Syndra Build Guide by Firebelley

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League of Legends Build Guide Author Firebelley

Syndra - A Quick and Simple Guide [S4]

Firebelley Last updated on November 24, 2013
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Primary (Cheat Sheet)

Champion Build: Syndra

Health 1784
Health Regen 16.8
Mana 1150
Mana Regen 45.4
Armor 90.5
Magic Resist 82.06
Dodge 0
Tenacity 0
Movement Speed 400
Gold Bonus 0
Attack Damage 105
Attack Speed 0.838
Crit Chance 0%S
Crit Damage 0%
Ability Power 149.85
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 22.83
Cooldown Reduction 40%


Recommended Runes + Notes



Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Tenacious
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9

Guide Top

Introduction


Syndra is hands-down one of the most fun champions to play in League of Legends. However, it can be hard to play her right. This quick guide will get you started playing Syndra. I followed this build for Season 3 and finished in Gold I with 209 games played with Syndra and a 56% win rate with her.

Not many people realize the benefit of having a good Syndra on your team. She can deal huge amounts of damage in a very short time. Need the AP carry nuked? No problem. Need the AD carry nuked? No problem. Enemy support being annoying putting wards in river? Syndra's taking care of it. Jarvan IV about to jump on you? Nope! Syndra's got your back. So let's jump right into pros and cons.


Guide Top

Pros and Cons

Pros:
-Extremely bursty. Can take down most champs with a good combo.
-Good harass (especially with CDR)
-Long range
-CC with Scatter the Weak and Force of Will
-Fun to play

Cons:
-No escapes
-Pretty squishy
-Very reliant on skillshots and can be hard to play at times
-Teamfights are a weak point, but this can be remedied to a degree
-Somewhat weak against melee champions


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Runes

Runes

Greater Quintessence of Ability Power
3

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Mark of Magic Penetration
9

The runes that I recommend running with Syndra are pretty standard. Magic penetration marks help negate some of the enemy's starting magic resist for more damage output. Armor seals and magic resist glyphs give Syndra some early game resistances which can help enormously especially against early ganks. Flat AP quintessences give Syndra that little bit of early damage for some effective harass.


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Masteries

Masteries
4/4
1/1
3/3
1/1
1/1
3/3
3/3
1/1
3/3
1/1
1/1
3/3
3/3
1/1
1/1

The mastery layout that I recommend is also fairly standard for an AP carry. The important thing to note is the mana regen and buff time extension in the utility page. Syndra uses a ton of mana and relies entirely on her abilities, so these are two important benefits that are needed.


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Skills

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
SPACER TEXT LOLZ
sdfsdfsdfs Needless to say, take your ult at level 6, 11, and 16. That's pretty self-explanatory. It does more damage and has less cooldown time with each level and gains 75 range with Transcendent when maxed.

SPACER TEXT LOLZ
sdfsdfsdfs Dark Sphere should be maxed by level 9. It is Syndra's primary damage doer and should be used to harass enemies. Plus it will do +15% damage to enemy champions at max level thanks to Transcendent.

SPACER TEXT LOLZ
sdfsdfsdfs Scatter the weak is the next thing you should max. Leveling it will decrease its cooldown time which will allow you to stun more often. It gains 50% width when maxed because of Transcendent.

SPACER TEXT LOLZ
sdfsdfsdfs Force of will is great for slowing and damaging an enemy, but has limited use early game. Take it at level 4 but max it last. When your build comes together late game, it'll be a huge damage asset because it has the highest AP scaling of any of Syndra's abilities (with the exception of her ult at level 16). Slow duration is increased by 2 seconds with Transcendent.


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General Strategy

Summoner Spells
Ignite and Flash are probably the best to use with Syndra. Ignite is really good at taking out enemies you may have not quite killed with your combo. Alternatively, you can ignite enemies before or during your combo for some added damage. Flash is a must have on account of Syndra's lack of escapes.

Farming
When you have all 3 of your core abilities, it becomes really easy to farm. As minions are coming down the lane in a line, simply use your Dark Sphere on the first couple, then quickly Scatter the Weak. This will kill many of the minions and push the remaining back into a group. Then Force of Will either a minion or your ball and throw it into the group to clear the wave. It takes Syndra almost no time to clear waves when done like this.

Harassing
Harassing is really just a matter of landing Dark Sphere on the enemy and then quickly stunning them with Scatter the Weak and using Force of Will afterward. You can even use Scatter the Weak and Force of Will on the enemy while they are under their tower, all the while staying out of tower range (watch for ganks though).

Kill Combo
Before starting a kill combo in the early game, make sure to harass your opponent to about half health. Late game their health doesn't really matter especially if you have your core items plus Rabadon's Deathcap. To kill an enemy, do the standard Dark Sphere + Scatter the Weak combo. While they are stunned, quickly hit them with Force of Will and then Unleashed Power. If it doesn't look as if the combo will kill them, throw Ignite on them. Alternatively, before starting the combo, you can place an extra Dark Sphere on the field for some extra damage on your ult.

Extra Notes

  • When playing against champions with gap closers, try to save Scatter the Weak to push them off of you.
  • It is possible to counter-push your lane (let the enemy minions push). Simply grab an enemy minion with Force of Will and place it in front of your advancing minion wave. This will cause your advancing minions to stop and attack it, allowing the enemy minions to push to your tower. Works especially well with enemy siege minions.


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Conclusion

Hope this guide helps! It's not too terribly in depth, but I wanted to keep it short and to the point. Syndra, like any champion, is best learned from playing her yourself and not by reading a guide. This guide is here to point you in the right direction, but ultimately it comes down to practice.

I will probably be updating the "General Strategy" section with videos later on in order to clarify some of the strategies.