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Tryndamere Build Guide by Maatix

Sustain O' Mere - Solo Top Tryndamere

Sustain O' Mere - Solo Top Tryndamere

Updated on August 11, 2012
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League of Legends Build Guide Author Maatix Build Guide By Maatix 10,092 Views 9 Comments
10,092 Views 9 Comments League of Legends Build Guide Author Maatix Tryndamere Build Guide By Maatix Updated on August 11, 2012
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1
93josher | October 9, 2012 11:34am
Voted -1
no me parece bien como metes las habilidades por lvl
1
93josher | September 30, 2012 8:29am
buena build es la que yo uso
1
Maatix | July 17, 2012 10:59pm

Please mate, you give great information on your guide but you should do some BBCoding aswell, makes it nicer and makes it more reliable and a nicer feel, will totally make people read it, add Images, add icons and videos and everything you can. As jungleking said, Read JhoiJhoi´s Guide to How to make a guide :)


Quoted:
o me a favour and add a section on HOW to actually do that laning phase (getting over his short range,low hp and slightly low starting damage unless crit procs)


I'll get on both of these as soon as I have time. Unfortunately, work has been unkind and I've been scheduled every day this week yet again, so I have very little time on my hands for anything other than that.

Until then, I'll place a quick guide for the laning phase here:

Your main problem as Tryndamere early game, as you pointed out, is that you have very little RANGE. Champion health drops the moment you manage to swing that hulking sword of yours, but the problem is making sure you're able to do so. Until level 3, you won't be able to do this well unless you take Exhaust as a summoner spell (Which, like I said, is very nice for slowing opponents.) Once you hit level three, you become a harrass king with your W.

First, let your opponent get a nice lead in lane. Don't let him take it, but let him push forwards, give him a safe feeling, and make his jungle back off if he has one. As soon as he tries to attack you, spin at him. That should throw him off, and cause him to try to run. Immediately, shout. He is now slowed by a large percentage, allowing you to keep him in range. I've caused countless enemies to blow their flash just to get away due to this, and THEN fall for it again to score kills. This also lowers their attack damage, giving you enough of a lead to kill them long before they can kill you. (Especially if you have a large amount of Fury built up; Always try to engage with high fury, as it both gives you crit, and also increases your heal.)

If an enemy jungle tries to engage before level 6, don't fight back. Ever. Spin towards your turret, flash if necessary, and do whatever you can to keep yourself safe. After level six, you have to be your own judge. If you've been doing well and have some good items built up, maybe you can take him and even grab your red buff without having to leave lane.

Last bit of laning: Laning against two opponents.

I've had several games lately where the enemy team did not have a jungle. It is IMPERITIVE to have your jungle help you early and often if this is the case. If the enemy does not have a jungle, do not engage the enemy without help from your jungle. Chances are you will die, no matter if you're lower, at, or higher than level 6. You may lose out on some XP due to this, and unfortunately it's either lose xp due to sticking to the turret, or lose xp due to dying. You have to rely on your jungle until you've built up some kills, then you can rip them apart for ever trying to mess with you.
1
CrystalPaw (2) | July 16, 2012 3:05am
do me a favour and add a section on HOW to actually do that laning phase (getting over his short range,low hp and slightly low starting damage unless crit procs)
1
redwarewolf (19) | July 14, 2012 9:02pm
Please mate, you give great information on your guide but you should do some BBCoding aswell, makes it nicer and makes it more reliable and a nicer feel, will totally make people read it, add Images, add icons and videos and everything you can. As jungleking said, Read JhoiJhoi´s Guide to How to make a guide :)
1
Maatix | July 14, 2012 8:29pm
I do believe I mentioned Exhaust in the guide, but I'll make a section for Heal as well. Heal is another good choice for some early survivability, and late game can often be a gamebreaker in team fights. In general, I tend to build more towards damage late game. This is more personal preference on my part, though. Heal is another strong option, and can be very well suited on Tryndamere if used right.

For the most part, I was throwing this guide up here quickly in order to let people know my way of playing Tryndamere as a solo top. Thank you for the advice, I'll be sure to look into adding some more of the specifics when I have some time on my hands, especially about lane opponents and how skills can be used.
1
JungleKing (13) | July 14, 2012 5:26pm
Voted +1
+1
1
JungleKing (13) | July 14, 2012 5:26pm
+1
1
JungleKing (13) | July 14, 2012 5:25pm
Hey man. You remind me a little of DuffTime as he doesn't care about making a guide beatuiful but giving the audience great information. While my playstyle differs from this, I have some suggestions.

- Might wanna BbCode some parts and read jhoijhoi's ''How to make a Guide'' guide.
- What do you think about Heal and Exhaust?
- I would list some alternative items if you need it for the specific battle.
- How to use his skills
- Common lane opponents and how to counter them.

Try these ideas if you want to, they're just advise. Either way this is a nice guide :). +1 from me
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Sustain O' Mere - Solo Top Tryndamere

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