Syndra Build Guide by Atharil
Champion Build: Syndra
| Health | 2824 |
| Health Regen | 16.8 |
| Mana | 1150 |
| Mana Regen | 50.09 |
| Armor | 77.5 |
| Magic Resist | 95 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 4 |
| Attack Damage | 105 |
| Attack Speed | 0.838 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 650.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
--- --- --- --- English version --- --- --- ---
Welcome to my
Syndra guide. You can choose English or Polish version. Polish version is still translating :)
Intro
Hello everyone, let me introduce
Syndra, the Dark Sovereign. She is a ranged mage champion, who can go to mid lane to destroy enemies and do a lot of fun actions during the game.
"Power belongs to those who can wield it." -
Syndra
Summoner Spells
As a mid champion you will need
Flash and
Ignite. Great for escape or for finish off enemies. There is no need to take
Clarity, she may be the mana-hungry, but If quick get
Crest of the Ancient Golem
, you can be satisfy the hunger of
Mana
.
Heal is not choice too.
Runes
I recommend these:
| Runes | |||||||||||||||
Greater Quintessence of Ability Power 3 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Ability Power 9 |
Greater Mark of Magic Penetration 9 |
||||||||||||
No per-levels! Important is the right start (a lot of starting AP through the
So these are great to say enemies: "A legion couldn't stop me. What chance do you have?"
If you play against an anti-mage (eg
Masteries
Just as every single mid charakter, the most dangerous is 21-0-9 or 21-9-0. I suggest to use 21-0-9, as
Arcane Knowledge
,
Blast
,
Archmage
,
Executioner
for dealing a lot of damage and a little
Transmutation
for
Spell vamp
. I like to have
Meditation
,
Expanded Mind
for extra
Mana
and mana regeneration.
Summoner's Insight
improves our
Flash spell so it is necessary if we need to escape. We also should have 1 point in
Swiftness
, a little bonus speed. I don't like
Good Hands
, because I'm not going to die :) She just needs to kill.
Skills
Transcendent is her innate skill, which change effects of her abilities. Each of Syndra's basic abilities gain an extra effect at maximum rank.
"Q",
Dark Sphere is my favourite ability of her. Syndra throw a sphere which deals damage and can be use to other abilities. The sphere lasts for up to 6 seconds and can be manipulated by
Syndra's other abilities. I suggest strengthen this ability first.
Transcendent gives bonus for it that
Dark Sphere deals 15% bonus damage against enemy champions.
"W",
Force of Will can be use two times. First use to grab a minion or neutral monster or sphere which was thrown earlier, and second to throw it into your enemy. Enemies struck take magic damage and are slowed for 1.5 second.
Transcendent gives bonus for it that increases the duration of slow to 2 seconds. It's a great mechanism to ganks and to escapes :) Dragon and Baron Nashor cannot be grabbed by this ability. We have 5 second to throw a minion or monster we grabbed. I love to throw
Lizard Elder
into
Baron Nashor
's cave :D This ability should be improved secondly, but I usually start with
Force of Will, especially we wanna invade and it deals more damage than 1 lvl
Dark Sphere.
"E",
Scatter the Weak is like Metallica's song called Die, Die, My Darling. It can knock enemies and
Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to
Syndra upon cast.
Dark Spheres that are knocked back also can stun all enemies in their path for 1.5 seconds.
Transcendent provides bonus spell width as increased by 50%.
"R" our ultimate
Unleashed Power is a wonderful weapon to destroy a single enemy (eg enemy
AD carry
). Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to her target per sphere.
Unleashed Power will use the three spheres that always orbit around
Syndra, ensuring a minimum damage. All
Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used. So we can use our "Q"
Dark Sphere two times to deal additional damage using our
Unleashed Power.
Items
Starting items
Start with the
Items which are the must
The most powerful item that needs to be any
Shoes
Ok, I wondered if
Situational items
Due to the relatively low cooldown for
It seems that it is an essential item
If you play against strong AD characters like
If you play against
I think items recommended by RIOT are good for standard game, when enemy mid is not better than we are. With these items we are able to quickly destroy every single champion who comes to stand face us.
Unnecessary items
Rod of Ages - hate this item. Too long to load full, very expensive, and for what is it if we've got
Rylai's Crystal Scepter which gives slow?
Archangel's Staff - could be good, ok, we spam, but we have not place to get it...
Mejai's Soulstealer - at normal ok, but at ranked game? You don't want to be first aim to killing, do you?
Morello's Evil Tome - do you really think you need extra mana regeneration? You've got
Athene's Unholy Grail and it's ok. Good
Syndra has to stay behind and spam when she can. Mana regeneration is ok, but not from
Morello's Evil Tome.
Advanced Tactics
I would like to presentation some combos to harass enemies or do crazy actions.
"Stun"
Use "Q",

"Slow and a little damage"
Use "W"



"Combo of Certain Death"
It is a good combination skills and spells to destroy single enemy target. Start spam your spheres - "Q"


Got Deathfire Grasp? Try these:
Do the same action as above, but start with shot from


"Steal buffs"
Go to the shop and buy a


Pros / Cons
|
Pros:
+ pretty, dark, and dangerous, what more you want?
+ she can easily deal a lot of damage to poke enemy champion, + great to steal enemy + you will have fun playing as + great escape mechanism, "w" + low cooldowns for "q" + she is good to farm (quick animation of autoattack). |
Cons:
- you need a skill to play her,
- cooldowns for "w" - squishy, - mana hungry (need a |
Summary
As you can see,
Syndra is new champion, but playing her can cause a lot of smiles and fun. She is only one champion who can throw
Lizard Elder
into
Baron Nashor
's cave or into
Dragon
's cave by herself. I liked her very much and I think she will be one of my main characters.
Comments, advices are welcome.
Thank you all, happy playing
Syndra and... how I wish to have powers
Syndra has :D
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