Build Guide by DONPIANO
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This build utilizes the utility masteries in order to make Soraka a portable fountain of health and mana straight off the bat. This build is a somewhat lineup specific one, as it requires strong allies to make it effective. The beauty of Soraka is her ability to amplify the effectiveness of a single champion through providing health, armor, and mana. With this in mind, the most important phase of the game is the early laning phase. With constant heals and mana, you and your lane mate's goal should be to dominate a lane, getting nearly (or ideally) all of the minion kills and preventing the opposing champions from doing the same. Though you may dominate the lane, don't allow yourself or your partner to get too caught up with trying to kill the opposing champions.
The mastery tree that I use is 9-0-21. Though this is a utility centered build, the offensive skill tree lends some helpful buffs through archmage's savvy and sorcery to increase your ability power and reduce your cooldown times. If you feel that your team's lineup may cause you to be the main target, it may be worthwhile to switch the offensive masteries to defense, maximizing your dodge chance, armor, and getting the movespeed buff for dodge.
In order to get the most efficiency out of the masteries and skills you will be using, the item build centers mainly on ability power, mana regen, and cooldown reduction. Clarity is selected as the first summoner ability despite Soraka's built-in mana skill. This summoner ability is only useful if you're constantly spending your mana early game, so let your lane mate know this. Aggressive play is valued in this style of play because it is likely that your regenerative capacity greatly exceeds that of your lane opponents. Mobility is another key portion of this build, which is increased by your boots and teleport summoner ability. On top of being able to global heal to make a helpful influence on cross-map fights, you will also be able to teleport in to help stop ganks or protect champions who need your help. Boots of mobility allow you to quickly move from lane to lane as needed. Soraka is not the best champion to be sitting in a lane farming by herself, so it's almost always better to allow your teammates to do so while you find utility elsewhere.
Good lane mates are champions that have a spammable harass skill (Nunu, Ezreal, Sivir), tanks with strong defensive capacity (Rammus, Malphite, Amumu) or champions that have a good potential for late-game prowess given good farm (Master Yi, Gangplank, Veigar, Twisted fate). Remember, your job is to amplify the effectiveness of your lane mate, so adjust your play style to fit the person you're playing with. A good tank will push your opponents out of the lane and expect you to heal him, do so. A good late gamer will last hit every creep while expecting you to harass and provide heals as needed, do so. A good spammer will spam and you will replenish their mana.
Once you've farmed enough gold, look for an opportunity to recall and pick up your boots of swiftness and tear drop. It's important to get the tear drop as early as you can to get the best value out of the passive mana gain. The archangel's staff can wait, as there are other items that will better serve you in early/mid game.
Once mid to late game rolls around, you should have accumulated a good set of items making your heals incredibly potent and very frequent. During team fights keep an eye on the hero icons in the top left corner. This allows for easy identification of when someone is becoming focus fired, and also makes it far less likely for you to misclick on your heals. Be conservative with your heals during the intense parts of the fights, and try to use them at times where it's making the difference between someone living and dying. For example, if your rammus just escaped with 100 life and is heading back, don't waste a heal on him while you could more effectively heal your Ashe who is now mopping up the kills while tanking whatever firepower is left over.