Syndra General Guide by HavocTheBishop

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author HavocTheBishop

Syndra : Back Into The Void Of Power

HavocTheBishop Last updated on June 2, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

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Syndra Is a very great Ability Power Carry because she can simply dominate her middle lane just by harrasing her foes with a nice combo starting with Dark Sphere and then just casting her Scatter the Weak against the enemy to stun and then Force of Will to deal more massive damage that could simply derange her foes no matter what also she could just simply end the battle by using her Unleashed Power ..

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Pros / Cons


Great Power
Strong again single target
Great lane winner
Great CC from Force of Will and Scatter the Weak


Skills are easy to dodge ( all 3 )
Can't fight high mobility laners
Cannot engage
Focuses only 1 target in teamfight

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Syndra Is a little bit squishy so she's got a lot counters that have stuns , dashes and other abilityes . When you play Syndra you must be very carefully against Fizz , because of his mobility ( skills like Urchin Strike , Playful / Trickster ) she also have incoming counters like Talon , Akali , Ahri that will purely beat her hard but especially stay away from Fizz

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Team Work

You will see Syndra in teamfights but she won't pwn that hard as you expect in teamfights because as I told you Syndra can focus only one foe and if she focuses foes like Leona , Cho'Gath and others it would be hard for her to get into a good situation . If Syndra gets involved in a gank ( rarely ) you will find it pretty nice because of her Scatter the Weak and her Force of Will she is very helpfull getting a kill for the team .
Syndra is very usefull on her lane because she could harass enemyes like Ryze , Annie , Zyra , Orianna , Evelynn , Teemo and others.

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Syndra Doesn't has too many problems farming because of her Dark Sphere that also harrases enemyes and helps kill minions on a bigger range .
Syndra Is also well known for her strong passive Transcendent that gives her a very big advantage in front of enemyes and letting her farm easy if she doesnt has problems like ( mana lacking / counters )

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I choosed Greater Mark of Magic Penetration because Syndra really needs those because of her OP skills and damage adding Greater Mark of Magic Penetration will give her more damage in combination with Void Staff and Liandry's Torment that will lead to a sure painfull way + that her passive Transcendent gives her Dark Sphere a 15% bonus damage

4x Greater Seal of Mana Regeneration helps Syndra a lot because she has problems with mana in the early game being a mana lacker even with the blue buff because she can spam her combo .
And also picked 5x Greater Seal of Scaling Mana Regeneration because situation will get worse with mana in late game even if she will have Athene's Unholy Grail so I decided to take care of her mana regeneration

And I also picked 6x Greater Glyph of Magic Resist to know sure that the enemy wont be able to take out of game Syndra that easy right ? *Tough Luck Bud U can't kill me that easy*

For the final I picked up 3x Greater Glyph of Ability Power so that Syndra Could have a nice start even if it's a bit unimportant.
And I wont let u guys say it is too low ap for the beggining so I added 3x Greater Quintessence of Ability Power.

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Build Explanation

Ok so I shall start with the explanation of " Build #1 "
By taking Sorcerer's Shoes Syndra will gain a bonus of magic penetration wich is very welcome when we talk about a champion such as Syndra that can get easy kills just by looking arround , after that I choosed Athene's Unholy Grail and that because Syndra lacks lots and lots of mana and she also gets a bonus of magic resistance in front of her foes + that she gets 20% coldown reduction so faster she spams her combo faster she kills her foes .
The next item I picked is Deathfire Grasp because it confeers a great ammount of Ability Power(120) and also gives u Coldown Reduction (10%) + a great active effect (Deals 15% of target champion's maximum health in magic damage and they take 20% for 4 seconds).
I also picked Rabadon's Deathcap because of its ammount of Ability Power (120) and it's great passive that increases ability power by 30% !
Void Staff is one of my fav. items because of it's moderate ammount of Ability Power but great passive effect ( +35% magic penetration )
Zhonya's Hourglass gives you an armor bonus that could be used in late game + active effect and Ability Power .

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"Power belong to those who can wield it."

Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command.With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.

Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school, a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed(?) the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia and anyone else who would dare to shackle her greatness.

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I'd like to tell you guys that Syndra is a funny champ to play with but also has a great difficulty level so if you guys want to play Syndra try to train with her a bit because she is good in good hands if you understand what I mean ^^ .

Peace .


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