Syndra Build Guide by Chukaze
Champion Build: Syndra
| Health | 2434 |
| Health Regen | 16.8 |
| Mana | 2100 |
| Mana Regen | 44.09 |
| Armor | 127.5 |
| Magic Resist | 95 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 4 |
| Attack Damage | 105 |
| Attack Speed | 0.838 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 737.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 40% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome to my first guide!
Today I present to you
Syndra, the Dark Sovereign!
Syndra is not a champion, you just buy, go into the next best match with and hope for the best (believe me I did it and it was a huge MISTAKE)! As exciting as her abilities sound like, they do not the greatest AP-Damage output in the world. Especially in the beginning you may have much Mana problems, but with the time, items and knowledge you CAN and WILL dominate you enemies!
If you are a Beginner I would say: Use other Champions, BUT as somebody whose first Main - Champion was
Morgana and somebody who is better with some Champions which require Timing and a little bit of Skill I just ask you: Are you really sure you want to start with her?!? In this case, learn her and her Abilities! :P And maybe you will find this guide usefull!
Summary
As I told you
Syndra is not a easy beginning champ, she is a AP Champ with a very high mana outout in the beginning and low damage if you play her wrong. Best is when you play her on Mana, Cooldown-Reduction and Ability Power.
Syndra's counterpicks are
Veigar,
Brand and even
Ziggs can make you problems!
Rule 1: FARM...NO, REALLY FARM, you need the Gold so farm a lot, thats why you are good in mid!
Rule 2: Don't be silly, you don't have much escape abilitys, if your enemy got a jungler or missing people, don't Towerdive!
Rule 3: Get your Abilities in your head and know how to use them ,you can do so much if you get the right Attack Rotation , I will you teach you today my way, Use it to get experience and evolve with it , don't hang to much on it, get your own way to play her and you will be DANGEROUS!!!
Rule 4: You seem so yummie and squishy, use it, let them come to you ,and then attack, use the Room in the mid, and if you are good, get behind them and push them in the Tower with your
Scatter the Weak
Pros / Cons
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Pros
+ Good support for your team in Teamfights + Nice Damage with the right items + With the right timing you can outsmart your enemy + With right CD your |
filler |
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Cons
-Very high Mana output in the beginning -Very Squishy in the beginning -You need good timing and placement , espeacially with your orbs -Can be focused in Teamfigth very fast -Can be hard to master! filler |
Summoner Spells
As for
Syndra the standard spells like
Flash and
Ignite should be first in your mind , but
Teleport and
Ghost are good too,
Ghost if you get ganked and want to get away fast or you want to reach somebody with your Ultimate in the last second.
Teleport is usefull if you are somebody who Spams his Abilities very often and needs much Mana.
Flash - Good
Ignite - Good
Teleport - Good, if you need Mana
Ghost - Good to escape or chase somebody
Exhaust - not bad in teamfight, but you don't need it much
Heal - Not recommended, but if you need the extra Health, here you go
Clarity - Not recommended, but if you need the extra Mana, here you go
Cleanse - If you got ganked, but the are better summoner spells
Smite - You are no Jungler, put it down , NOW!!
The rest of the Summonner Spells are nothing for you too!!
Masteries
this part of the guide is still in Progress!
Special Thanks!
Special Thanks to the following Guys, they Helped me a lot with their Tutorials:
jhoijhoi
IceCreamy
Hawkken
Following soon...
Following soon are
Masteries
,
Runes
and all about Tactics in Early, Mid and Late Game, but I'm tired for today and just want to get the 1. Version out so you can use my build and give me a Feedback
Changelog
15.09.2012 version 1.2 - Start of the Rune, Masterie and Combo Page, but still in Progress
15.09.2012 Version 1.1.1 - More Spellcheck and some picture
15.09.2012 Version 1.1 - Misspelled Words corrected
15.09.2012 Version 1.0 - Guide is Started and Published
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