus on punishing the enemy support for overextending and trying to poke. Lux's E is longer range than other supports harass tools which will allow you to counter poke while dodging their harass. When they get low enough, you can lead their harass attempts with a Q to allow you and your carry to finish kills on them. Generally you can kill enemy mage supports from around half health with the help of your carry. An early chalice will also make this lane much more bearable due to the 25 magic resist.
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