Build Guide by Jtrautwein
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This build is a good support builds... Taric is a easy champion you can pretty much build anything and it will help him... Only problem is he really never looks good on the score sheets
I get AS marks alot of people think its dumb but its very effective bc the faster u attack the faster u can heal and the more damage you put out... Then health per lvl seals and quints cant go wrong with more health to stay in the fight longer...AP per lvl glyphs taric is based on AP the more he will heal and do damage with his W and E
I go 0-21-9 tank build... Ur mainly the support but u want to be in the fight as mush as possible so u need to be kinda tanky... Just get as mush resist and health u can and then work around what you like the most also get ur strength of spirit goes with spirit visage very well... Then in utility i get improved ghost and Perseverence also goes well with spirit visage... then Extended mind to help with mana... Finally impoved clarity to help you and your team in fights your there to support them
People would argue with my builds but there very effective... Like i said tho taric can build with pretty much everything...This build is pretty cheap...AS boots bc the more u attack the more mana u get back and the quicker u can heal... chalice and spirit visage stack together to regen ur mana back also give u magic reist and health... chalice is very nice bc u get low on mana alor bc of ur ult... visage is even better bc it buffs ur ult 20% and ur Q is evern more powerful heal on yourself...Nashor's Tooth is very OP for taric already told u about the AS to get mana and heal faster but then it gives u AP to heal for more and buff up your W and E and most importand the 25% CD reduction!!! 6 seconds and stun up again??? WTF??? GA is nice if u get focused down u will pop up and just heal up and then ur team wins the fight... the last itsm is your choice sunfire just helps being more tanky if u like u could get an AP item to help heal more like rod of ages or deathcap and so on
Ok if you are laning with some1 you always lvl stun first can help get a kill or save u but only ever put 1 into ur stun untill u have to... then heal to keep yourself and teammate up... shatter is ur farming spell you will max that second behind ur heal...Now soloing is different you want to start out with shatter to farm and keep off ur turret... then heal to keep you in the lane longer... then at lvl 4 u want to get ur stun bc around then is usually when people think about gankin (jungler-2v1) so u can stun whoever is tankin the turret in the turrets range and maybe turn a gank around
the only must is clarity to help in team fights and make u lane longer... Ghost is always a good spell to have to run in or run out lol... also flash is good tele if ur solo lane or clavo to try to find jungler or gankers
Pros / Cons
Pros/ Great team player can take alot of damage and heal up teammates... easy to play no skill shots... very good support and stacks assist
Cons/ Never looks good on sheets (doesn't get many kills)... can be fun but does get boring bc you dont really get kills