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Syndra Build Guide by Chukaze

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League of Legends Build Guide Author Chukaze

Syndra - Mid is my little, nice Place

Chukaze Last updated on September 19, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

Welcome to my first guide!

Today I present to you Syndra, the Dark Sovereign!

Syndra is not a champion, you just buy, go into the next best match with and hope for the best (believe me I did it and it was a huge MISTAKE)! As exciting as her abilities sound like, they do not the greatest AP-Damage output in the world. Especially in the beginning you may have much Mana problems, but with the time, items and knowledge you CAN and WILL dominate you enemies!

If you are a Beginner I would say: Use other Champions, BUT as somebody whose first Main - Champion was Morgana and somebody who is better with some Champions which require Timing and a little bit of Skill I just ask you: Are you really sure you want to start with her?!? In this case, learn her and her Abilities! :P And maybe you will find this guide usefull!




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Summary

As I told you Syndra is not a easy beginning champ, she is a AP Champ with a very high mana outout in the beginning and low damage if you play her wrong. Best is when you play her on Mana, Cooldown-Reduction and Ability Power.

Syndra's counterpicks are Veigar, Brand and even Ziggs can make you problems!

Rule 1: FARM...NO, REALLY FARM, you need the Gold so farm a lot, thats why you are good in mid!

Rule 2: Don't be silly, you don't have much escape abilitys, if your enemy got a jungler or missing people, don't Towerdive!

Rule 3: Get your Abilities in your head and know how to use them ,you can do so much if you get the right Attack Rotation , I will you teach you today my way, Use it to get experience and evolve with it , don't hang to much on it, get your own way to play her and you will be DANGEROUS!!!

Rule 4: You seem so yummie and squishy, use it, let them come to you ,and then attack, use the Room in the mid, and if you are good, get behind them and push them in the Tower with your Scatter the Weak




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Pros / Cons

filler
Pros



+ Good support for your team in Teamfights
+ Nice Damage with the right items
+ With the right timing you can outsmart your enemy
+ With right CD your Unleashed Power ROCKS
filler filler
Cons



-Very high Mana output in the beginning
-Very Squishy in the beginning
-You need good timing and placement , espeacially with your orbs
-Can be focused in Teamfigth very fast
-Can be hard to master!
filler



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Summoner Spells

As for Syndra the standard spells like Flash and Ignite should be first in your mind , but Teleport and Ghost are good too, Ghost if you get ganked and want to get away fast or you want to reach somebody with your Ultimate in the last second. Teleport is usefull if you are somebody who Spams his Abilities very often and needs much Mana.

Flash - Good
Ignite - Good
Teleport - Good, if you need Mana
Ghost - Good to escape or chase somebody
Exhaust - not bad in teamfight, but you don't need it much
Heal - Not recommended, but if you need the extra Health, here you go
Clarity - Not recommended, but if you need the extra Mana, here you go
Cleanse - If you got ganked, but the are better summoner spells
Smite - You are no Jungler, put it down , NOW!!

The rest of the Summonner Spells are nothing for you too!!




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Runes


this part of the guide is still in Progress!


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Masteries

Masteries
1/5
4/1
4/5
1/1
3/5
4/1
4/
1/
1/5
3/1
1/1
3/5



this part of the guide is still in Progress!


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Abilities


this part of the guide is still in Progress!


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Skill Rotation / Skill Combo


this part of the guide is still in Progress!


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Things you can throw on your enemy!





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Special Thanks!

Special Thanks to the following Guys, they Helped me a lot with their Tutorials:

jhoijhoi

IceCreamy

Hawkken


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Following soon...

Following soon are Masteries , Runes and all about Tactics in Early, Mid and Late Game, but I'm tired for today and just want to get the 1. Version out so you can use my build and give me a Feedback


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Changelog

15.09.2012 version 1.2 - Start of the Rune, Masterie and Combo Page, but still in Progress

15.09.2012 Version 1.1.1 - More Spellcheck and some picture

15.09.2012 Version 1.1 - Misspelled Words corrected

15.09.2012 Version 1.0 - Guide is Started and Published