Kog'Maw Build Guide by SWAGRID
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
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Duuuuurrr wrote:
Voted +1 Guide is awesome, the best among the likes. I wanted to tell people how to play I have another idea. You build second (third) Hey man, how was the test? I considered the soul stealer, but cannot reccomend it. Getting 20 stacks is always very difficult and you die from tiem to time. So no CD here. Only high AP but even this is not guaranteed. A third But thank you for asking. Seems you are having fun while riding the swag wave to success! Check out my "SwagSurfin ur way 2 success" series for ranked: pt.1 - Karthus, pt.2 - Kog'Maw
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SWAGRID Prominent (153) Posts: 67 Joined: 2012-03-05 |
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morten852 wrote:
IMO u should RELLY RELLY HARD consider using smartcast!! It will help u so much spamming all of your spells! But that's my oppinion! I haven't tried AP kog (but i will soon) but i think it's be much better? Hey man! Thanks for tuning in. I am using smart cast on all characters all the time. You can even see in the video. I just use the option to show the range (by holding down the button). So all I can do here is hand out this tip to all other users who havnt tried it out yet. Because you are right, smart casting improves your game alot! Check out my "SwagSurfin ur way 2 success" series for ranked: pt.1 - Karthus, pt.2 - Kog'Maw
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SWAGRID Prominent (153) Posts: 67 Joined: 2012-03-05 |
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Goul66 wrote:
Could lich bane work on him? With his w range and spammable ult he could proc it multiple times and still be able to hit enemies from afar. Hiho! If the bane proccs, you will have to be as close as your range attack. And since you can proc it so easily and often you would rather want to be near the enemy the whole time. This is not recommended. Not because it is bad, it just does not fit into this playing style / build. You want to operate from max distance and only sometimes throw in an ooze or bio arcane barrage. If I wanted to plain attack with kog'maw I would probably go to AD instead because the life leech helps me to stay in fight. In short: In general its a power item, but here you do not really want it. And trust me you are doing more than enough damage ;) Check out my "SwagSurfin ur way 2 success" series for ranked: pt.1 - Karthus, pt.2 - Kog'Maw
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SWAGRID Prominent (153) Posts: 67 Joined: 2012-03-05 |
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DeviousToast wrote:
(I asked, why you didn't used lich bane And you answered as the quote below, just making it easier to follow the arguement.) Ok well i can understand how you've thought on this matter, and i guess it makes sense in some manners. Then i guess it's your playstyle i dont agree with. While you talk about the power of being in the back, i talk about the powers of being in there. E-Q-W (with lichbane) is a sick dmg-dealing influence. I can't agree that the far away range should be the essential thing that provides protection, the lich bane could easily shut down people getting to close for some reason, like a suprise gank or just a freaky olaf with ghost. When i've played AP-kog, i've always found reasons to use lich bane. Kog maw got some serious close-range dmg aswell with his Q. And bio-arcance barrage isn't even tht much of a short-range abillity. Staying back putting all reliance on your Still thanks for replying, although i've not seen the answer until now. Hey Toast! Thanks for your time and effort you put in here. I cannot disagree on I fyou are having a full build with 3x archangel, your ulti and voide ooze is doing really enough damage, considering you can shoot 3 x living artillery within one proc of lich bane. Like I said in generaly ou are right, so I dont want to say lich bane is a bad item or it does not enough damage. But I find myself rarely in the situation to abuse it. I did use the bane several times already and found it most often that I am too close. And just using it with the range of an activated bio arcane barrage, I think every 8 seconds this procc is not enough. Unfortunately I cannot record a whole game. It seems to me sometimes it is very dificult to explain people how to play this type of kog'maw. It is not only about the build. along with the build comes an entirely different playing style. This it what it makes so unique. There are already plenty of lich bane works on moba fire for kog maw. But there you are charging into the enemy, which I usually do not recommend here. I think it is important to understand the different playing approaches here and then being able to understand why such a powerful item as However because so many people asked about it and I always appricate it, I will try it out again later and play a bit with 2 archangels and 1 bane. But I am sure I am rather sniper killing from far away. sorry for the late answer! keep on surfin Check out my "SwagSurfin ur way 2 success" series for ranked: pt.1 - Karthus, pt.2 - Kog'Maw
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SWAGRID Prominent (153) Posts: 67 Joined: 2012-03-05 |
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Trenditon wrote:
Oh, I forgot to mention in my earlier post, peoples' (and your above stated) reasoning on When comparing ability power and attack damage, ability power is easier to get in higher values. Now I know what you're thinking, "But silly Trenditon, Two Archangel's Staves (given that you already bought Rabadon's):
(1800[mana] * .06[2 * .03 AP per mana passives] + 90[flat AP]) * 1.3[Rabadon's unique passive] * .3[AP scaling on living artillery] * 2.5[250% damage on living artillery when it hits champions] = 193.05 bonus damage on living artillery Without the Rabadon's passive multiplier, the bonus damage would only be 148.5. Now, this doesn't take into consideration the MR values of the target, and doesn't take into account any other sources of mana that the archangel's staves have to convert to ability power. Now let's look at manamune. Two Manamunes (assuming passives were stackable):
(1700[mana] * .04[2*.02 AD per mana passives] + 40[flat AD]) * .5[AD scaling on living artillery] * 2.5[250% damage on living artillery when it hits champions] = 135 bonus damage on living artillery As you can see, even if you could buy multiple Hi! first off: wow loads of calcualtions. second: i have to apologize because I probably made the mistaker to not explain myself properly in this guide. I just quickly said I though it was clear right fromt he beginning. Thats why I did not even include the manamune in the item description and said from the very beginning that the archangel has EVERYTHING you want and is the real deal" I will update my sentences about manamune so it does not confuse more people. However your calculations are helpful for other members who ask themselves why no manamune. For me it was always clear that the AA is the best choice here. But thank you very much still! Check out my "SwagSurfin ur way 2 success" series for ranked: pt.1 - Karthus, pt.2 - Kog'Maw
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SWAGRID Prominent (153) Posts: 67 Joined: 2012-03-05 |
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Trenditon wrote:
Like the build, well put together and does amazing damage (with blue buff you can spam Anyways, +1 from me, good guide with good info, hope to see more AP kog players out there building like this! First off: thanks for the compliments and the upvote! I noticed you are putting alot thinking in here and I appricate this as I also did so and it kinda tells me people like this build alot. As for the I think here we have just a little misunderstanding. The void staff calculation is meant to be for the NATURAL MR. Obviously the more the enemy stacks MR the better the You said already this is situational, and therfore you cannot and should not put the staff into a core build. It is a situational item. You are always playing or should building towards the general playing population tendencies (if this makes kinda of a sense). Only when you see then the item builds of your opponents differ from the general tendencies, you will have to adapt to it (e.g. buying the In other words, you always have to start calculations with their base mr. This is what I did here. The original problem was how to treat champions with a higher base MR. And after the calculations we saw that using MR pen-runes over a core Not only are we doing the right thing here with the runes, which is mathematically more optimal, BUT as said in the guide: it ALSO leaves us open to still buy the The previous calculations just helped us to notice runes are kick *** here and we do NOT need the One last little thing for you and other who are interested: If the opponent has 50 or less MR AFTER flat magic pen, you need the If the opponent has 5o or more MR AFTER flat magic pen, you need the This is the general rule of thumb based on math. It is a really helpful rule. Just keep in mind the But as long as noone stacks mr except their tank, we are perfect to go with our runes, against every champ. Even vs those with a high base mr! Only when they start stacking you need to evaluate the situation and base on the result, buying a I hope this helped you and got rid of the little misunderstanding. Swagrid Check out my "SwagSurfin ur way 2 success" series for ranked: pt.1 - Karthus, pt.2 - Kog'Maw
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SWAGRID Prominent (153) Posts: 67 Joined: 2012-03-05 |
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Wow! Great build! Alot of detail too. Check my out my Teemo GUIDE on my profile too!
Check out my guide at: Teemo - The Magical AD Yordle [GUIDE]
I'd be more than glad to review your guides, an upvote or comment is always appreciated! Thanks! |
iGod LoL Unremarkable (3) Posts: 24 Joined: 2011-12-10 IGN: iGod LoL |
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This is a fun build to play, but I can never seem to do much with it in the early game, it in the mid-late game that I shine with the freakish range of his ult. Good build and keep 'em coming! |
FudderBudder Posts: 2 Joined: 2012-04-06 IGN: FudderBudder on NA |
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Yeah, I realized that
That +rep button could use some love!
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Trenditon Notable (20) Posts: 94 Joined: 2011-04-10 |
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Trenditon wrote:
Yeah, I realized that Also, in your calculations you might want to figure in the 10% m-pen from On another note, I did some testing with this build and found that you are wasting SO much of AP Kog'Maw's potential by staying at max range throughout the fight. As you already stated in your guide, The thing is, when staying at max range, all you can do is spam your hi again. you are having doing some minor mistakes here. firstly, the radius is 1000 on Second you do not need to figure in the 10% mpen from But obviously you are skilling it anyways. about the Swagrid Check out my "SwagSurfin ur way 2 success" series for ranked: pt.1 - Karthus, pt.2 - Kog'Maw
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SWAGRID Prominent (153) Posts: 67 Joined: 2012-03-05 |
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