Shen Build Guide by
Not Updated For Current Season
Not Updated For Current Season
Utility masteries allow you to start Ruby Crystal + pot, which gives you decent sustain and the ability to tank a lot of damage level 1. As a support, you will want Heart of Gold asap. Boots are also important to continue chasing. Unless their team is very imbalanced in favor of autoattacking AD (get Ninja Tabi and win), you should go Merc Treads.
If they are AD-heavy: Rush Randuin's, dash in, pop it and win the teamfight.
If they are AP-heavy: Get Aegis of the Legion for the group magic resist. Force of Nature would just cause our enemies to focus other targets.
If you are pushing well and have a good AD carry: Zeke's Herald is a good group item and you can follow up with Locket of the Iron Solari. Your team will have great sustain and teamfighting ability with this build.
Follow up with Rylai's for the slow
Locket of the Iron Solari late game
We want armor and initial HP for our level 1 gank. HP regen is a nice bonus, and 8% CDR later will be good for our ultimate. Siege Commander allows us to make strong solo pushes later, a great advantage of Shen because he can ult into a team fight.
I like the utility tree because it gives us move speed, max energy, and allows us to start with a health potion. We need utility masteries to survive without CS.
Skills are highly dependent on how the lane is going.
If you are with someone who wants to do a level 1 gank, you can get Shadow Dash first and make a strong initiation along with Exhaust. This is what you should aim for, because otherwise a different support would serve them better. If your carry won't go along with you, level Vorpal Blade first to give poke. Use it on minions with full HP in order to give some sustain to your carry.
If your initial gank succeeds, congratulations! You can continue to put pressure on the lane by leveling Feint at levels 3, 4, and 5 with one point in Vorpal Blade at 2. This will allow you to continue to make strong ganks with Shadow Dash -> Feint. If your gank fails, put more points into Vorpal Blade and use it to heal off the damage you took in the initial gank.
In general, you should not use Feint at rank 1 except to shrug off some harass damage. Do not use it in a real fight until it is higher ranked. It is more important to keep up enough energy to keep using Shadow Dash on cooldown. However, it becomes quite good if you max it by 9 and you become a great midgame tank. The tradeoff is that you will be quite passive as it is being leveled up and you have fewer points in Vorpal Blade.
If your carry is farming well and the enemy is zoned out, you can afford to level Feint with one point in Vorpal Blade to poke them back. This gives you a much stronger midgame. If your carry is getting pushed back, level Vorpal Blade instead to give some harass and sustain.
You should not put more than one point into Shadow Dash, because its taunt time and energy cost remain the same.
I pick Magic Pen marks for added Vorpal Blade damage and standard Armor seals and MRes glyphs for defense. The HP quints are again used because of their power in early game fights.
Again, summoners are picked to provide the strongest possible level 1 gank. Shadow Dash into Exhaust when the taunt wears off will give your carry a huge amount of time to attack. Heal makes sure that you and your carry will win the fight if the enemy chooses not to run. It also works exceptionally well with your ultimate, allowing you to save solo pushers.
This build is designed to provide a strong level 1 gank in bot lane. If this gank fails, Shen's kit still allows him to give his carry some sustain through Vorpal Blade. You should only pick this build if your carry is prepared for it. Carries with Flash/Ignite or Flash/Exhaust are ideal.