Kog'Maw Build Guide by SWAGRID

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


87%
279 Votes
Rate Up LoL GuideRate Down LoL Guide
League of Legends Build Guide Author SWAGRID

SwagSurfin ur way 2 success pt.2 - Kog'Maw (AP Sniper)

SWAGRID Last updated on August 4, 2012
476,557 140
Comments (page 6 of 14)
Quote | PM | +Rep
by DeviousToast » April 12, 2012 3:00pm | Report

(I asked, why you didn't used lich bane And you answered as the quote below, just making it easier to follow the arguement.)

SWAGRID wrote:

Because you rarely autoattack. this build aims for a constant far-away-range. Thats why lich bane is a bad item here. I dont want to be near the enemy. if I am getting too close I will spit out void ooze and retreat again. try it out and you will see it works. if you have further questions, let me know. The main thing is not to get an AP kog'maw build here! It is not about AP, it is only about Living Artillery! Like I said int he guide, Manamune would have been awsome, but its conversion is UNIQUE. As you can see AP or AD is not what's important. Though I am using AP here too, it is not really a usual AP guide, as the gaming procedure is totally different. While Lich Bane might be good one high AP chars who autoattackf or extra damage, you rarely autoattack witht hat kog maw. Yes fromt ime to time you attack with bio-arcance barrage but that's it. You will mostly be out of range fireing Living Artillery.


Ok well i can understand how you've thought on this matter, and i guess it makes sense in some manners.
Then i guess it's your playstyle i dont agree with. While you talk about the power of being in the back, i talk about the powers of being in there. E-Q-W (with lichbane) is a sick dmg-dealing influence.

I can't agree that the far away range should be the essential thing that provides protection, the lich bane could easily shut down people getting to close for some reason, like a suprise gank or just a freaky olaf with ghost. When i've played AP-kog, i've always found reasons to use lich bane.
Kog maw got some serious close-range dmg aswell with his Q. And bio-arcance barrage isn't even tht much of a short-range abillity.
Staying back putting all reliance on your Living Artillery doesn't seem to fair to the team tanking for you once a engage is happening. You simply doesn't dish out as much dmg as you could, or might be needed at that living artillery range. And for that reason, i still think that the Lich Bane is a essential item.

Still thanks for replying, although i've not seen the answer until now.

DeviousToast's Forum Avatar
DeviousToast

Posts: 2
Joined: 2011-05-29
IGN: DeviousToast on EUNE
Quote | PM | +Rep
by Duuuuurrr » April 17, 2012 7:19am | Report

Voted +1
Guide is awesome, the best among the likes. I wanted to tell people how to play Kog'Maw as untouchable sniper, but you susseeded to do it faster. I have some improvements in mind. One of them was Rod of Ages, but CasterMaster was faster.
I have another idea. You build second (third) Archangel's Staff only for AP, so why don't you switch it with Mejai's Soulstealer? It gives you even more AP and CDR when fully stacked. Didn't test this yet, gonna do it now.

Duuuuurrr's Forum Avatar
Duuuuurrr
Unremarkable (4)

Posts: 45
Joined: 2011-08-08
Quote | PM | +Rep
by ClapDemCheekz » April 17, 2012 12:20pm | Report

+1.
Had to make an account just to comment this guide. Out of all the guides on Mobafire for Kog I thought this was the funnest and coolest way to play him.

ClapDemCheekz's Forum Avatar
ClapDemCheekz

Posts: 1
Joined: 2012-04-17
IGN: ClapDemCheekz
Quote | PM | +Rep
by Trenditon » April 17, 2012 9:01pm | Report

Like the build, well put together and does amazing damage (with blue buff you can spam Living Artillery much longer than the team fights should last). You do however have some problems with the details on your calculations. The calculation that caught my eye was with void staff, mainly. It's more situational than just "their team happens to have some of those champions with increasing base magic-resist". People will often build items that add to their MR, and you seem to ignore that in your comparison of Void Staff to the Archangel's Staff. Once people start getting over 100 MR, the m-pen from voidstaff becomes more and more valuable.

Anyways, +1 from me, good guide with good info, hope to see more AP kog players out there building like this!


That +rep button could use some love!
Trenditon's Forum Avatar
Trenditon
Unremarkable (19)

Posts: 94
Joined: 2011-04-10
Quote | PM | +Rep
by Goul66 » April 17, 2012 9:06pm | Report

Could lich bane work on him? With his w range and spammable ult he could proc it multiple times and still be able to hit enemies from afar.

Goul66's Forum Avatar
Goul66

Posts: 7
Joined: 2012-04-08
IGN: Goul66 on NA
Quote | PM | +Rep
by morten852 » April 18, 2012 10:00am | Report

IMO u should RELLY RELLY HARD consider using smartcast!! It will help u so much spamming all of your spells! But that's my oppinion! I haven't tried AP kog (but i will soon) but i think it's be much better?

morten852's Forum Avatar
morten852

Posts: 10
Joined: 2012-01-05
IGN: BombManiac
Quote | PM | +Rep
by Trenditon » April 18, 2012 1:43pm | Report

Oh, I forgot to mention in my earlier post, peoples' (and your above stated) reasoning on Manamune seems to be severely flawed, and even if Manamune's passive wasn't unique, Archangel's Staff is still a much better choice for damage, and here's why.

When comparing ability power and attack damage, ability power is easier to get in higher values. Rabadon's Deathcap comes with 140 flat AP and increases all AP (even its own) by 30%, while the similar item for attack damage, the Infinity Edge, gives 80 attack damage. That means if you have a skill that scales off of both equally well, and you need to use that skill for your damage, you should go with ability power stacking because you can wrack up higher values for it as opposed to AD.

Now I know what you're thinking, "But silly Trenditon, Living Artillery gains damage equal to 30% of your ability power, but 50% of your bonus AD! That means buying AD is more beneficial!" Well right, and very very wrong. If each point of ability power was just as expensive as each point of attack damage you would be right, but AP can be bought in much more abundance than AD can. So let's do the math and compare the damage you would get from a couple of Manamunes and compare it to the damage from two Archangel's Staves:



Two Archangel's Staves (given that you already bought Rabadon's):
  • 90 flat AP
  • 800 flat mana
  • 1000 mana from unique passive
  • 6% of mana as ability power
  • 30% AP increase due to Rabadon's

(1800[mana] * .06[2 * .03 AP per mana passives] + 90[flat AP]) * 1.3[Rabadon's unique passive] * .3[AP scaling on living artillery] * 2.5[250% damage on living artillery when it hits champions] = 193.05 bonus damage on living artillery

Without the Rabadon's passive multiplier, the bonus damage would only be 148.5. Now, this doesn't take into consideration the MR values of the target, and doesn't take into account any other sources of mana that the archangel's staves have to convert to ability power. Now let's look at manamune.



Two Manamunes (assuming passives were stackable):
  • 40 flat AD
  • 700 flat mana
  • 1000 mana from unique passive
  • 4% of mana as attack damage (with a theoretically stacking passive)

(1700[mana] * .04[2*.02 AD per mana passives] + 40[flat AD]) * .5[AD scaling on living artillery] * 2.5[250% damage on living artillery when it hits champions] = 135 bonus damage on living artillery

As you can see, even if you could buy multiple Manamunes and have the passives stack, Archangel's Staff is just a much better choice, as it gives you more flat mana to use, a LOT more mana regen per 5, and gives you 43% more damage (without adding in extra base mana and mana from other items) on your living artillery than two manamunes would have.


That +rep button could use some love!
Trenditon's Forum Avatar
Trenditon
Unremarkable (19)

Posts: 94
Joined: 2011-04-10
Quote | PM | +Rep
by SWAGRID » April 19, 2012 4:42am | Report


Hi! Great guild, just used it and ruined Kennen mid, was very fun!
One one though. Instead of getting the +1 ability power masteries you should get the one that gives +2 to minion damage from auto attack. Mostly because you will NEVER miss the +2 ability power you're losing. However the +4 damage on minions early can make the difference between last hit and "oh god why did I miss that".


man this is a REALLY nice tip! Thanks alot. I will add it to the changes. I never really thought about it and you are right. I might consider it for my other champs and future build too. Appriciated!


Check out my "SwagSurfin ur way 2 success" series for ranked: pt.1 - Karthus, pt.2 - Kog'Maw
SWAGRID's Forum Avatar
SWAGRID
Prominent (153)

Posts: 67
Joined: 2012-03-05
Quote | PM | +Rep
by SWAGRID » April 19, 2012 4:43am | Report


I am honestly in love with AP kog'maw now, I've won at least 10 games in a row with this build, I can't get enough of this. Although I do find it hard sometimes to land my void ooze or hits with bio-arcane barrage since I'm pretty squishy.


Hey man! Just keep on trying. Usually you get a feeling when to shoot out Void Ooze. Only when this hit and you are still in a good position then you should activate Bio-Arcane Barrage. maybe you want to check out my little video again. If you cannot detect if I just used the arcane barrage due to the quality or because it was too quick, just check out if the CD is activated :)

Keep on surfin


Check out my "SwagSurfin ur way 2 success" series for ranked: pt.1 - Karthus, pt.2 - Kog'Maw
SWAGRID's Forum Avatar
SWAGRID
Prominent (153)

Posts: 67
Joined: 2012-03-05
Quote | PM | +Rep
by SWAGRID » April 19, 2012 4:44am | Report

ulamog9 wrote:

Thank you for this beautifull build really like it,good work .
the onli problem i have is the rylais cepter i do not like it much do you recomend me an other item exept the void staff ?
i found a friend ho told me to get the hextech blade for spell vamp ond life steal to improve mi w wath you think can this work or is it better to get the ancient book ?


Hello Mr Eldrazi!
I honestly do not think you can get a better item then Rylai's Crystal Scepter. It provides very nice AP and very much health. This slow is acutally which makes it so good. Once you have hit someone with Living Artillery they are having a hard time.
+ it helps often to escape.
Will of the Ancients or Hextech Gunblade might work quite well instead. But here is what I think about it.
In general you should be always behind or have a decent range. This should not bring you too much in trouble, so you should not rely so much on spell vamp, because they rarely hit you.
Second: If you are being it and you want to recharge your health with spell vamp, you hit them multiple times and gain a couple hundred health back. so far so good BUT Rylai's Crystal Scepter provides already couple of hundreds.
But then again, go out and try it with Will of the Ancients but more health + long range cc, I do recommend the scepter over hit.
One last thing though, if you like spell vamp, check out my first guide. It is for my favourite champ Karthus . This guide shows you how to abuse spell vamp!


Check out my "SwagSurfin ur way 2 success" series for ranked: pt.1 - Karthus, pt.2 - Kog'Maw
SWAGRID's Forum Avatar
SWAGRID
Prominent (153)

Posts: 67
Joined: 2012-03-05